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About Apexx
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Advanced Member
- Birthday 05/05/1983
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Apexx reacted to a post in a topic:
Happy New Year 2021
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Apexx started following Happy New Year 2021
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Happy new year @Droidz! Thank you!
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Apexx reacted to a article:
Happy New Year 2021
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Apexx reacted to a post in a topic:
BfA version
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Apexx reacted to a post in a topic:
Detect Target Immunities (ie: Immune to Diseases)
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Detect Target Immunities (ie: Immune to Diseases)
Apexx replied to Apexx's topic in Developers assistance
Perfect! Thank you very much, I will try this out soon. -
Apexx reacted to a post in a topic:
Detect Target Immunities (ie: Immune to Diseases)
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I was surfing the forums, and Google for about 20 minutes looking for anything to help me figure this out. I am writing a fight class using C#, and Lua. For the first time I ran into a problem where the combatants I was fighting with were immune to my "Devouring Plague" and was left wasting mana, because each mob was immune to diseases. Is there anything to catch such a thing? Thank you! Edit* Mob entity: https://wotlkdb.com/?npc=32400 There's no real information regarding immunizes.
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⎝͠҉̭̫͖̗͇ͅTraWin ̍̍̍̍̍̍̍̍̍ reacted to a post in a topic:
Bot spiraling up as high as possible
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Apexx reacted to a post in a topic:
Bot spiraling up as high as possible
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Fighting with mob, attacked by player, bot keep going on mob
Apexx replied to Artek's topic in General assistance
Not at the moment, but this might be a plugin feature in the near future....... -
Matenia reacted to a post in a topic:
Authenticate Your Intellectual Property
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Apexx reacted to a review on a file:
[Paid+Demo] Tracker++
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maukor reacted to a comment on a file:
PauseSafely Plugin
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Xercses reacted to a post in a topic:
Mage dont stop conjouring Water
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In Settings -> Advanced Settings -> Other tab, make sure to match your in game latency. This may or may not help. If that doesn't fix it, it sounds like an issue inside the selected Fight Classes.
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But.. if anyone needed code for this: Boolean method: internal static bool PlayerKnowShadowWeaving() { return Lua.LuaDoString<bool>(@" local numTabs = GetNumTalentTabs(); for t=1, numTabs do local numTalents = GetNumTalents(t); for i = 1, numTalents do nameTalent, _, _, _, currRank, _ = GetTalentInfo(t, i); if nameTalent == 'Shadow Weaving' and currRank > 0 then return true; end end end" ); } Usage: // Shadow Word: Pain- Only if player
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Glad you were able to figure it out. Would you mind editing the post title to, "[Solved] title here". It helps a lot for people searching for similar issues and shows, "Solved". Thanks!
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Apexx reacted to a comment on a file:
[Beta][Raven] Selector - Quest Rewards, Many other functions!
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TheSmokie reacted to a comment on a file:
[Beta][Raven] Selector - Quest Rewards, Many other functions!
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Apexx started following [Beta][Raven] Selector - Quest Rewards, Many other functions!
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[Beta][Raven] Selector - Quest Rewards, Many other functions!
Apexx commented on TheSmokie's file in Plugins - Wotlk
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Apexx reacted to a file:
[Beta][Raven] Selector - Quest Rewards, Many other functions!
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Try again after adjusting the following General Settings -> Enter advanced settings... -> Vendor (Selling or Buying) -> Min free bag slots
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How to detect that a quest item is nearby?
Apexx replied to RedPia's topic in Fight Classes assistance
I am not quite sure if WRobot is able to distinguish between quest objects from any other game object that is interactable. You may need to make a list, or dictionary with quest id, and quest item id.. but you can just compare the nodeNearMe by the name of the object, aka Quest item. var nodeNearMe = ObjectManager.GetObjectWoWGameObject().Where(t => t != null && t.CanOpen).OrderBy(u => ObjectManager.Me.Position.DistanceTo(u.Position)).FirstOrDefault(); if (nodeNearMe != null && nodeNearMe.Name == "Quest Item Name Here" && ObjectManager.Me.Position.DistanceTo( -
TheSmokie reacted to a file:
[Paid+Demo] Tracker++
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Version 0.4.10.20
31 downloads
Check out the promo video! Tracker++ is a plugin for WRobot that has been in development since 2018 when it’s original release was known as, “WRadar”. Tracker++ will allow the user to use two basic key-binds, [Insert] and [Delete] to add and remove Target object names, or Game Object names to a list in memory (unless the user specifies to keep their lists saved to text files for each character logged in). If the player is near any of the added entities and the settings allow it -- WRobot’s Radar3D will draw lines and circles to the entities’ position from the player’s position.
