﻿<?xml version="1.0" encoding="utf-16"?>
<FightClass xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <FightClassGeneralSettings>
    <FightClassName>Fight config name</FightClassName>
    <Range>25</Range>
    <FramePerSecond>25</FramePerSecond>
  </FightClassGeneralSettings>
  <FightClassSpells>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>50</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Flash Heal</SpellName>
      <Priority>10</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>70</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Renew</SpellName>
      <Priority>9</Priority>
      <Timer>15000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Inner Fire</Name>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Inner Fire</SpellName>
      <Priority>8</Priority>
      <IsBuff>true</IsBuff>
      <Timer>4000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetBuff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Holy Fire</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetBuff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Shadow Word: Pain</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetHealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>BiggerOrEqual</Type>
            <Value>95</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Holy Fire</SpellName>
      <Priority>7</Priority>
      <Timer>10000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>90</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Power Word: Shield</SpellName>
      <Priority>6</Priority>
      <Timer>15500</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetBuff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Shadow Word: Pain</Name>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Shadow Word: Pain</SpellName>
      <Timer>15000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>ManaPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>BiggerOrEqual</Type>
            <Value>40</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Power Word: Shield</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Mind Flay</SpellName>
      <Priority>4</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>LuaScript</ContionType>
          <Param xsi:type="FightClassConditionLua">
            <LuaScript>isAutoRepeat = IsAutoRepeatSpell("Shoot")</LuaScript>
            <VarRet>isAutoRepeat</VarRet>
            <ValueRet>1</ValueRet>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Shoot</SpellName>
      <Priority>3</Priority>
      <Timer>1000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>50</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeLevel</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>22</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Lesser Heal</SpellName>
      <Priority>2</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>MeLevel</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>6</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>ManaPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>BiggerOrEqual</Type>
            <Value>50</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Smite</SpellName>
      <Priority>1</Priority>
    </FightClassSpell>
  </FightClassSpells>
</FightClass>