﻿<?xml version="1.0" encoding="utf-16"?>
<FightClass xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <FightClassGeneralSettings>
    <FightClassName>Feral</FightClassName>
    <FramePerSecond>25</FramePerSecond>
  </FightClassGeneralSettings>
  <FightClassSpells>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>ComboPoint</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Egal</Type>
            <Value>5</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>UnitAttackPlayerNearTarget</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Number>1</Number>
            <Radius>5</Radius>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Ferocious Bite</SpellName>
      <Priority>6</Priority>
      <Debug>true</Debug>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>UnitAttackPlayerNearTarget</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Number>1</Number>
            <Radius>5</Radius>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Rake</SpellName>
      <Debug>true</Debug>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>UnitAttackPlayerNearTarget</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Number>1</Number>
            <Type>Bigger</Type>
            <Radius>8</Radius>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Swipe</SpellName>
      <Priority>4</Priority>
      <Debug>true</Debug>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>UnitAttackPlayerNear</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Number>3</Number>
            <Type>BiggerOrEqual</Type>
            <Radius>8</Radius>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Thrash</SpellName>
      <Priority>3</Priority>
      <CastIfDead>true</CastIfDead>
      <Debug>true</Debug>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Predatory Swiftness</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Healing Touch</SpellName>
      <Priority>2</Priority>
      <Debug>true</Debug>
      <CanMoveDuringCast>No</CanMoveDuringCast>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Cat Form</Name>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Cat Form</SpellName>
      <Priority>1</Priority>
      <Debug>true</Debug>
    </FightClassSpell>
  </FightClassSpells>
</FightClass>