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Rickster

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  1. I'm not sure of the effort involved, but it would be nice if there was some way to script an update for minor patches like this? I suspect that it is something along the lines of the offsets needing to be re-generated. If that were the case, a tool that allows users to generate them as need would be a big help. I suspect that Droidz is on the other side of the world from me and likely in bed at this hour.
  2. Its been 9 hours according to the timestamp. Raid is starting, and no update.
  3. I have been trying to find a way to interrupt my focus target if they try to cast a certain spell by name? Thanks!
  4. Is there a way to turn off pet resurrection when feigning death? Doing so breaks feign death obviously...and that's bad Thanks!
  5. Rickster

    Training Dummies

    Correct, and that is how I have it set. The issue (I think) is that training dummies are not hostile by default, they are neutral. You can attack them, and the rotation starts and continues as expected after you attack them. The issue is that I cannot use them for testing AOE rotations were I have set "hostile unit near target" conditions because it will not detect numerous hostiles because they are neutral by default. If it could just treat all dummies as hostile, the issue would dis-appear? I hope that makes sense? Thanks!
  6. Rickster

    Training Dummies

    It would be really nice if there was a way to treat training dummies as hostile targets. I send a lot of time testing new Fight Classes against dummies and I need to set the product settings to: Attack all selected targets (friends also) to on And Launch rotation when combat starts to off in order to test. Also AOE testing on dummies does not work with my rotations because I use the "Hostile Unit near Target" condition to swap back and forth automatically between single, multi with high priority targets and multi target rotations Thanks!
  7. It does not, I confirmed this on my druid. I developed this as a LUA condition to resolve it: ==================================== local name, rank, icon, count, debuffType, duration, expirationTime = UnitBuff("player", "Savage Roar") if not expirationTime then retVal = 1 else timeLeft = (expirationTime - GetTime()) or 0 if timeLeft < 5 then retVal = 1 else retVal = 0 end end ==================================== This returns 1 when no Savage Roar buff, or it is about to expire (within 5 seconds) other wise it returns 0 return value var = retVal return value research = 1
  8. Woot! TY. I am about to run some heroics, I'll report back... EDIT: Works great now!
  9. ^ Same here... Please at least respond to this issue???
  10. Could it be that the underlying code is using an long integer somewhere that tracks the targets health? And exceeds the 2147483647 max value for C#? https://msdn.microsoft.com/en-us/library/296az74e.aspx Perhaps initializing the var with UInt32 instead of int32? All speculation on my part... https://msdn.microsoft.com/en-us/library/x0sksh43.aspx
  11. OK, just ran 2 wings and Guldan in LFR. It looks like the rotation will not start until the Boss reaches 2,140,000,000 health. That is as close as I could get watching the numbers roll down anyway. Botanist = 2194M health - didn't start until a few seconds after pulling (saw it start right around 2140M) Guldan - same thing (not sure what his starting health is) Star Auger = 2140M health - started right away, but I remember having to wait in heroic last week (and the weeks before) All the other bosses I tried started below 2140M and I had no trouble with any of them.
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