﻿<?xml version="1.0" encoding="utf-16"?>
<FightClass xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <FightClassGeneralSettings>
    <FightClassName>Fight config name</FightClassName>
    <Range>40</Range>
    <Pet>true</Pet>
    <PetCallSpellName>Call Pet 3</PetCallSpellName>
    <FramePerSecond>25</FramePerSecond>
  </FightClassGeneralSettings>
  <FightClassSpells>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Focus</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Bigger</Type>
            <Value>66</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Cobra Shot</SpellName>
      <Priority>18</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HostileUnitNearTarget</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Number>2</Number>
            <Radius>5</Radius>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Multi-Shot</SpellName>
      <Priority>17</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions />
      <SpellName>Dire Beast</SpellName>
      <Priority>16</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions />
      <SpellName>Kill Command</SpellName>
      <Priority>15</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions />
      <SpellName>Aspect of the Wild</SpellName>
      <Priority>14</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions />
      <SpellName>Titan's Thunder</SpellName>
      <Priority>13</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions />
      <SpellName>Bestial Wrath</SpellName>
      <Priority>12</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>50</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Aspect of the Turtle</SpellName>
      <Priority>11</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>20</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Feign Death</SpellName>
      <Priority>10</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>10</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Shadowmeld</SpellName>
      <Priority>9</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>91</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>LuaScript</ContionType>
          <Param xsi:type="FightClassConditionLua">
            <LuaScript>#showtooltip
/cast [target=Player] Spirit Mend
/cast [target=player] Roar of Sacrifice
</LuaScript>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Spirit Mend</SpellName>
      <Priority>8</Priority>
      <IsBuff>true</IsBuff>
      <CombatOnly>false</CombatOnly>
      <CheckIfKnow>false</CheckIfKnow>
      <CastOnSelf>true</CastOnSelf>
      <CastOn>player</CastOn>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>DistancePetToTarget</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>11</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Binding shot</SpellName>
      <Priority>7</Priority>
      <AOESpell>true</AOESpell>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Volley</Name>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Volley</SpellName>
      <Priority>6</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetInCast</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Counter Shot</SpellName>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>PetHealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>50</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Mend Pet</SpellName>
      <Priority>4</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions />
      <SpellName>Misdirection</SpellName>
      <Priority>3</Priority>
      <CastOn>pet</CastOn>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>70</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Exhilaration</SpellName>
      <Priority>2</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>DistancePetToTarget</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>4</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Disengage</SpellName>
      <Priority>1</Priority>
    </FightClassSpell>
  </FightClassSpells>
</FightClass>