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reapler got a reaction from M4k5P0w3r in Move During Combat
fixed settings from project(hope droidz have synced it): MoveDuringCombat.dll
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reapler got a reaction from (̾●̮̮̃̾•̃̾) ̿ ̿ ‘̿’\̵͇̿̿\ in SmoothMove
Hello for this problem i have added "Disable in Combat" to the settings. On true it should resolve the problem, atleast on my side. If you still got problems please describe detailed the steps to cause this bug and a log would be helpful.
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reapler got a reaction from adultperson in SmoothMove
I have uploaded a new version.
If a problem encounters, please disable all other plugins, using a "xml" fightclass and try to reproduce it.
Log, profile(if possible) and the exact & detailed steps about the occuring bug would be helpful to fix the problem.
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reapler reacted to Matenia in SmoothMove
On vanilla, for CTM to work, you need to set your monitor (or use software to force it on WoW) to 60Hz, enable Vsync ingame and cap your FPS at 60.
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reapler got a reaction from nudl in SmoothMove
Thank you for your feedback, i may resolve the unstuck problem soon, since canceling click to move in event blocking also the unstuck behavior.
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reapler got a reaction from ScripterQQ in Move During Combat
fixed settings from project(hope droidz have synced it): MoveDuringCombat.dll
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reapler got a reaction from Dreamful in Move During Combat
fixed settings from project(hope droidz have synced it): MoveDuringCombat.dll
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reapler got a reaction from Photogenic in PartyTagger
@lonellywolf Hello, that's not possible to manage it on a clean way(re-initialize fights, hostile player not binded to the behavior like a npc).
You'll probably must wait for future Party product updates.
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reapler reacted to Matenia in [PAID][PvP] Restoration Shaman
It is based on locking frame, then using Lua to read UnitCastingInfo and UnitChannelInfo. I've found events to be unreliable, because they only work for enemies that are either your target, focus, pettarget or mouseover. If you temporarily set it to focus, you can just call UnitCastingInfo and get the required information.