using System.ComponentModel; using wManager.Wow.ObjectManager; public class Main : wManager.Plugin.IPlugin { public void Initialize() { wManager.Events.LootingEvents.OnLootingPulse += delegate (WoWUnit unit, CancelEventArgs cancelable) { try { if (unit.GetDistanceZ > 15) { wManager.wManagerSetting.AddBlackList(unit.Guid, 1000 * 60, true); cancelable.Cancel = true; } } catch {} }; } public void Dispose() { } public void Settings() { } }