﻿<?xml version="1.0" encoding="utf-16"?>
<FightClass xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <FightClassGeneralSettings>
    <FightClassName>Fight config name</FightClassName>
    <FramePerSecond>25</FramePerSecond>
  </FightClassGeneralSettings>
  <FightClassSpells>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Divine Protection</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>80</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>ManaPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Bigger</Type>
            <Value>20</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Holy Light</SpellName>
      <Priority>22</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Blessing of Protection</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>80</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>ManaPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>20</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Holy Light</SpellName>
      <Priority>21</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>5</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>ManaPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>10</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>UnitAttackPlayerNear</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Number>2</Number>
            <Type>SmallerOrEqual</Type>
            <Radius>7</Radius>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Lay on Hands</SpellName>
      <Priority>20</Priority>
      <Timer>360000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>KnowSpell</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Divine Protection</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>15</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>ManaPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Bigger</Type>
            <Value>5</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>UnitAttackPlayerNear</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Number>2</Number>
            <Type>BiggerOrEqual</Type>
            <Radius>7</Radius>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Forbearance</Name>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Divine Protection</SpellName>
      <Priority>19</Priority>
      <IsBuff>true</IsBuff>
      <Timer>60000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Forbearance</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>KnowSpell</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Blessing of Protection</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>ManaPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Bigger</Type>
            <Value>5</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>15</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>UnitAttackPlayerNear</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Number>2</Number>
            <Type>BiggerOrEqual</Type>
            <Radius>7</Radius>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Blessing of Protection</SpellName>
      <Priority>18</Priority>
      <IsBuff>true</IsBuff>
      <Timer>50000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>ManaPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Bigger</Type>
            <Value>10</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>40</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>UnitAttackPlayerNear</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Number>1</Number>
            <Type>Bigger</Type>
            <Radius>7</Radius>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Holy Light</SpellName>
      <Priority>17</Priority>
      <Timer>5000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>ManaPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Bigger</Type>
            <Value>10</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>40</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetHealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Bigger</Type>
            <Value>25</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Holy Light</SpellName>
      <Priority>16</Priority>
      <Timer>5000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Seal of Light</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetBuff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Judgement of Light</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetBuff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Judgement of the Crusader</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>ManaPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Bigger</Type>
            <Value>5</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Judgement</SpellName>
      <Priority>15</Priority>
      <IsBuff>true</IsBuff>
      <Timer>4000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>ManaPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Bigger</Type>
            <Value>10</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetBuff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Judgement of the Crusader</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Seal of the Crusader</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>KnowSpell</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Seal of Command</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetHealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Bigger</Type>
            <Value>50</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Chi</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Bigger</Type>
            <Value>3</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Judgement</SpellName>
      <Priority>14</Priority>
      <IsBuff>true</IsBuff>
      <Timer>5000</Timer>
      <WaitDuringCasting>false</WaitDuringCasting>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetHealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>15</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetHealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Bigger</Type>
            <Value>3</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>KnowSpell</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Seal of Command</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Seal of Command</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Judgement</SpellName>
      <Priority>13</Priority>
      <IsBuff>true</IsBuff>
      <Timer>5000</Timer>
      <WaitDuringCasting>false</WaitDuringCasting>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>KnowSpell</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Seal of the Crusader</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>ManaPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Bigger</Type>
            <Value>10</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Seal of Righteousness</SpellName>
      <Priority>12</Priority>
      <IsBuff>true</IsBuff>
      <Timer>25000</Timer>
      <WaitDuringCasting>false</WaitDuringCasting>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>ManaPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Bigger</Type>
            <Value>20</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Seal of Light</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>KnowSpell</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Seal of Light</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Seal of Command</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetBuff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Judgement of the Crusader</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetBuff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Judgement of Light</Name>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Seal of Light</SpellName>
      <Priority>11</Priority>
      <IsBuff>true</IsBuff>
      <Timer>5000</Timer>
      <OncePerTarget>true</OncePerTarget>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>KnowSpell</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Seal of Command</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>ManaPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Bigger</Type>
            <Value>10</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>KnowSpell</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Seal of the Crusader</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Seal of the Crusader</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Seal of Light</Name>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Seal of the Crusader</SpellName>
      <Priority>10</Priority>
      <IsBuff>true</IsBuff>
      <Timer>5000</Timer>
      <WaitDuringCasting>false</WaitDuringCasting>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>ManaPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Bigger</Type>
            <Value>10</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>KnowSpell</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Seal of Command</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetBuff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Judgement of the Crusader</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetHealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Bigger</Type>
            <Value>10</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Seal of the Crusader</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Seal of Light</Name>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Seal of the Crusader</SpellName>
      <Priority>9</Priority>
      <IsBuff>true</IsBuff>
      <Timer>10000</Timer>
      <WaitDuringCasting>false</WaitDuringCasting>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>ManaPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Bigger</Type>
            <Value>10</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetBuff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Judgement of the Crusader</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetHealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Bigger</Type>
            <Value>25</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>KnowSpell</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Seal of Command</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Seal of Command</SpellName>
      <Priority>8</Priority>
      <IsBuff>true</IsBuff>
      <Timer>5000</Timer>
      <WaitDuringCasting>false</WaitDuringCasting>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>ManaPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>50</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>KnowSpell</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Blessing of Wisdom</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Blessing of Wisdom</SpellName>
      <Priority>7</Priority>
      <IsBuff>true</IsBuff>
      <CombatOnly>false</CombatOnly>
      <Timer>30000</Timer>
      <CastOnSelf>true</CastOnSelf>
      <WaitDuringCasting>false</WaitDuringCasting>
      <CastOn>player</CastOn>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>ManaPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Bigger</Type>
            <Value>75</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Blessing of Wisdom</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>KnowSpell</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Blessing of Might</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Blessing of Might</SpellName>
      <Priority>6</Priority>
      <IsBuff>true</IsBuff>
      <CombatOnly>false</CombatOnly>
      <Timer>30000</Timer>
      <CastOnSelf>true</CastOnSelf>
      <WaitDuringCasting>false</WaitDuringCasting>
      <CastOn>player</CastOn>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HostileUnitNear</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Number>2</Number>
            <Type>BiggerOrEqual</Type>
            <Radius>5</Radius>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>KnowSpell</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Stoneform</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Stoneform</SpellName>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>ManaPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Bigger</Type>
            <Value>10</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetHealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Bigger</Type>
            <Value>25</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>40</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HostileUnitNear</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Number>1</Number>
            <Type>BiggerOrEqual</Type>
            <Radius>7</Radius>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>KnowSpell</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Hammer of Justice</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Hammer of Justice</SpellName>
      <Priority>4</Priority>
      <Timer>60000</Timer>
      <WaitDuringCasting>false</WaitDuringCasting>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>ManaPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>BiggerOrEqual</Type>
            <Value>10</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>60</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HostileUnitNear</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Type>SmallerOrEqual</Type>
            <Radius>7</Radius>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetHealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Holy Light</SpellName>
      <Priority>3</Priority>
      <CombatOnly>false</CombatOnly>
      <Timer>5000</Timer>
      <CastOnSelf>true</CastOnSelf>
      <CastOn>player</CastOn>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>KnowSpell</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Retribution Aura</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>KnowSpell</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Concentration Aura</Name>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Devotion Aura</SpellName>
      <Priority>2</Priority>
      <IsBuff>true</IsBuff>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>KnowSpell</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Concentration Aura</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Concentration Aura</SpellName>
      <Priority>1</Priority>
      <IsBuff>true</IsBuff>
    </FightClassSpell>
  </FightClassSpells>
</FightClass>