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Dream of Cenarius Procs


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So I am having some trouble with getting my fightclass to use the Dream of Cenarius procs appropriately.  I have the conditional on Healing Touch that requires the buff Dream of Cenarius, but the fightclass just spams Healing Touch - ie it thinks I always have the Dream of Cenarius Proc. 

 

This one is kind of a top priority for PvP rotation, so any insight would be really helpful. Possibly check the conditional via a spell id.

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  • 2 months later...

Alright, give this a shot.

Use it as a normal condition, but make sure you choose LUA script.

name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId= UnitAura("player", "Dream of Cenarious");retV = count;

Return value var needs to be retV and return value research needs to be 1.

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  • 3 weeks later...
  • 2 months later...

In my profile have this Talent usage on proc:

http://wrobot.eu/files/file/394-druid-guardian/

 <FightClassSpell>
      <SpellName>Healing Touch</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>90</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Dream of Cenarius</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>LuaScript</ContionType>
          <Param xsi:type="FightClassConditionLua">
            <LuaScript>isTrue = IsSpellOverlayed(5185);if (isTrue == true) then retV = "1";else retV = "0";end</LuaScript>
            <VarRet>retV</VarRet>
            <ValueRet>1</ValueRet>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>29</Priority>
      <CheckIfKnowUsableDistance>false</CheckIfKnowUsableDistance>
      <CheckIfView>false</CheckIfView>
    </FightClassSpell>
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