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  • combine with...


    Bugreporter
    • Product: WRobot General Type: Suggestion Status: Fixed

    I have a runtime problem. It takes up to 6 seconds before the first damage spell start, because of a lots of buffs with all

    takes a second to execute (why?) . A manipulation of frames per second doesn't help.

    [F] 00:00:01 - Cast Marked for Death

    [F] 00:00:02 - Cast Redirect # wrong, but i can't test, where the combopoints are.

    [F] 00:00:03 - Cast Berserking

    [F] 00:00:04 - Cast Adrenaline Rush

    [F] 00:00:04 - Cast Combat Readiness

    [F] 00:00:05 - Cast Shadow Blades

    [F] 00:00:06 - Cast Slice and Dice

    [F] 00:00:07 - Launch LUA script: RunMacroText("/use 14")

    [F] 00:00:07 - Cast Revealing Strike

    so my suggesetion is a combine flag, because most of the spells are instant spells and could be execute one

    flag: combine with

    parameter: next / <spellname>

    "combine with next" is good for the most instant spells. with this "Berserking, Adrenaline rush, combat Readiness shadow blades, Slice and Dice, use 14 AND revealing Strike could be castet in once. !!!!!

    (and it should be simple to be implement, i thing, its just a string that will be longer for every spell until there is a spell without combine.

    combine with <spellname> will only execute, if its time to use spellname



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    Hello,
     
    In general settings (advanced) you can try to activate options "Improve combat rotation speed (this option can skip spells)" and "Unlock fps limit (improve reactivity) (need restart)".
     
    And can you share your fightclass?
     
    Thanks.
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    I will "unlock fps limit" give a chance, but  at all, the possibility to combine spells is very usefull. In the reality, you write macros to combine spells. But if I execute in-game-macros in my profile, my profile is not longer shareable.

     

    btw. I send you the profile via pm

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    With option "Unlock fps..." your fightclass works?

     

    For combine spell you can use lua (spell option "Is not spell, is lua script" to true):

    local idSpellBerserking = 26297
    local idSpellAdrenalineRush = 13750
    local spellname = ""
    spellname = GetSpellInfo(idSpellBerserking)
    CastSpellByName(spellname)
    spellname = GetSpellInfo(idSpellAdrenalineRush)
    CastSpellByName(spellname)
    
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    "Improve combat rotation speed" did the work. My mistake. I have check on both.

     

    I know, that I can script a batch, but the charming of combine was, that it create a batch depending on the settings of each spell.

     

    Adrenealin rush will be spelled whenever the spell is ready and a combopoint is set.

    Berserking only , if the user is a troll and has it enabled

    slice and dice only with 5 combopoints.

    ...

    A problem could be, that there is not enough energy,mana,focus etc for the batch, but this is in the responsibility of the fight class creator

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