﻿<?xml version="1.0" encoding="utf-16"?>
<FightClass xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <FightClassGeneralSettings>
    <FightClassName>Fight config name</FightClassName>
    <FramePerSecond>25</FramePerSecond>
  </FightClassGeneralSettings>
  <FightClassSpells>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>MeIsStunned</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>122370</SpellName>
      <Priority>30</Priority>
      <CheckIfKnow>false</CheckIfKnow>
      <CheckIfSpellUsable>false</CheckIfSpellUsable>
      <CheckSpellDistance>false</CheckSpellDistance>
      <CheckIfView>false</CheckIfView>
      <AddToSettings>true</AddToSettings>
      <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault>
      <AddToSettingsName>Heirloom Insignia of the Horde</AddToSettingsName>
      <Timer>120000</Timer>
      <NotSpellIsItemId>true</NotSpellIsItemId>
      <CanMoveDuringCast>Yes</CanMoveDuringCast>
      <DescriptionSpell>Inherited Insignia of the Horde</DescriptionSpell>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>70</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Effuse</SpellName>
      <Priority>29</Priority>
      <CheckSpellDistance>false</CheckSpellDistance>
      <CheckIfView>false</CheckIfView>
      <CanMoveDuringCast>No</CanMoveDuringCast>
      <DescriptionSpell>Combat heal</DescriptionSpell>
      <CastOnSelf>true</CastOnSelf>
      <CastOn>player</CastOn>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>75</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HostileUnitNear</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Number>2</Number>
            <Type>Bigger</Type>
            <Radius>5</Radius>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Leg Sweep</SpellName>
      <Priority>28</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>80</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>122666</SpellName>
      <Priority>27</Priority>
      <CheckIfKnow>false</CheckIfKnow>
      <CheckIfSpellUsable>false</CheckIfSpellUsable>
      <CheckSpellDistance>false</CheckSpellDistance>
      <CheckIfView>false</CheckIfView>
      <AddToSettings>true</AddToSettings>
      <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault>
      <AddToSettingsName>Heirloom Necklace</AddToSettingsName>
      <Timer>120000</Timer>
      <NotSpellIsItemId>true</NotSpellIsItemId>
      <CanMoveDuringCast>Yes</CanMoveDuringCast>
      <DescriptionSpell>Eternal Woven Ivy Necklace</DescriptionSpell>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>85</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Healing Elixir</SpellName>
      <Priority>26</Priority>
      <CastOnSelf>true</CastOnSelf>
      <CastOn>player</CastOn>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>90</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool" />
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Effuse</SpellName>
      <Priority>25</Priority>
      <CombatOnly>false</CombatOnly>
      <CheckSpellDistance>false</CheckSpellDistance>
      <CheckIfView>false</CheckIfView>
      <CanMoveDuringCast>No</CanMoveDuringCast>
      <DescriptionSpell>Out of combat heal</DescriptionSpell>
      <CastOnSelf>true</CastOnSelf>
      <CastOn>player</CastOn>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetIsPlayer</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Touch of Death</SpellName>
      <Priority>24</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetIsElite</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Touch of Death</SpellName>
      <Priority>23</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetIsBoss</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Touch of Death</SpellName>
      <Priority>22</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetIsPlayer</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Touch of Karma</SpellName>
      <Priority>21</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetIsElite</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Touch of Karma</SpellName>
      <Priority>20</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetIsBoss</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Touch of Karma</SpellName>
      <Priority>19</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetDistance</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Bigger</Type>
            <Value>40</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInMove</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Flying Serpent Kick</SpellName>
      <Priority>18</Priority>
      <CombatOnly>false</CombatOnly>
      <CheckSpellDistance>false</CheckSpellDistance>
      <CanMoveDuringCast>Yes</CanMoveDuringCast>
      <DescriptionSpell>Movement initiate</DescriptionSpell>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetDistance</ContionType>
          <Param xsi:type="FightClassConditionNumber" />
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Flying Serpent Kick</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Flying Serpent Kick</SpellName>
      <Priority>17</Priority>
      <DescriptionSpell>Movement stop</DescriptionSpell>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetFleeing</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Disable</SpellName>
      <Priority>16</Priority>
      <DescriptionSpell>Reduce target movement speed</DescriptionSpell>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetFleeing</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Crackling Jade Lightning</SpellName>
      <Priority>15</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetInCast</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Spear Hand STrike</SpellName>
      <Priority>14</Priority>
      <DescriptionSpell>Spell interrupt</DescriptionSpell>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetDistance</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Bigger</Type>
            <Value>8</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInMove</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Roll</SpellName>
      <Priority>13</Priority>
      <CheckSpellDistance>false</CheckSpellDistance>
      <CanMoveDuringCast>Yes</CanMoveDuringCast>
      <DescriptionSpell>Movement</DescriptionSpell>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>MeInMove</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Tiger's Lust</SpellName>
      <Priority>12</Priority>
      <CombatOnly>false</CombatOnly>
      <CheckSpellDistance>false</CheckSpellDistance>
      <CheckIfView>false</CheckIfView>
      <CanMoveDuringCast>Yes</CanMoveDuringCast>
      <DescriptionSpell>Movement</DescriptionSpell>
      <CastOnSelf>true</CastOnSelf>
      <CastOn>player</CastOn>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Blackout Kick!</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Blackout Kick</SpellName>
      <Priority>11</Priority>
      <DescriptionSpell>Free Blackout Kick when buff is present</DescriptionSpell>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HostileUnitNear</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Number>2</Number>
            <Type>Bigger</Type>
            <Radius>8</Radius>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Storm, Earth, and Fire</SpellName>
      <Priority>10</Priority>
      <DescriptionSpell>IV multi tar priority 1</DescriptionSpell>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions />
      <SpellName>Fists of Fury</SpellName>
      <Priority>9</Priority>
      <DescriptionSpell>IV single tar priority 1</DescriptionSpell>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HostileUnitNear</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Number>2</Number>
            <Type>Bigger</Type>
            <Radius>8</Radius>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Spinning Crane Kick</SpellName>
      <Priority>8</Priority>
      <DescriptionSpell>IV multi tar priority 2</DescriptionSpell>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions />
      <SpellName>Whirling Dragon Punch</SpellName>
      <Priority>7</Priority>
      <DescriptionSpell>IV single tar priority 3</DescriptionSpell>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions />
      <SpellName>Stike of the Windlord</SpellName>
      <Priority>6</Priority>
      <DescriptionSpell>IV single tar priority 2</DescriptionSpell>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Chi</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>4</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Energy</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Bigger</Type>
            <Value>90</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Tiger Palm</SpellName>
      <DescriptionSpell>Chi generation</DescriptionSpell>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Chi</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Bigger</Type>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Rising Sun Kick</SpellName>
      <Priority>4</Priority>
      <DescriptionSpell>IV single tar priority 4</DescriptionSpell>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions />
      <SpellName>Chi Wave</SpellName>
      <Priority>3</Priority>
      <DescriptionSpell>IV single tar priority 5</DescriptionSpell>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions />
      <SpellName>Blackout Kick</SpellName>
      <Priority>2</Priority>
      <DescriptionSpell>IV single tar priority 6</DescriptionSpell>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions />
      <SpellName>Tiger Palm</SpellName>
      <Priority>1</Priority>
    </FightClassSpell>
  </FightClassSpells>
</FightClass>