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phoenix222

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  1. if i had the time and knowledge i would for sure do that, and i would for sure make it free and open source, but surely wouldnt release it here lol.
  2. thank you for that information. just a personal question im curious to know: how much did you need to pay to become elite user? nochmal in deutsch: wie groß war der teil deiner seele, die du an den teufel verkaufen musstest, um elite user zu werden?
  3. thank you for your wise words dude! please keep in mind that i might be the last remaining wise man on earth you ever met in your short and greedy life. i hope you will somewhen get to a point in life where u realize that praising satan all time was a bad idea. bless you! if u could do me one last favor, please watch my movie! it was quite fun to run 11 partybot clients and do some openpvp and battlegrounds/arena on the old wod ptr, while u were praising satan i was a little creative and created this movie. the many partybot target selection bugs were quite annoying but still fun watching the 11 bots targeting a low hp NPC while leaving the lvl85 pvp enemies alone. i was originally planning to create another movie this time on pvp oriented cata private server, but i think that wont happen in time anymore (especially because i can only run 10 sessions now instead of 11 before). its quite fun to know that my license is only running out after 2 years instead of original set 10 years because of another new introduced bug that droidz is unable to fix. i always thought that wrobot is the more holy wow bot project compared to dead honorbuddy (who removed all customers lifetime subscription to save their starving ass, thank god they got their deserved punishment and got sued to hell and died anyways). but since droidz has done a similar decision and now only sells monthly/yearly subscriptions instead of 10years/lifetime subscriptions i also lost my faith in him.
  4. you still didnt respond me, i already told u that i tried to help improving the buggy partybot with lots of nice suggestions but you never responded me nor implemented any of them into the partybot. in combination with the partybot i created perfect fightclasses for wod 6.2.4 pvp encounters u can find them here: i stopped playing wow as legion prepatch released, but i wanna continue now on 4.3.4 cata private servers and modify my fightclasses to perfectly work with the partybot in pvp encounters aswell. i would be really glad if i could finally get a statement after over 2 years about the buggy partybot from you now:
  5. hello, my 10 year license started at 25 march 2016 and its supposed to end at 25 march 2026, but it now says 31 august 2018. please fix this bug.
  6. Version 1.0.0

    52 downloads

    Here are some PvP Optimized Fightclasses for WoD 6.2.4, including: Resto Druid MM Hunter Holy Pala Disc Priest Combat Rogue Resto Shaman optimized for use in combination with the partybot, can be used for PvE aswell.
  7. - the commands: wManager.Wow.Helpers.Fight.StopFight(); wManager.Wow.Helpers.MovementManager.StopMove(); work now, nevermind them.
  8. here are some suggestions for additional product settings and bugfixes for the party bot in the next wrobot release to make it more useful in PvP: additional settings: - when chasing an enemy, stop chasing after reaching a specific distance away from the player/partyleader defined at "follow by player name" and return to him | yes/no, enter XX meters range - dont chase any enemy, stop attacking when target gets out of range, always follow partyleader | yes/no - keep following the player/partyleader defined at "follow by player name" even in combat | yes/no - automatically attack any attackable enemy target that is in XX meters range, dont wait until it starts attacking anyone in the party | yes/no, enter XX meters range - prioritize enemy players over their pets / do not attack enemy player's pets | yes/no - prioritize the target of the player/partyleader defined at "follow by player name" over the current target / switch to his target as soon as he starts attacking it | yes/no bugs that need to be fixed: - when the character dies high up in the air (for example while sitting on a flymount) the bot releases the spirit too fast, causing the corpse staying in the air and making it impossible to reach it anymore for resurrection. please add a wait time of a few seconds between dying and spirit release. - in openpvp combat, the dps bot sometimes keeps targeting and trying to attack neutral players with yellow or blue name (which is impossible) who have set their pvp status to inactive. it mostly happens when the neutral player is currently fighting against someone/something (for example dueling another neutral player). - in Healer mode, the bot stops following the player/partyleader defined at "follow by player name" as soon as it gets into combat. it should keep following him even in combat. - the commands: wManager.Wow.Helpers.Fight.StopFight(); wManager.Wow.Helpers.MovementManager.StopMove(); simply dont work when the dps partybot is trying to chase someone, when executing them, the bot neither stops fighting nor does it stop moving/chasing.
  9. ok problem is fixed, the reason was i have set the "wait after launch (in seconds)" factor too short, it was 5seconds, now i have set it to 10seconds and it works fine.
  10. the window alignment feature of the relogger application doesnt work with wow WOD client (6.2.4), and with older client, for example 4.3.4 cata client it only works when manually clicking on start button of every single profile, when using the "start checked" button, most of the windows dont get aligned, too.
  11. yeah ok thanks, this fixes my problem in this special case, but still the behavior that passive abilities in spellbook count as active buffs is not so nice since some buffs and passive abilities have equal names.
  12. the buff check under spell conditions believes that passive abilities in the spellbook count as active buffs too. example: as a disc priest i use the talent "Surge of Light", it will give a passive ability in spellbook and an active buff when the proc happens. i add the spell "Flash Heal" to the fightclass with buff condition "Surge of Light" true, so it only casts flash heal when the surge of light buff proc happens, but it keeps spamming the spell even if the proc buff is not active. the same thing happens if i enter the name of other passive abilities in the spellbook to the buff check.
  13. according to the wrobot log the commands get executed, but the bot still keeps chasing and attacking with combat routine, it doesnt make it stop fighting or moving on execution as it should. the same thing is when pressing the "stop move" and "stop fight" buttons under the tools tab at the bot window, doesnt work too. is there really now way to disable the chase behavior and replace it with just keep following groupleader? and stop attacking as soon as a target gets out of range? and automatically attack attackable (player) targets who get in range? is there any programming way to change this combat behavior? also here, when running this code and the bot is already attacking someone it doesnt swap to the partyleaders target. when the bot is out of combat and not attacking anyone yet, the code works fine and the bot starts attacking the partyleaders target. and i got some other questions: 1. how to prevent the bot from attacking enemy player's pets? 2. is it possible to implement a wait time between character death and spirit release? because if the bot dies up in the air while sitting on a fly mount, it releases the spirit so fast that the corpse stays in the air and can not be reached anymore for resurrect.
  14. hello, i wanna use the party bot in openpvp and already created some fightclasses myself for this purpose, which also work so far quite good, but im currently dealing with the following problems i dont know how to solve: 1. in DPS (range spec) mode, the bot keeps chasing enemy targets when they are out of range, i want it even in combat to keep following the player/partyleader defined at "follow by player name" and not chase players. 2. in Healer mode, the bot stops following the player/partyleader defined at "follow by player name" as soon as it gets into combat. i want it to keep following him even in combat. 3. in openpvp combat, the dps bot sometimes keeps targeting and trying to attack neutral players (which is impossible) who have set their pvp status to inactive. it mostly happens when the neutral player is currently fighting against someone/something (for example dueling another neutral player). 4. the bot keeps targeting and attacking players randomly (who are attacking the bot). i want the bot to swap to the partyleader/player defined at "follow by player name" his target, when he is attacking it. 5. at the healer fightclass, resurrection just wont work. i have added the resurrection spell, changed spell settings: "combat only" "false"; "for friends (party)" "true" and added spell conditions: "target health percent" "equal 0"; "target distance" "smallerorequal 40"; "me in combat" "false" but when a group member died and the healer bot is out of combat, it still wont start resurrecting. has anybody got an idea how to solve them?
  15. if the stable release doesnt allow trial anymore, can the 6.2.4 update please be released on the beta client so i can use the free partybot on ptr for multiboxing purposes?
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