﻿<?xml version="1.0" encoding="utf-16"?>
<FightClass xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <FightClassGeneralSettings>
    <FightClassName>Guardian Druid</FightClassName>
    <Range>3</Range>
    <FramePerSecond>23</FramePerSecond>
  </FightClassGeneralSettings>
  <FightClassSpells>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Mark of the Wild</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool" />
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Mark of the Wild</SpellName>
      <Priority>12</Priority>
      <IsBuff>true</IsBuff>
      <CombatOnly>false</CombatOnly>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Thorns</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool" />
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Thorns</SpellName>
      <Priority>11</Priority>
      <IsBuff>true</IsBuff>
      <CombatOnly>false</CombatOnly>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Bear Form</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetIsStunned</ContionType>
          <Param xsi:type="FightClassConditionBool" />
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Bear Form</SpellName>
      <Priority>10</Priority>
      <CombatOnly>false</CombatOnly>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetDistance</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Bigger</Type>
            <Value>15</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>KnowSpell</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Wild Charge</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Wild Charge</SpellName>
      <Priority>9</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetBuff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Faerie Fire</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetDistance</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>36</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool" />
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Faerie Fire</SpellName>
      <Priority>8</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Bear Form</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Rage</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>BiggerOrEqual</Type>
            <Value>10</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetBuff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Demoralizing Roar</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Demoralizing Roar</Name>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Demoralizing Roar</SpellName>
      <Priority>7</Priority>
      <IsBuff>true</IsBuff>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Value>100</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Rejuvenation</Name>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Rejuvenation</SpellName>
      <Priority>6</Priority>
      <IsBuff>true</IsBuff>
      <AddToSettings>true</AddToSettings>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetDistance</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>5</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>50</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>50</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>ManaPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>BiggerOrEqual</Type>
            <Value>50</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>War Stomp</SpellName>
      <AddToSettings>true</AddToSettings>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>ManaPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>BiggerOrEqual</Type>
            <Value>50</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetIsStunned</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Regrowth</SpellName>
      <Priority>4</Priority>
      <AddToSettings>true</AddToSettings>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Rage</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>BiggerOrEqual</Type>
            <Value>15</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>UnitAttackPlayerNear</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Number>3</Number>
            <Type>BiggerOrEqual</Type>
            <Radius>8</Radius>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Swipe</SpellName>
      <Priority>3</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Rage</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>BiggerOrEqual</Type>
            <Value>10</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Bash</SpellName>
      <Priority>2</Priority>
      <IsBuff>true</IsBuff>
      <AddToSettings>true</AddToSettings>
      <WaitDuringCasting>false</WaitDuringCasting>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Energy</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>BiggerOrEqual</Type>
            <Value>10</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Maul</SpellName>
      <Priority>1</Priority>
    </FightClassSpell>
  </FightClassSpells>
</FightClass>