Koalemos23 0 Posted August 30, 2020 Share Posted August 30, 2020 It's working fine with the fight class I made but it's just slow. Sometimes waits 1/2 second before casting the next spell. Thanks for any help. Quote Link to post Share on other sites
Droidz 2494 Posted August 31, 2020 Share Posted August 31, 2020 Hello, try to increment you FPS in game, in fightclass editor you have also option "Frames per second", increment this option. Otherwise you have to decrease your number of spells, and avoid using lua (or if you can combine scripts) Koalemos23 1 Quote Link to post Share on other sites
Koalemos23 0 Posted September 4, 2020 Author Share Posted September 4, 2020 I've tried changing the fps in the fight class but it still seems like it has about a 1/2 second delay between any casts. I don't have a lot of items in the class but maybe i need to prune it down some more. Would it be faster to convert it to C# instead of leaving it in the normal format? Quote Link to post Share on other sites
Ordush 173 Posted September 5, 2020 Share Posted September 5, 2020 (edited) 2 hours ago, Koalemos23 said: I've tried changing the fps in the fight class but it still seems like it has about a 1/2 second delay between any casts. I don't have a lot of items in the class but maybe i need to prune it down some more. Would it be faster to convert it to C# instead of leaving it in the normal format? Wouldn't make a difference. However, if you have the setting called something like (I don't have wrobot open as i write this); Wait Is Casting turned on, turn that off. Because it won't begin casting the next spell until it's aware that it's done casting the previous spell. 🙂 Edit: If it's a channeling spell, you obviously shouldn't turn it off. Since it'll interrupt a channel. 😉 Edited September 5, 2020 by Ordush Quote Link to post Share on other sites
Koalemos23 0 Posted September 5, 2020 Author Share Posted September 5, 2020 Thanks I will try that out Quote Link to post Share on other sites
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