﻿<?xml version="1.0" encoding="utf-16"?>
<FightClass xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <FightClassGeneralSettings>
    <FightClassName>Scotchtape_MM_Hunter_Leg</FightClassName>
    <Range>40</Range>
    <FramePerSecond>25</FramePerSecond>
  </FightClassGeneralSettings>
  <FightClassSpells>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Focus</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>70</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Arcane Shot</SpellName>
      <Priority>10</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Marked Shot</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Marked Shot</SpellName>
      <Priority>9</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Focus</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Bigger</Type>
            <Value>100</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Piercing Shot</SpellName>
      <Priority>8</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Barrage</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Barrage</SpellName>
      <Priority>7</Priority>
      <AOESpellMePos>true</AOESpellMePos>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Explosive Shot</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Explosive Shot</SpellName>
      <Priority>6</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetDistance</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>10</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Bursting Shot</SpellName>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>50</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Exhilaration</SpellName>
      <Priority>4</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions />
      <SpellName>Aimed Shot</SpellName>
      <Priority>3</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>GlobalCooldownEnabled</ContionType>
          <Param xsi:type="FightClassConditionBool" />
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Black Arrow</SpellName>
      <Priority>2</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Marking Targets</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Sidewinders</SpellName>
      <Priority>1</Priority>
      <AOESpellMePos>true</AOESpellMePos>
    </FightClassSpell>
  </FightClassSpells>
</FightClass>