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kimble01

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  1. what's going on, same for me EXPIRES 08/31/18
  2. First, thanks for a really nice product! Here's the issue I'm having. Storm, Earth and Fire needs to be cast if there is more than one hostile attacking me, and it needs to target the one I'm not targeting. If there are 3 hostiles attacking me, it needs to cast again and target that third one. I've come very close to acheiving this using lua and conditions for the spell cast. I created macros that do the 2 conditions (one for each) and I can use them as a human. Here is the macro text for the first condition: #showtooltip Storm, Earth, and Fire /targetenemy 2 /cast Storm, Earth, and Fire /targetlasttarget When I put that in the RunMacroText, it simply swaps between the targets and never casts the spell. Which causes the conditions to be met next time through, so that's where he sticks until he tire of that and proceeds through the rotation. So I'm very close with this. Maybe it can't be done...but I'm close! If I convert it to C# is there more available logic-wise? I can write the code. Thanks Again, Gary
  3. Version 1.1

    376 downloads

    Once again, started with the base Mistwalker that ships with the bot, then adjusted up from there. Currently blows defensive CD's below 50% health. Uses Flying Serpent Kick and adjusts for multiple targets. Would not use for pvp, don't have paralysis, Disable, etc. setup...eventually tho...
  4. Hey all, trying to build on a Monk Fight Class while grinding. I've become pretty good a creating these, but I can't seem to get the Flying Serpent Kick to cast. I have it set to Target Distance > 5 and Target Distance <41 and Combat = False. Should work... Any help is appreciated. EDIT: Can now cast Flying Serpent Kick, but it doesn't happen all the time. Good enough to look like a human while grinding tho. Every so often it is flat-out impressive in the rotation!
  5. Version 1.1

    525 downloads

    Hi Guys, thought I would take a crack at making my own Fight Class. I took Ohrens' Arms Warrior as a starting point and then used the Rotations as suggested by the Icy Veins guide. Please feel free to revise as you wish, just let me know what you did to make it better. I welcome your feedback! Thanks, TheDude (wishing to remain anonymous...from BigBrother!)
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