﻿<?xml version="1.0" encoding="utf-16"?>
<FightClass xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <FightClassGeneralSettings>
    <FightClassName>Waldo Blood DK</FightClassName>
    <FramePerSecond>25</FramePerSecond>
  </FightClassGeneralSettings>
  <FightClassSpells>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetTargetingPartyMember</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Dark Command</SpellName>
      <Priority>19</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetDistance</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>BiggerOrEqual</Type>
            <Value>10</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Death Grip</SpellName>
      <Priority>18</Priority>
      <CombatOnly>false</CombatOnly>
      <CanMoveDuringCast>Yes</CanMoveDuringCast>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HostileUnitNearTarget</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Number>2</Number>
            <Type>BiggerOrEqual</Type>
            <Radius>30</Radius>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Gorefiend's Grasp</SpellName>
      <Priority>17</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Crimson Scourge</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Death and Decay</SpellName>
      <Priority>16</Priority>
      <AOESpell>true</AOESpell>
      <CastOn>target</CastOn>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetInCast</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Mind Freeze</SpellName>
      <Priority>15</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetInCast</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Asphyxiate</SpellName>
      <Priority>14</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetInCast</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetTargetingMe</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Anti-Magic Shell</SpellName>
      <Priority>13</Priority>
      <CanMoveDuringCast>Yes</CanMoveDuringCast>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>60</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Vampiric Blood</SpellName>
      <Priority>12</Priority>
      <CanMoveDuringCast>Yes</CanMoveDuringCast>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>RunicPower</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>BiggerOrEqual</Type>
            <Value>30</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>60</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Mark of Blood</SpellName>
      <Priority>11</Priority>
      <CanMoveDuringCast>Yes</CanMoveDuringCast>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>UnitAttackPlayerNear</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Number>1</Number>
            <Radius>10</Radius>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetBuff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Blood Plague</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetDistance</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>15</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Death's Caress</SpellName>
      <Priority>10</Priority>
      <CanMoveDuringCast>Yes</CanMoveDuringCast>
      <CastOn>target</CastOn>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>BuffStack</ContionType>
          <Param xsi:type="FightClassConditionBuffStack">
            <Number>8</Number>
            <Type>SmallerOrEqual</Type>
            <Name>Bone Shield</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Runes</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>BiggerOrEqual</Type>
            <Value>2</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Marrowrend</SpellName>
      <Priority>9</Priority>
      <CanMoveDuringCast>Yes</CanMoveDuringCast>
      <CastOn>target</CastOn>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Runes</ContionType>
          <Param xsi:type="FightClassConditionNumber" />
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Blood Boil</SpellName>
      <Priority>8</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetBuff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Blood Plague</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HostileUnitNear</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Number>1</Number>
            <Type>BiggerOrEqual</Type>
            <Radius>10</Radius>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Blood Boil</SpellName>
      <Priority>7</Priority>
      <CanMoveDuringCast>Yes</CanMoveDuringCast>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>60</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Blood Mirror</SpellName>
      <Priority>6</Priority>
      <CanMoveDuringCast>Yes</CanMoveDuringCast>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>RunicPower</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>BiggerOrEqual</Type>
            <Value>40</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Death Strike</SpellName>
      <CanMoveDuringCast>Yes</CanMoveDuringCast>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HostileUnitNear</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Number>2</Number>
            <Type>BiggerOrEqual</Type>
            <Radius>10</Radius>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Dancing Rune Weapon</SpellName>
      <Priority>4</Priority>
      <CanMoveDuringCast>Yes</CanMoveDuringCast>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>70</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Dancing Rune Weapon</SpellName>
      <Priority>3</Priority>
      <CanMoveDuringCast>Yes</CanMoveDuringCast>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetBuff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Heart Strike</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Runes</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>BiggerOrEqual</Type>
            <Value>1</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Heart Strike</SpellName>
      <Priority>2</Priority>
      <CanMoveDuringCast>Yes</CanMoveDuringCast>
    </FightClassSpell>
    <FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>RunicPower</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>Smaller</Type>
            <Value>40</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Heart Strike</SpellName>
      <Priority>1</Priority>
    </FightClassSpell>
  </FightClassSpells>
</FightClass>