Minikan1987 0 Posted September 19, 2020 Share Posted September 19, 2020 Hey, trying to fine tune some profiles to my preferences, but im running into this problem. When it looks for a buff ObjectManager.Target.BuffTimeLeft(new List<uint> { 84617 }) < 2000 it doesn't check if the buff is by me or not, how can i fix this? Quote Link to post Share on other sites
Talamin 89 Posted September 19, 2020 Share Posted September 19, 2020 You can make something like this: public static bool DebuffCheckOwner(Spell spell, bool owner = true) { List<Aura> DebuffList = ObjectManager.Target.GetAllBuff(); Aura aura = null; if(owner) { aura = DebuffList.FirstOrDefault(s => s.GetSpell.Name == spell.Name && s.Owner == ObjectManager.Me.Guid); if(aura != null) { return true; } } return false; } Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.