﻿<?xml version="1.0" encoding="utf-16"?>
<FightClass xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <FightClassGeneralSettings>
    <FightClassName>Fight config name</FightClassName>
    <Range>35</Range>
    <FramePerSecond>25</FramePerSecond>
  </FightClassGeneralSettings>
  <FightClassSpells>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetBuffCastedByMe</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Soothing Mist</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetIsPlayer</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetHealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>85</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetDistance</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>35</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Soothing Mist</SpellName>
      <Priority>4</Priority>
      <IsBuff>true</IsBuff>
      <CombatOnly>false</CombatOnly>
      <TargetFriends>true</TargetFriends>
      <CastOn>target</CastOn>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetHealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>100</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetDistance</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>35</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>BuffCastedByMe</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Soothing Mist</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Surging Mist</SpellName>
      <Priority>3</Priority>
      <CombatOnly>false</CombatOnly>
      <TargetFriends>true</TargetFriends>
      <CastOn>target</CastOn>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetDistance</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>35</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetHealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>95</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetBuffCastedByMe</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Renewing Mist</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetIsPlayer</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Renewing Mist</SpellName>
      <Priority>2</Priority>
      <IsBuff>true</IsBuff>
      <CombatOnly>false</CombatOnly>
      <TargetFriends>true</TargetFriends>
      <CastOn>target</CastOn>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Chi</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Bigger</Type>
            <Value>2</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetBuffCastedByMe</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Renewing Mist</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetHealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>68</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Uplift</SpellName>
      <Priority>1</Priority>
      <CombatOnly>false</CombatOnly>
      <TargetFriends>true</TargetFriends>
      <CastOn>target</CastOn>
    </FightClassSpell>
  </FightClassSpells>
</FightClass>