Hi, I'm sorry I wouldn't add this possibility, it will be complicated to add with the current implementation. But you can try to start and end with a "Wait" task.
Hi,
I can reproduce this problem but I don't understand why, and I haven't found how to resolve it.
But it is old Windows version and this affect only if you don't use default Windows style, I'll not fix it.
you are the first to report me this problem.
When you found bugged node blacklist zone.
FPS seems low, what return https://wowwiki.fandom.com/wiki/API_GetFramerate ? Maybe code like
if GetFramerate() < 5 then ReloadUI() end
can resolve problem
You are sure that you use last version? I tested again I cannot reproduct problem.
For me the problem came from CTM, sometime he was called with float.NaN param (that do blackscreen or crash wow)
Hi,
problem is that WRobot don't unload loaded dll (or code), if you start/stop several times your code will don't found what dll use.
You can try to use "Var" like that (no tested):
public void Initialize()
{
robotManager.Helpful.Var.SetVar("TakeDeepRunTram", new Action(() => TakeDeepRunTram()));
}
public static void TakeDeepRunTram()
{
//code to enter portal, take tram and leave through other portal
}
in offmesh use:
c#: robotManager.Helpful.Var.Var.GetVar<Action>("TakeDeepRunTram")();
Wait next update, I added new quest type (this type combine kill and loot and gather). You can use several quests/objectives in one quest (wrobot will go to nearest objective and stop farm/attack if objective complete, but continue the others), it is sample (pulse only) with the quests https://www.wowhead.com/quest=46/bounty-on-murlocs , https://www.wowhead.com/quest=52/protect-the-frontier and https://www.wowhead.com/quest=5545/a-bundle-of-trouble : test grindergatherer.xml
Hello,
This error is in "SpellManager.SpellInfoCreateCache(List<uint> listId)" when lua function "GetSpellInfo" don't found result.
SpellInfoCreateCache(List<uint> listId) is useb by "SpellManager.GetSpellInfo(uint id)"
SpellManager.GetSpellInfo(uint id) is used by "new Spell(uint spellId)" and "SpellManager.ExistSpellBook(string spellNameInGame)"
new version use debugging by default to hook wow (with hardware breakpoint). When WRobot closing he remove all breakpoint (but he cannot do it when you kill process), he shoulds do it when relogger close bot (I need to check why relogger don't close correctly WRobot).
If your server don't detect directx hook you can in relogger general settings use wrobot arg:
-dx