luizkim
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Posts posted by luizkim
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I need use this Havoc Macro:
/targetenemy /focus target /stopmacro [target=focus,noexists] [noexists] /use Devastação /use Havoc /focus target /targetlasttarget
This work fine on my bar, but on bot dont work.
Look my XML:
<FightClassSpell> <SpellName>RunMacroText("/targetenemy /focus target /stopmacro [target=focus,noexists] [noexists] /use Devastação /use Havoc /focus target /targetlasttarget")</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>IsSpellUsable</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Havoc</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power >= 2) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>43</Priority> <CheckIfKnowUsableDistance>false</CheckIfKnowUsableDistance> <CheckIfView>false</CheckIfView> <NotSpellIsLuaScript>true</NotSpellIsLuaScript> </FightClassSpell>
Tks...
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In my profile have this Talent usage on proc:
http://wrobot.eu/files/file/394-druid-guardian/
<FightClassSpell> <SpellName>Healing Touch</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>90</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Dream of Cenarius</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>isTrue = IsSpellOverlayed(5185);if (isTrue == true) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>29</Priority> <CheckIfKnowUsableDistance>false</CheckIfKnowUsableDistance> <CheckIfView>false</CheckIfView> </FightClassSpell>
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Try with new update.
If you problem is not resolved use base (parent) spell name (to get base spell name use this script: ).
I get this with my character:
[D] 19:14:48 - Children spell found: Dark Soul: Instability (113858) (parent spell: Dark Soul (77801)) [D] 19:14:48 - Children spell found: Immolate (348) (parent spell: Corruption (172)) [D] 19:14:48 - Children spell found: Incinerate (29722) (parent spell: Shadow Bolt (686)) [D] 19:14:48 - Children spell found: Mortal Coil (6789) (parent spell: Crippling Shadows (175707)) [D] 19:14:48 - Children spell found: Rain of Fire (104232) (parent spell: Rain of Fire (5740))
Tell me if this works with normal spell name (Incinerate and Immolate).
After the last update , the profile returned to work . Not need to change anything else.
Thank you so much .
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Ok thank you, I have fixed problem, please update WRobot to resolve it.
After upgrading some spells are unknown . This caused the bot to stop working correctly .
Look at the log:
[D] 20:17:22 - Spell(string spellName): spellName=Incinerate, Id found: 178071, Name found: Incinerate, NameInGame found: Incinerate, know = False [D] 20:17:22 - Spell(string spellName): spellName=Immolate, Id found: 169998, Name found: Immolate, NameInGame found: Immolate, know = False
My complete custom fightclass:
<?xml version="1.0" encoding="utf-16"?> <FightClass xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <FightClassGeneralSettings> <FightClassName>Fight config name</FightClassName> <Range>40</Range> <PetCallSpellName>Summon Voidwalker</PetCallSpellName> </FightClassGeneralSettings> <FightClassSpells> <FightClassSpell> <SpellName>Dark Intent</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Dark Intent</Name> </Param> </FightClassCondition> </FightClassConditions> <Priority>31</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Flames of Xoroth</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> <FightClassCondition> <ContionType>PetHealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber" /> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power > 0) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>30</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Flames of Xoroth</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HavePet</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power > 0) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>29</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Summon Felhunter</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>TargetIsPlayer</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HavePet</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> </FightClassConditions> <Priority>28</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Summon Voidwalker</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>HavePet</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> <FightClassCondition> <ContionType>MeInGroup</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> </FightClassConditions> <Priority>27</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Summon Imp</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInGroup</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HavePet</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> <FightClassCondition> <ContionType>TargetIsPlayer</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> </FightClassConditions> <Priority>26</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Blood Horror</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>UnitAttackPlayerNear</ContionType> <Param xsi:type="FightClassConditionUnitNear"> <Number>2</Number> <Type>BiggerOrEqual</Type> <Radius>10</Radius> </Param> </FightClassCondition> </FightClassConditions> <Priority>25</Priority> </FightClassSpell> <FightClassSpell> <SpellName>fCount = GetItemCount(5512); if fCount > 0 then local iName = GetItemInfo(5512); UseItemByName(iName); end</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>70</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>IsSpellUsable</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Healthstone</Name> <Need>true</Need> </Param> </FightClassCondition> </FightClassConditions> <Priority>24</Priority> <NotSpellIsLuaScript>true</NotSpellIsLuaScript> </FightClassSpell> <FightClassSpell> <SpellName>Ember Tap</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>60</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power > 0) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>23</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Soulstone</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Soulstone</Name> </Param> </FightClassCondition> </FightClassConditions> <Priority>22</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Create Healthstone</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>Count = GetItemCount(5512);if (Count == 0) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>21</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Dark Bargain</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>40</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>20</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Unending Resolve</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>60</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>19</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Soulshatter</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>60</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>UnitAttackPlayerNear</ContionType> <Param xsi:type="FightClassConditionUnitNear"> <Number>1</Number> <Type>BiggerOrEqual</Type> <Radius>30</Radius> </Param> </FightClassCondition> </FightClassConditions> <Priority>18</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Summon Abyssal</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>PetHealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber" /> </FightClassCondition> <FightClassCondition> <ContionType>MeInGroup</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> </FightClassConditions> <Priority>17</Priority> <AOESpell>true</AOESpell> </FightClassSpell> <FightClassSpell> <SpellName>Summon Abyssal</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInGroup</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>40</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>16</Priority> <AOESpell>true</AOESpell> </FightClassSpell> <FightClassSpell> <SpellName>Summon Abyssal</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>HostileUnitNear</ContionType> <Param xsi:type="FightClassConditionUnitNear"> <Number>3</Number> <Type>BiggerOrEqual</Type> <Radius>40</Radius> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInGroup</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> </FightClassConditions> <Priority>15</Priority> <AOESpell>true</AOESpell> </FightClassSpell> <FightClassSpell> <SpellName>Summon Terrorguard</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetIsBoss</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>14</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Summon Terrorguard</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>TargetIsWorldBoss</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>13</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Rain of Fire</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetBuff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Immolate</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power < 4) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetBuff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Rain of Fire</Name> </Param> </FightClassCondition> </FightClassConditions> <Priority>12</Priority> <AOESpell>true</AOESpell> </FightClassSpell> <FightClassSpell> <SpellName>Fire and Brimstone</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>HostileUnitNear</ContionType> <Param xsi:type="FightClassConditionUnitNear"> <Number>3</Number> <Type>BiggerOrEqual</Type> <Radius>30</Radius> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Dark Soul: Instability</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power == 4) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>11</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Havoc</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Dark Soul: Instability</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power == 4) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>10</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Dark Soul</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Dark Soul: Instability</Name> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power == 4) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>9</Priority> <IsBuff>true</IsBuff> <Timer>1000</Timer> </FightClassSpell> <FightClassSpell> <SpellName>Chaos Bolt</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Dark Soul: Instability</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power > 1) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Fire and Brimstone</Name> </Param> </FightClassCondition> </FightClassConditions> <Priority>8</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Immolate</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetBuff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Immolate</Name> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power < 4) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>7</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Immolate</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Fire and Brimstone</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetBuff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Immolate</Name> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>6</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Conflagrate</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Fire and Brimstone</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetBuff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Immolate</Name> <Need>true</Need> </Param> </FightClassCondition> </FightClassConditions> </FightClassSpell> <FightClassSpell> <SpellName>Conflagrate</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>TargetBuff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Immolate</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>4</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Incinerate</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power < 4) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>3</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Chaos Bolt</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power == 4) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>2</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Shadowfury</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>1</Priority> <Timer>200</Timer> <AOESpell>true</AOESpell> </FightClassSpell> </FightClassSpells> </FightClass>
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This not Work:
<FightClassSpell> <SpellName>Rain of Fire</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetBuff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Immolate</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power < 4) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetBuff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Rain of Fire</Name> </Param> </FightClassCondition> </FightClassConditions> <Priority>10</Priority> <AOESpell>true</AOESpell> </FightClassSpell>
Why ?
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<FightClassSpell> <SpellName>LuaDoString('fCount = GetItemCount(5512);'); Count = tonumber(WowGetLuaValue("fCount")) or 0; if Count > 0 then LuaDoString('local iName = GetItemInfo(5512); UseItemByName(iName);'); end</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>70</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>21</Priority> <NotSpellIsLuaScript>true</NotSpellIsLuaScript> </FightClassSpell>
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Im need use Lightwell on fight class, but bot not click on terrain.
This a code:
<FightClassSpell> <SpellName>Lightwell</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>haveTotem, totemName, startTime, duration = GetTotemInfo(1);if (haveTotem) then retV = "1"else retV = "0" end</LuaScript> <VarRet>retV</VarRet> <ValueRet>0</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>7</Priority> <CombatOnly>false</CombatOnly> <CheckIfKnowUsableDistance>false</CheckIfKnowUsableDistance> <CheckIfView>false</CheckIfView> </FightClassSpell>
Tks for help...
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Why the pet battle mod not use this mecanic:
Chose my 3 pets with less level and lvl better of my enemy.
For exemple:
If bot detect pet lvl 4 to battle:
Chose my pets lvl 4.
If bot detect pet lvl 6 to battle:
Chose my pets lvl 6.
If bot detect pet lvl 1:
Chose my pet lvl 1.
On this way, bot up all my pets quickly...
Healer Profiles
in Fight Classes assistance
Posted
I have 5 problems on Healer profiles:
1 - When i am on group, bot not verify my life, only life of partner
2 - When i am on group, bot try cast agressive spels on friendly targets
3 - I need duplicate any spell on XML to me and to party members. Bot not detect this.
4 - Spells marked with "cast on self", not work. Apears on log, but not cast.
5 - I need get the number of injuried players (With 20% or less of life) to cast mass spells. Exemple:
http://www.wowhead.com/spell=740/tranquility
Tks for help...
:D