﻿<?xml version="1.0" encoding="utf-16"?>
<FightClass xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <FightClassGeneralSettings>
    <FightClassName>Fight config name</FightClassName>
    <FramePerSecond>25</FramePerSecond>
  </FightClassGeneralSettings>
  <FightClassSpells>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>45</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Healing Surge</SpellName>
      <Priority>13</Priority>
      <Timer>2500</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>50</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HostileUnitNearTarget</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Number>2</Number>
            <Type>BiggerOrEqual</Type>
            <Radius>10</Radius>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Astral Shift</SpellName>
      <Priority>12</Priority>
      <Timer>90000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>60</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Feral Spirit</SpellName>
      <Priority>11</Priority>
      <Timer>120000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions />
      <SpellName>Flametongue</SpellName>
      <Priority>10</Priority>
      <Timer>12000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions />
      <SpellName>Boulderfist</SpellName>
      <Priority>9</Priority>
      <Timer>1000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions />
      <SpellName>Stormstrike</SpellName>
      <Priority>8</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetBuff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Flame Shock</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>lava lash</SpellName>
      <Priority>7</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HostileUnitNear</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Number>3</Number>
            <Type>BiggerOrEqual</Type>
            <Radius>8</Radius>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Crash Lightning</SpellName>
      <Priority>6</Priority>
      <AOESpell>true</AOESpell>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HostileUnitNearTarget</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Number>1</Number>
            <Type>SmallerOrEqual</Type>
            <Radius>40</Radius>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Lightning Bolt</SpellName>
      <Timer>2000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>75</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Rainfall</Name>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Rainfall</SpellName>
      <Priority>4</Priority>
      <Timer>10000</Timer>
      <AOESpell>true</AOESpell>
      <AOESpellMePos>true</AOESpellMePos>
      <CastOnSelf>true</CastOnSelf>
      <CastOn>player</CastOn>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions />
      <SpellName>Lightning Shield</SpellName>
      <Priority>3</Priority>
      <Timer>1800000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetInCast</ContionType>
          <Param xsi:type="FightClassConditionBool" />
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Wind Shear</SpellName>
      <Priority>2</Priority>
      <Timer>12000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HostileUnitNearTarget</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Number>3</Number>
            <Type>BiggerOrEqual</Type>
            <Radius>10</Radius>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>70</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Heroism</SpellName>
      <Priority>1</Priority>
      <Timer>600000</Timer>
    </FightClassSpell>
  </FightClassSpells>
</FightClass>