﻿<?xml version="1.0" encoding="utf-16"?>
<FightClass xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <FightClassGeneralSettings>
    <FightClassName>Fight config name</FightClassName>
    <Range>25</Range>
    <FramePerSecond>25</FramePerSecond>
  </FightClassGeneralSettings>
  <FightClassSpells>
    <FightClassSpell>
      <FightClassConditions />
      <SpellName>Agony</SpellName>
      <Priority>8</Priority>
      <IsBuff>true</IsBuff>
      <Timer>8000</Timer>
      <CanMoveDuringCast>Yes</CanMoveDuringCast>
      <CastOn>target</CastOn>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetBuffCastedByMe</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Corruption</Name>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Corruption</SpellName>
      <Priority>7</Priority>
      <IsBuff>true</IsBuff>
      <Timer>1000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions />
      <SpellName>Siphon Life</SpellName>
      <Priority>6</Priority>
      <IsBuff>true</IsBuff>
      <Timer>10000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions />
      <SpellName>Drain Life</SpellName>
      <Timer>6000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions />
      <SpellName>Unstable Affliction</SpellName>
      <Priority>4</Priority>
      <IsBuff>true</IsBuff>
      <Timer>11000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions />
      <SpellName>Reap Souls</SpellName>
      <Priority>3</Priority>
      <IsBuff>true</IsBuff>
      <Timer>25000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>BiggerOrEqual</Type>
            <Value>40</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>ManaPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>60</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Life Tap</SpellName>
      <Priority>2</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetBuffCastedByMe</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Corruption</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeLevel</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>9</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Shadow Bolt</SpellName>
      <Priority>1</Priority>
    </FightClassSpell>
  </FightClassSpells>
</FightClass>