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Marsbar

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  1. Like
    Marsbar got a reaction from TheSmokie for a bug report, MovementManager.CurrentMoveTo.Type   
    MovementManager.CurrentMoveTo.Type is always none?
    I have a path that goes underwater when dead, the points have the "Swimming" type in the list of vectors but when checking MovementManager.CurrentMoveTo.Type the type is "None".
    I think this is probably why it isn't going underwater? and if not it would still be useful to have MovementManager.CurrentMoveTo.Type set so that I can add a MovementManager.GoUnderWater(); when the type is "Swimming".
  2. Like
    Marsbar got a reaction from Energia for a bug report, MovementManager.CurrentMoveTo.Type   
    MovementManager.CurrentMoveTo.Type is always none?
    I have a path that goes underwater when dead, the points have the "Swimming" type in the list of vectors but when checking MovementManager.CurrentMoveTo.Type the type is "None".
    I think this is probably why it isn't going underwater? and if not it would still be useful to have MovementManager.CurrentMoveTo.Type set so that I can add a MovementManager.GoUnderWater(); when the type is "Swimming".
  3. Like
    Marsbar reacted to Matenia for a bug report, NoMemoryEdit shortcut   
    Hey Droidz,
    for my framework, I set focus and mouseover units to make casting on off targets more easily possible. 
    Can you add the option to still write mouseover guid via wRobot API? I think ObjectManager.Me.FocusGuid Setter still works just fine. 
    Or is there at least a check like Usefuls.CanWriteToMemory?
    Then MAYBE I can think of a workaround. But currently it breaks some of my stuff.
    For Mouseover via ObjectManager.Me.MouseoverGuid, if you want:
     
    private static void SetMouseoverGuid(ulong guid) { switch (Usefuls.WowVersion) { case 5875: Memory.WowMemory.Memory.WriteUInt64((uint)Memory.WowMemory.Memory.MainModuleAddress + 0x74E2C8, guid); break; case 8606: Memory.WowMemory.Memory.WriteUInt64((uint)Memory.WowMemory.Memory.MainModuleAddress + 0x86E950, guid); break; case 12340: Memory.WowMemory.Memory.WriteUInt64( 0x00BD07A0, guid); break; default: throw new Exception("Wow version is not supported!"); } }

     
  4. Thanks
    Marsbar reacted to Matenia for a bug report, Elevators (OffMeshConnection) all seem broken since latest update   
    Hey Droidz,
    it seems wRobot falls off Elevators since the last update. Did you change anything about pathing/movement in general?
  5. Like
    Marsbar reacted to Matenia for a bug report, [Pathing] Don't prioritize roads when dead   
    This is more of a feature request to save time.
    Currently, when you are dead, wRobot still prioritizes roads when using pathfinding. It should just use the rgular path, ignoring roads.
    This would help save time a lot when running back to corpse.
  6. Like
    Marsbar reacted to tneticniro for a bug report, [Vanilla - 1.12.1] Swimming Is Glitching Out   
    This happens only with the vanilla bot, on official servers it works.
    Here's a GIF of it happening from another thread:
    https://gyazo.com/de2e595ddb926397e5f48f0f7452598b
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