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        <int>790</int>
      </QuestId>
      <QuestType>KillAndLoot</QuestType>
      <QuestClass xsi:type="KillAndLootEasyQuestClass">
        <HotSpots>
          <Vector3 X="-548.4415" Y="-4103.083" Z="70.40268" />
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          <Vector3 X="-533.8312" Y="-4114.946" Z="64.16348" />
        </HotSpots>
        <EntryTarget>
          <int>3281</int>
        </EntryTarget>
        <IsGrinderNotQuest>false</IsGrinderNotQuest>
        <IsHotspots>true</IsHotspots>
      </QuestClass>
      <ObjectiveCount1>1</ObjectiveCount1>
      <ObjectiveCount2>0</ObjectiveCount2>
      <ObjectiveCount3>0</ObjectiveCount3>
      <ObjectiveCount4>0</ObjectiveCount4>
      <ObjectiveCount5>0</ObjectiveCount5>
      <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1>
      <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2>
      <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3>
      <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4>
      <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5>
      <CanCondition />
      <IsCompleteCondition />
      <WhenSelectStep />
      <WhenLeaveStep />
      <RepeatableQuest>false</RepeatableQuest>
      <NotRequiredInQuestLog>false</NotRequiredInQuestLog>
      <PickUpQuestOnItem>false</PickUpQuestOnItem>
      <PickUpQuestOnItemID>0</PickUpQuestOnItemID>
      <Comment />
      <GossipOptionRewardItem>1</GossipOptionRewardItem>
      <RequiredQuest>0</RequiredQuest>
      <MaxLevel>100</MaxLevel>
      <MinLevel>0</MinLevel>
      <WoWClass>None</WoWClass>
    </EasyQuest>
    <EasyQuest>
      <Name>Sarkoth2</Name>
      <QuestId>
        <int>804</int>
      </QuestId>
      <QuestType>None</QuestType>
      <QuestClass />
      <ObjectiveCount1>0</ObjectiveCount1>
      <ObjectiveCount2>0</ObjectiveCount2>
      <ObjectiveCount3>0</ObjectiveCount3>
      <ObjectiveCount4>0</ObjectiveCount4>
      <ObjectiveCount5>0</ObjectiveCount5>
      <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1>
      <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2>
      <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3>
      <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4>
      <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5>
      <CanCondition />
      <IsCompleteCondition />
      <WhenSelectStep />
      <WhenLeaveStep />
      <RepeatableQuest>false</RepeatableQuest>
      <NotRequiredInQuestLog>false</NotRequiredInQuestLog>
      <PickUpQuestOnItem>false</PickUpQuestOnItem>
      <PickUpQuestOnItemID>0</PickUpQuestOnItemID>
      <Comment />
      <GossipOptionRewardItem>1</GossipOptionRewardItem>
      <RequiredQuest>0</RequiredQuest>
      <MaxLevel>100</MaxLevel>
      <MinLevel>0</MinLevel>
      <WoWClass>None</WoWClass>
    </EasyQuest>
    <EasyQuest>
      <Name>Report to Sen'jin Village</Name>
      <QuestId>
        <int>805</int>
      </QuestId>
      <QuestType>None</QuestType>
      <QuestClass />
      <ObjectiveCount1>0</ObjectiveCount1>
      <ObjectiveCount2>0</ObjectiveCount2>
      <ObjectiveCount3>0</ObjectiveCount3>
      <ObjectiveCount4>0</ObjectiveCount4>
      <ObjectiveCount5>0</ObjectiveCount5>
      <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1>
      <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2>
      <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3>
      <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4>
      <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5>
      <CanCondition />
      <IsCompleteCondition />
      <WhenSelectStep />
      <WhenLeaveStep />
      <RepeatableQuest>false</RepeatableQuest>
      <NotRequiredInQuestLog>false</NotRequiredInQuestLog>
      <PickUpQuestOnItem>false</PickUpQuestOnItem>
      <PickUpQuestOnItemID>0</PickUpQuestOnItemID>
      <Comment />
      <GossipOptionRewardItem>1</GossipOptionRewardItem>
      <RequiredQuest>0</RequiredQuest>
      <MaxLevel>100</MaxLevel>
      <MinLevel>0</MinLevel>
      <WoWClass>None</WoWClass>
    </EasyQuest>
    <EasyQuest>
      <Name>A Peon's Burden</Name>
      <QuestId>
        <int>2161</int>
      </QuestId>
      <QuestType>None</QuestType>
      <QuestClass />
      <ObjectiveCount1>0</ObjectiveCount1>
      <ObjectiveCount2>0</ObjectiveCount2>
      <ObjectiveCount3>0</ObjectiveCount3>
      <ObjectiveCount4>0</ObjectiveCount4>
      <ObjectiveCount5>0</ObjectiveCount5>
      <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1>
      <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2>
      <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3>
      <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4>
      <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5>
      <CanCondition />
      <IsCompleteCondition />
      <WhenSelectStep />
      <WhenLeaveStep />
      <RepeatableQuest>false</RepeatableQuest>
      <NotRequiredInQuestLog>false</NotRequiredInQuestLog>
      <PickUpQuestOnItem>false</PickUpQuestOnItem>
      <PickUpQuestOnItemID>0</PickUpQuestOnItemID>
      <Comment />
      <GossipOptionRewardItem>1</GossipOptionRewardItem>
      <RequiredQuest>0</RequiredQuest>
      <MaxLevel>100</MaxLevel>
      <MinLevel>0</MinLevel>
      <WoWClass>None</WoWClass>
    </EasyQuest>
    <EasyQuest>
      <Name>A Solvent Spirit</Name>
      <QuestId>
        <int>818</int>
      </QuestId>
      <QuestType>KillAndLoot</QuestType>
      <QuestClass xsi:type="KillAndLootEasyQuestClass">
        <HotSpots>
          <Vector3 X="-744.021" Y="-5118.75" Z="-0.680583" />
          <Vector3 X="-715.0594" Y="-5150.722" Z="-2.645935" />
          <Vector3 X="-944.6482" Y="-4988.452" Z="5.711261" />
          <Vector3 X="-978.6337" Y="-4949.345" Z="2.152553" />
          <Vector3 X="-972.4718" Y="-4970.525" Z="2.744064" />
        </HotSpots>
        <EntryTarget>
          <int>3106</int>
          <int>3103</int>
        </EntryTarget>
        <IsGrinderNotQuest>false</IsGrinderNotQuest>
        <IsHotspots>true</IsHotspots>
      </QuestClass>
      <ObjectiveCount1>4</ObjectiveCount1>
      <ObjectiveCount2>8</ObjectiveCount2>
      <ObjectiveCount3>0</ObjectiveCount3>
      <ObjectiveCount4>0</ObjectiveCount4>
      <ObjectiveCount5>0</ObjectiveCount5>
      <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1>
      <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2>
      <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3>
      <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4>
      <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5>
      <CanCondition />
      <IsCompleteCondition />
      <WhenSelectStep />
      <WhenLeaveStep />
      <RepeatableQuest>false</RepeatableQuest>
      <NotRequiredInQuestLog>false</NotRequiredInQuestLog>
      <PickUpQuestOnItem>false</PickUpQuestOnItem>
      <PickUpQuestOnItemID>0</PickUpQuestOnItemID>
      <Comment />
      <GossipOptionRewardItem>1</GossipOptionRewardItem>
      <RequiredQuest>0</RequiredQuest>
      <MaxLevel>100</MaxLevel>
      <MinLevel>0</MinLevel>
      <WoWClass>None</WoWClass>
    </EasyQuest>
    <EasyQuest>
      <Name>Practical Prey</Name>
      <QuestId>
        <int>817</int>
      </QuestId>
      <QuestType>KillAndLoot</QuestType>
      <QuestClass xsi:type="KillAndLootEasyQuestClass">
        <HotSpots>
          <Vector3 X="-1178.341" Y="-5114.526" Z="3.223896" />
          <Vector3 X="-1319.656" Y="-5180.733" Z="1.224823" />
          <Vector3 X="-1384.125" Y="-5186.677" Z="2.284878" />
          <Vector3 X="-1412.069" Y="-5208.395" Z="4.536966" />
          <Vector3 X="-1546.513" Y="-5262.918" Z="6.762752" />
          <Vector3 X="-1615.9" Y="-5287.786" Z="7.011342" />
        </HotSpots>
        <EntryTarget>
          <int>3121</int>
        </EntryTarget>
        <IsGrinderNotQuest>false</IsGrinderNotQuest>
        <IsHotspots>true</IsHotspots>
      </QuestClass>
      <ObjectiveCount1>4</ObjectiveCount1>
      <ObjectiveCount2>0</ObjectiveCount2>
      <ObjectiveCount3>0</ObjectiveCount3>
      <ObjectiveCount4>0</ObjectiveCount4>
      <ObjectiveCount5>0</ObjectiveCount5>
      <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1>
      <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2>
      <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3>
      <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4>
      <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5>
      <CanCondition />
      <IsCompleteCondition />
      <WhenSelectStep />
      <WhenLeaveStep />
      <RepeatableQuest>false</RepeatableQuest>
      <NotRequiredInQuestLog>false</NotRequiredInQuestLog>
      <PickUpQuestOnItem>false</PickUpQuestOnItem>
      <PickUpQuestOnItemID>0</PickUpQuestOnItemID>
      <Comment />
      <GossipOptionRewardItem>1</GossipOptionRewardItem>
      <RequiredQuest>0</RequiredQuest>
      <MaxLevel>100</MaxLevel>
      <MinLevel>0</MinLevel>
      <WoWClass>None</WoWClass>
    </EasyQuest>
    <EasyQuest>
      <Name>Minshina's Skull</Name>
      <QuestId>
        <int>808</int>
      </QuestId>
      <QuestType>Gatherer</QuestType>
      <QuestClass xsi:type="GathererEasyQuestClass">
        <HotSpots>
          <Vector3 X="-1290.957" Y="-5529.787" Z="15.19456" />
          <Vector3 X="-1290.957" Y="-5529.787" Z="15.19456" />
          <Vector3 X="-1290.957" Y="-5529.787" Z="15.19456" />
          <Vector3 X="-1290.957" Y="-5529.787" Z="15.19456" />
          <Vector3 X="-1290.957" Y="-5529.787" Z="15.19456" />
        </HotSpots>
        <EntryIdObjects>
          <int>3237</int>
        </EntryIdObjects>
        <IsHotspots>true</IsHotspots>
      </QuestClass>
      <ObjectiveCount1>1</ObjectiveCount1>
      <ObjectiveCount2>0</ObjectiveCount2>
      <ObjectiveCount3>0</ObjectiveCount3>
      <ObjectiveCount4>0</ObjectiveCount4>
      <ObjectiveCount5>0</ObjectiveCount5>
      <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1>
      <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2>
      <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3>
      <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4>
      <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5>
      <CanCondition />
      <IsCompleteCondition />
      <WhenSelectStep />
      <WhenLeaveStep />
      <RepeatableQuest>false</RepeatableQuest>
      <NotRequiredInQuestLog>false</NotRequiredInQuestLog>
      <PickUpQuestOnItem>false</PickUpQuestOnItem>
      <PickUpQuestOnItemID>0</PickUpQuestOnItemID>
      <Comment />
      <GossipOptionRewardItem>1</GossipOptionRewardItem>
      <RequiredQuest>0</RequiredQuest>
      <MaxLevel>100</MaxLevel>
      <MinLevel>0</MinLevel>
      <WoWClass>None</WoWClass>
    </EasyQuest>
    <EasyQuest>
      <Name>Report to Orgnil</Name>
      <QuestId>
        <int>823</int>
      </QuestId>
      <QuestType>None</QuestType>
      <QuestClass />
      <ObjectiveCount1>0</ObjectiveCount1>
      <ObjectiveCount2>0</ObjectiveCount2>
      <ObjectiveCount3>0</ObjectiveCount3>
      <ObjectiveCount4>0</ObjectiveCount4>
      <ObjectiveCount5>0</ObjectiveCount5>
      <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1>
      <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2>
      <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3>
      <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4>
      <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5>
      <CanCondition />
      <IsCompleteCondition />
      <WhenSelectStep />
      <WhenLeaveStep />
      <RepeatableQuest>false</RepeatableQuest>
      <NotRequiredInQuestLog>false</NotRequiredInQuestLog>
      <PickUpQuestOnItem>false</PickUpQuestOnItem>
      <PickUpQuestOnItemID>0</PickUpQuestOnItemID>
      <Comment />
      <GossipOptionRewardItem>1</GossipOptionRewardItem>
      <RequiredQuest>0</RequiredQuest>
      <MaxLevel>100</MaxLevel>
      <MinLevel>0</MinLevel>
      <WoWClass>None</WoWClass>
    </EasyQuest>
    <EasyQuest>
      <Name>Zalazane</Name>
      <QuestId>
        <int>826</int>
      </QuestId>
      <QuestType>KillAndLoot</QuestType>
      <QuestClass xsi:type="KillAndLootEasyQuestClass">
        <HotSpots>
          <Vector3 X="-1286.388" Y="-5534.173" Z="15.1952" />
          <Vector3 X="-1257.54" Y="-5507.77" Z="5.563875" />
          <Vector3 X="-1264.6" Y="-5498.64" Z="4.881203" />
          <Vector3 X="-1286.157" Y="-5480.176" Z="4.127775" />
        </HotSpots>
        <EntryTarget>
          <int>3207</int>
          <int>3206</int>
          <int>3205</int>
        </EntryTarget>
        <IsGrinderNotQuest>false</IsGrinderNotQuest>
        <IsHotspots>true</IsHotspots>
      </QuestClass>
      <ObjectiveCount1>8</ObjectiveCount1>
      <ObjectiveCount2>8</ObjectiveCount2>
      <ObjectiveCount3>1</ObjectiveCount3>
      <ObjectiveCount4>0</ObjectiveCount4>
      <ObjectiveCount5>0</ObjectiveCount5>
      <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1>
      <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2>
      <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3>
      <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4>
      <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5>
      <CanCondition />
      <IsCompleteCondition />
      <WhenSelectStep />
      <WhenLeaveStep />
      <RepeatableQuest>false</RepeatableQuest>
      <NotRequiredInQuestLog>false</NotRequiredInQuestLog>
      <PickUpQuestOnItem>false</PickUpQuestOnItem>
      <PickUpQuestOnItemID>0</PickUpQuestOnItemID>
      <Comment />
      <GossipOptionRewardItem>1</GossipOptionRewardItem>
      <RequiredQuest>0</RequiredQuest>
      <MaxLevel>100</MaxLevel>
      <MinLevel>0</MinLevel>
      <WoWClass>None</WoWClass>
    </EasyQuest>
    <EasyQuest>
      <Name>Break a Few Eggs</Name>
      <QuestId>
        <int>815</int>
      </QuestId>
      <QuestType>Gatherer</QuestType>
      <QuestClass xsi:type="GathererEasyQuestClass">
        <HotSpots>
          <Vector3 X="-772.3024" Y="-5367.355" Z="2.157542" />
          <Vector3 X="-1036.193" Y="-5549.671" Z="6.676664" />
          <Vector3 X="-1256.783" Y="-5578.706" Z="6.966749" />
          <Vector3 X="-1307.235" Y="-5567.03" Z="7.729576" />
          <Vector3 X="-1108.233" Y="-5151.086" Z="0.9490092" />
          <Vector3 X="-956.5976" Y="-5203.909" Z="2.908396" Type="Flying" />
        </HotSpots>
        <EntryIdObjects>
          <int>3240</int>
        </EntryIdObjects>
        <IsHotspots>true</IsHotspots>
      </QuestClass>
      <ObjectiveCount1>3</ObjectiveCount1>
      <ObjectiveCount2>0</ObjectiveCount2>
      <ObjectiveCount3>0</ObjectiveCount3>
      <ObjectiveCount4>0</ObjectiveCount4>
      <ObjectiveCount5>0</ObjectiveCount5>
      <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1>
      <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2>
      <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3>
      <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4>
      <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5>
      <CanCondition />
      <IsCompleteCondition />
      <WhenSelectStep />
      <WhenLeaveStep />
      <RepeatableQuest>false</RepeatableQuest>
      <NotRequiredInQuestLog>false</NotRequiredInQuestLog>
      <PickUpQuestOnItem>false</PickUpQuestOnItem>
      <PickUpQuestOnItemID>0</PickUpQuestOnItemID>
      <Comment />
      <GossipOptionRewardItem>1</GossipOptionRewardItem>
      <RequiredQuest>0</RequiredQuest>
      <MaxLevel>100</MaxLevel>
      <MinLevel>0</MinLevel>
      <WoWClass>None</WoWClass>
    </EasyQuest>
    <EasyQuest>
      <Name>Vanquish the Betrayers</Name>
      <QuestId>
        <int>784</int>
      </QuestId>
      <QuestType>KillAndLoot</QuestType>
      <QuestClass xsi:type="KillAndLootEasyQuestClass">
        <HotSpots>
          <Vector3 X="-244.5192" Y="-5103.965" Z="41.34727" />
          <Vector3 X="-245.52" Y="-5119.95" Z="42.6406" />
          <Vector3 X="-253.2" Y="-5104.313" Z="41.34674" />
          <Vector3 X="-243.801" Y="-4996.51" Z="21.29567" />
        </HotSpots>
        <EntryTarget>
          <int>3128</int>
          <int>3129</int>
          <int>3192</int>
        </EntryTarget>
        <IsGrinderNotQuest>false</IsGrinderNotQuest>
        <IsHotspots>true</IsHotspots>
      </QuestClass>
      <ObjectiveCount1>10</ObjectiveCount1>
      <ObjectiveCount2>8</ObjectiveCount2>
      <ObjectiveCount3>1</ObjectiveCount3>
      <ObjectiveCount4>0</ObjectiveCount4>
      <ObjectiveCount5>0</ObjectiveCount5>
      <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1>
      <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2>
      <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3>
      <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4>
      <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5>
      <CanCondition />
      <IsCompleteCondition />
      <WhenSelectStep />
      <WhenLeaveStep />
      <RepeatableQuest>false</RepeatableQuest>
      <NotRequiredInQuestLog>false</NotRequiredInQuestLog>
      <PickUpQuestOnItem>false</PickUpQuestOnItem>
      <PickUpQuestOnItemID>0</PickUpQuestOnItemID>
      <Comment />
      <GossipOptionRewardItem>1</GossipOptionRewardItem>
      <RequiredQuest>0</RequiredQuest>
      <MaxLevel>100</MaxLevel>
      <MinLevel>0</MinLevel>
      <WoWClass>None</WoWClass>
    </EasyQuest>
    <EasyQuest>
      <Name>Encroachment</Name>
      <QuestId>
        <int>837</int>
      </QuestId>
      <QuestType>KillAndLoot</QuestType>
      <QuestClass xsi:type="KillAndLootEasyQuestClass">
        <HotSpots>
          <Vector3 X="65.19848" Y="-4595.846" Z="52.79867" />
          <Vector3 X="81.85464" Y="-4644.611" Z="36.99748" />
          <Vector3 X="77.94875" Y="-4563.173" Z="55.16566" />
          <Vector3 X="417.8465" Y="-4225.417" Z="24.89048" Type="Flying" />
          <Vector3 X="424.2787" Y="-4228.689" Z="25.11465" />
          <Vector3 X="427.2899" Y="-4215.4" Z="24.48717" />
        </HotSpots>
        <EntryTarget>
          <int>3111</int>
          <int>3112</int>
          <int>3113</int>
          <int>3114</int>
        </EntryTarget>
        <IsGrinderNotQuest>false</IsGrinderNotQuest>
        <IsHotspots>true</IsHotspots>
      </QuestClass>
      <ObjectiveCount1>4</ObjectiveCount1>
      <ObjectiveCount2>4</ObjectiveCount2>
      <ObjectiveCount3>4</ObjectiveCount3>
      <ObjectiveCount4>4</ObjectiveCount4>
      <ObjectiveCount5>0</ObjectiveCount5>
      <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1>
      <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2>
      <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3>
      <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4>
      <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5>
      <CanCondition />
      <IsCompleteCondition />
      <WhenSelectStep />
      <WhenLeaveStep />
      <RepeatableQuest>false</RepeatableQuest>
      <NotRequiredInQuestLog>false</NotRequiredInQuestLog>
      <PickUpQuestOnItem>false</PickUpQuestOnItem>
      <PickUpQuestOnItemID>0</PickUpQuestOnItemID>
      <Comment />
      <GossipOptionRewardItem>1</GossipOptionRewardItem>
      <RequiredQuest>0</RequiredQuest>
      <MaxLevel>100</MaxLevel>
      <MinLevel>0</MinLevel>
      <WoWClass>None</WoWClass>
    </EasyQuest>
  </EasyQuests>
  <Script>
public class MyCustomScript
{
    static MyCustomScript()
    {
        // You can put here code to run when bot start, you can also add methods and classes.
    }
}
</Script>
  <OffMeshConnections />
  <BlacklistNpc />
  <BlacklistNpcType />
  <Blackspots />
</EasyQuestProfile>