﻿<?xml version="1.0" encoding="utf-16"?>
<FightClass xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <FightClassGeneralSettings>
    <FightClassName>PvE Combat Rogue</FightClassName>
    <PetCallSpellName />
    <PetReviveSpellName />
    <FramePerSecond>60</FramePerSecond>
  </FightClassGeneralSettings>
  <FightClassSpells>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Recuperate</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool" />
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Recuperate</SpellName>
      <Priority>27</Priority>
      <IsBuff>true</IsBuff>
      <CombatOnly>false</CombatOnly>
      <CheckSpellDistance>false</CheckSpellDistance>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Deadly Poison</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Deadly Poison</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool" />
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInMove</ContionType>
          <Param xsi:type="FightClassConditionBool" />
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Deadly Poison</SpellName>
      <Priority>26</Priority>
      <IsBuff>true</IsBuff>
      <CombatOnly>false</CombatOnly>
      <CheckSpellDistance>false</CheckSpellDistance>
      <CanMoveDuringCast>No</CanMoveDuringCast>
      <CastOnSelf>true</CastOnSelf>
      <CastOn>player</CastOn>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Mind-numbing Poison</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Mind-numbing Poison</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool" />
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInMove</ContionType>
          <Param xsi:type="FightClassConditionBool" />
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Leeching Poison</Name>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Mind-numbing Poison</SpellName>
      <Priority>25</Priority>
      <IsBuff>true</IsBuff>
      <CombatOnly>false</CombatOnly>
      <CheckSpellDistance>false</CheckSpellDistance>
      <CanMoveDuringCast>No</CanMoveDuringCast>
      <CastOnSelf>true</CastOnSelf>
      <CastOn>player</CastOn>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Leeching Poison</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInMove</ContionType>
          <Param xsi:type="FightClassConditionBool" />
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool" />
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Leeching Poison</Name>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Leeching Poison</SpellName>
      <Priority>24</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HaveTarget</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetDistance</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>BiggerOrEqual</Type>
            <Value>10</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetIsFlying</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Throw</SpellName>
      <Priority>23</Priority>
      <CombatOnly>false</CombatOnly>
      <CheckSpellDistance>false</CheckSpellDistance>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Stealth</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Stealth</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HaveTarget</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Stealth</SpellName>
      <Priority>22</Priority>
      <IsBuff>true</IsBuff>
      <CombatOnly>false</CombatOnly>
      <CheckIfView>false</CheckIfView>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Stealth</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Ambush</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool" />
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HaveTarget</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Ambush</SpellName>
      <Priority>21</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetInCast</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Kick</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Cloak of Shadows</SpellName>
      <Priority>20</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HaveTarget</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>60</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Combat Readiness</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Evasion</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetInCast</ContionType>
          <Param xsi:type="FightClassConditionBool" />
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Combat Readiness</SpellName>
      <Priority>19</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>50</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Evasion</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Combat Readiness</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Combat Insight</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetInCast</ContionType>
          <Param xsi:type="FightClassConditionBool" />
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Evasion</SpellName>
      <Priority>18</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Stealth</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetBuff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Cheap Shot</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetDistance</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Bigger</Type>
            <Value>5</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HaveTarget</ContionType>
          <Param xsi:type="FightClassConditionBool" />
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>KnowSpell</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Cloak and Dagger</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Cheap Shot</SpellName>
      <Priority>17</Priority>
      <CombatOnly>false</CombatOnly>
      <CheckSpellDistance>false</CheckSpellDistance>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Stealth</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetBuff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Cheap Shot</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HaveTarget</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Cheap Shot</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Cheap Shot</SpellName>
      <Priority>16</Priority>
      <CombatOnly>false</CombatOnly>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HaveTarget</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetIsStunned</ContionType>
          <Param xsi:type="FightClassConditionBool" />
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>ComboPoint</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>BiggerOrEqual</Type>
            <Value>3</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Kidney Shot</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Evasion</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Combat Insight</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Combat Readiness</Name>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Kidney Shot</SpellName>
      <Priority>15</Priority>
      <Timer>30</Timer>
      <OncePerTarget>true</OncePerTarget>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Recuperate</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>70</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>ComboPoint</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>BiggerOrEqual</Type>
            <Value>3</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Recuperate</SpellName>
      <Priority>14</Priority>
      <IsBuff>true</IsBuff>
      <CombatOnly>false</CombatOnly>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetBuff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Revealing Strike</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>ComboPoint</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>BiggerOrEqual</Type>
            <Value>3</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Eviscerate</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Eviscerate</SpellName>
      <Priority>13</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetInCast</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Kick</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Kick</SpellName>
      <Priority>12</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetBuff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Revealing Strike</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Revealing Strike</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HaveTarget</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Revealing Strike</SpellName>
      <Priority>11</Priority>
      <CastIfMounted>true</CastIfMounted>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Revealing Strike</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Sinister Strike</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HaveTarget</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Sinister Strike</SpellName>
      <Priority>10</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetBuff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Revealing Strike</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Sinister Strike</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HaveTarget</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Sinister Strike</SpellName>
      <Priority>9</Priority>
      <CastIfMounted>true</CastIfMounted>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Killing Spree</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Energy</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>50</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Killing Spree</SpellName>
      <Priority>8</Priority>
      <Timer>120</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Shadow Blades</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Shadow Blades</SpellName>
      <Priority>7</Priority>
      <Timer>180</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HostileUnitNear</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Number>2</Number>
            <Type>BiggerOrEqual</Type>
            <Radius>10</Radius>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HaveTarget</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Fan of Knives</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Energy</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>BiggerOrEqual</Type>
            <Value>50</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Fan of Knives</SpellName>
      <Priority>6</Priority>
      <AOESpell>true</AOESpell>
      <AOESpellMePos>true</AOESpellMePos>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HostileUnitNear</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Number>2</Number>
            <Type>BiggerOrEqual</Type>
            <Radius>10</Radius>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>ComboPoint</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>BiggerOrEqual</Type>
            <Value>1</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Crimson Temprest</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Crimson Tempest</SpellName>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Adrenaline Rush</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Energy</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>10</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Adrenaline Rush</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HostileUnitNear</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Number>2</Number>
            <Type>BiggerOrEqual</Type>
            <Radius>10</Radius>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Adrenaline Rush</SpellName>
      <Priority>4</Priority>
      <Timer>180</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>10</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Vanish</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Vanish</SpellName>
      <Priority>3</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>KnowSpell</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Vanish</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Recovery</SpellName>
      <Priority>2</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>15</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Preparation</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Preparation</SpellName>
      <Priority>1</Priority>
      <Timer>300</Timer>
    </FightClassSpell>
  </FightClassSpells>
</FightClass>