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SmoothMove Updated 1.3

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About This File

SmoothMove by @reapler updated to be a bit less spazzy (should be turned off in water) and working well with Framelock during combat with any of my fightclasses.
Should also work in Deeprun Tram with HMP (not tested fully).

All credit to reapler for being a fucking genius:


What's New in Version 1.3   See changelog


fixed a bunch of bugs, now works pretty well - I recommend keeping strafing off though

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Great plugin!
But there is one thing that really bugs me.
can you make it so it will only smooth the path at the "edges"?
What I mean is if you have 2 path points that are quite far apart it will draw a very wide smooth curve between them,
but most of the time there is a reason why it is running straight for so long because the way is blocked on the sides most of the time.
So those very wide curves tend to navigate you into stuff about 90% of the time.
The smoothing for closer points is just great!

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