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iMod

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  1. Like
    iMod got a reaction from Droidz in [WOTLK] Functions seems not to work properly   
    Thanks like always... was my fault. You can close this bug request.
    1. GetBuff(spellName: "") => Works, I took the ingame name but the english name was requiered.
    2. HaveBuff works now for some reasons... no clue may I was testing at a dummy.
    The ObjectManager.Target works way better, thanks for that hint.
  2. Like
    iMod reacted to Droidz in [WOTLK] Functions seems not to work properly   
    Hi,
    Logging.Write("==================="); var t = System.Diagnostics.Stopwatch.StartNew(); uint id = 8326; var n = "Ghost"; var s = System.Diagnostics.Stopwatch.StartNew(); Logging.Write("TargetObject.HaveBuff(id) > " + wManager.Wow.ObjectManager.ObjectManager.Me.TargetObject.HaveBuff(id) + " > " + s.ElapsedMilliseconds); s.Restart(); Logging.Write("TargetObject.GetBuff(n) > " + wManager.Wow.ObjectManager.ObjectManager.Me.TargetObject.GetBuff(n) + " > " + s.ElapsedMilliseconds); s.Restart(); Logging.Write("Target.HaveBuff(id) > " + wManager.Wow.ObjectManager.ObjectManager.Target.HaveBuff(id) + " > " + s.ElapsedMilliseconds); s.Restart(); Logging.Write("Target.GetBuff(n) > " + wManager.Wow.ObjectManager.ObjectManager.Target.GetBuff(n) + " > " + s.ElapsedMilliseconds); Logging.Write(t.ElapsedMilliseconds + " ms ========"); I can't reproduce problem, if you can code that I can run for that.
    But it is better to use objectmanager.target to get character target (it is more safe and bot cache result)
  3. Like
    iMod reacted to eeny in Blacklist zone   
    Driodz- any movement here- this is killing me (literally)
  4. Like
    iMod got a reaction from Runaro in Movement stuck detection too sensitive for Caster   
    Same problem here. Seems that it ignores "IsCasting".
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