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Bambo

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  1. Like
    Bambo reacted to Dirtybeaver in Error on Start up   
    Hello, i require some help. I am very new to understanding the operation of this, and when i start my quester with Bambo 1-35 questing (Horde)  and Combat Rogue Vanilla fight class, for a 1.12 vanilla. 
    I get the same compilator error, any ideas on how i can fix this. i have litter understanding on what to do. There are more errors on every step, just this is the first one.

  2. Like
    Bambo reacted to littlesports in Error on Start up   
    I have same problem hopefully it gets fixed soon. It's the only available horde profile
     
  3. Sad
    Bambo reacted to Findeh in Northdale Bans - Detection?   
    He have deleted at least like 2 of his posts, so i guess no one will understand)
  4. Confused
    Bambo reacted to Findeh in Northdale Bans - Detection?   
    Well, if you asked, "Thoughts" are that you, for no reason, were dicking with the guy that owns realm that you are working at to make money. At the same time you were licking Droidz ass, for no reason as well. And you have spanded your time for moron activity like teleporting yourself to GM island, again, for no reason.
    As a result, WK is angry (at everyone, not only at you), Droidz is doing close to nothing, you have been baned and have spended your time. I guess you are doing something wrong, maybe, everything.
  5. Haha
    Bambo reacted to Ordush in Warmane bans   
    Yeah, but just the fact that he has to buy sub to do his video. That would be hilarious. ?
  6. Sad
    Bambo reacted to FNV316 in toons not resurrect   
    Can confirm that this still happens from time to time, even after ->
     
  7. Haha
    Bambo reacted to Matenia in My bot keeps going to "trainers"?   
    Turn off training in the settings, maybe? 
  8. Haha
    Bambo reacted to Zan in Change Settings - Ninja   
    =false;
     
  9. Sad
    Bambo reacted to Runaro in willing to pay   
    He just did charge back the money, so beware of this guy.
  10. Like
    Bambo got a reaction from tonycali in Warmane Icecrown Bot Detection   
    It was said multiple times. If you use ONLY and I mean ONLY wrotation and then you get banned. Then we can start speaking about a detected bot. Anything else is not detection most likely.
  11. Thanks
    Bambo reacted to enu in The bot Does not use flight paths.   
    Any way to fix this? Using HumanMasterPlugin and Bambo's profile but the bot still refuses to even acknowledge flight paths exist and he will run everywhere, instead of going to crossroads and flying to orgrimmar to train he will run there, and then run all the way back. This is infuriating and extends the level time by hours and hours because of the absurd amount of running he does. 
    I have no Addons, I have reinstalled the Bot multiple times, re-installed profiles multiple times, i have the bot set to use flight paths in the advanced settings, i have discovered range set to 250 and yet  it still does not discover or use flight paths, even when the profiles im using are supposed to force that to happen. How do i fix this? 
    Even manually adding them and making sure they're active in the taxi database does nothing to make the bot use flight paths. Will this ever be fixed. My database list for taxies is currently empty, even though i have discovered them and added them manually multiple times it still resets the database to holding 0 information on any flight master. 
    This is on the horde. 
     
     
  12. Confused
    Bambo reacted to Nosferatuepic in How to create Quest profile   
    hmm that is all? ty
  13. Thanks
    Bambo reacted to Matenia in How to create Quest profile   
    TB lift is done with OffMeshConnections because the bot can't find a path. 1k needles lift doesn't work that way, because the pathfinder can make a way through the elite area
  14. Like
    Bambo reacted to naviomg in How to create Quest profile   
    for the lift it might work automaticly, so far had no problems with using the lift in tb. for boat check the vanilla quester profil section there are examples using boat as well using the sw if tram. this should work as well for the lift if it does not work with wrobots pathfinder.
  15. Like
    Bambo reacted to (̾●̮̮̃̾•̃̾) ̿ ̿ ‘̿’\̵͇̿̿\ in Warmane Lordaeron Bans   
    Why da fak you spam things like, "Any updates", "still waiting for a fix", its not like your not gonna make it come faster if you spam, just gonna annoy the developer....
    be patient FFS
  16. Like
    Bambo reacted to Marsbar in Abandoned product?   
    Quite a few things, a lot of them are under the bonnet that an average user such as yourself may not see (new functions,apis etc). Pathfinding specifically is quite a tough one that's been bug bear for a long time. The latest wrobot update however has a new and in my opinion awesome implementation with the help of reapler. Once a few of the early bugs get ironed out on it, it'll use roads when it can and pick safer paths. I for one am very happy with whats being done.
  17. Haha
    Bambo reacted to miminio in wrobot crash   
    Omg. I'm never that lucky. OK I ll get the 10 sessions then 
  18. Like
    Bambo reacted to Matenia in Thoradins Wall...   
    Big thanks to both you for implementing this and providing road preference as well as water areas and Reapler for providing the data. It's a great day for wRobot pathfinding :)
  19. Like
    Bambo reacted to Droidz in Thoradins Wall...   
    Today update add support of new offmeshconnections features:
    I haven't added it to UI for now, but you can do it with code:
    wManager.Wow.Helpers.PathFinder.OffMeshConnections.Add(new wManager.Wow.Helpers.PathFinder.OffMeshConnection(new List<Vector3> { new Vector3(-8857.249, 538.4138, 106.2859), new Vector3(-8842.317, 550.2717, 96.78889) { Action = "lua: print('gg')" } }, -1) { TryToUseEvenIfCanFindPathSuccess = true, Type = wManager.Wow.Helpers.PathFinder.OffMeshConnectionType.Unidirectional }); With this code, WRobot will jump instead to down the stairs when he exit the Flightmaster in Stormwind.
    And WRobot support now the roads and waters, I need to complet list (for now only roads of Eastern kingdoms and Kalimdor are recorded (thank to Reaper)):
    wManager.Wow.Helpers.PathFinder.ReportArea(new Vector3(1, 2, 3), 3, RDManaged.RD.PolyArea.POLYAREA_ROAD); wManager.Wow.Helpers.PathFinder.ReportArea(new Vector3(1, 2, 3), 3, RDManaged.RD.PolyArea.POLYAREA_WATER);  
  20. Like
    Bambo reacted to Droidz in Thoradins Wall...   
    Sorry, but for the moment new update don't support this (I added code but not terminate, I released update before to finish to fix detection problem quickly)
  21. Like
    Bambo reacted to Matenia in Thoradins Wall...   
    New wRobot update should be able to take offmesh even if you can make a path - so you can give it a try.
    Otherwise ask FNV for the little piece of code he used to and from Searing Gorge. Basically it intercepts movements and enters your own. 

    Or do something similar to how I automate the Darnassus portal in HMP:
    using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Linq; using System.Threading; using System.Threading.Tasks; using robotManager.Events; using robotManager.FiniteStateMachine; using robotManager.Helpful; using robotManager.Products; using wManager; using wManager.Events; using wManager.Wow.Bot.States; using wManager.Wow.Bot.Tasks; using wManager.Wow.Forms; using wManager.Wow.Helpers; using wManager.Wow.ObjectManager; public class Darnassus { public static bool TakingPortal; private static WoWLocalPlayer Me = ObjectManager.Me; private static Vector3 _currentDestination = Vector3.Empty; private static List<Vector3> _darnassusPolygon = new List<Vector3> { new Vector3(10749.604f, 2412.323f, 0f), new Vector3(11296.502f, 2097.9175f, 0f), new Vector3(11259.335f, 936.64453f, 0f), new Vector3(10914.204f, 317.97504f, 0f), new Vector3(9990.316f, 104.99061f, 0f), new Vector3(9236.339f, 480.24902f, 0f), new Vector3(8944.306f, 1230.7659f, 0f), new Vector3(9045.189f, 2295.6887f, 0f), new Vector3(9512.443f, 2792.6523f, 0f), new Vector3(10292.969f, 2904.216f, 0f), new Vector3(10569.073f, 2655.7341f, 0f), new Vector3(10946.0625f, 2371.7546f, 0f), }; public static void Start() { MovementEvents.OnMovementPulse += MovementEventsOnOnMovementPulse; } public static void Stop() { TakingPortal = false; _currentDestination = Vector3.Empty; MovementEvents.OnMovementPulse -= MovementEventsOnOnMovementPulse; } private static void MovementEventsOnOnMovementPulse(List<Vector3> points, CancelEventArgs cancelable) { //cancel all movement events that aren't our own /*if (_takingPortal && _currentDestination != Vector3.Empty && points.Last() != _currentDestination && !Logging.Status.ToLower().Contains("taxi")) { cancelable.Cancel = true; }*/ if (!TakingPortal && points.Count > 0) { bool taken = TakePortalIfNecessary(points.Last()); if (taken) { //GoToTask.ToPosition(points.Last()); cancelable.Cancel = true; } } } private static bool TakePortalIfNecessary(Vector3 destination) { bool taken = false; if (Usefuls.ContinentId == 1) { if (VectorHelper.PointInPolygon2D(_darnassusPolygon, Me.Position) && !VectorHelper.PointInPolygon2D(_darnassusPolygon, destination)) { PluginLog.Log("Player in Darnassus, leaving through portal"); GoThroughPortal(new Vector3(9947.029, 2618.881, 1316.962), new Vector3(9946.723, 2618.692, 1316.909)); taken = true; } else if (!VectorHelper.PointInPolygon2D(_darnassusPolygon, Me.Position) && VectorHelper.PointInPolygon2D(_darnassusPolygon, destination)) { PluginLog.Log("Player outside Darnassus, entering through portal"); GoThroughPortal(new Vector3(8786.36, 967.445, 30.197), new Vector3(8788.761, 967.9706, 30.19558)); taken = true; } } TakingPortal = false; _currentDestination = Vector3.Empty; return taken; } private static void GoThroughPortal(Vector3 destination, Vector3 direction) { TakingPortal = true; _currentDestination = destination; var tmp = wManagerSetting.CurrentSetting.CloseIfPlayerTeleported; wManagerSetting.CurrentSetting.CloseIfPlayerTeleported = false; GoToTask.ToPosition(destination); //For some reason, GoToTask ends right away if (Me.IsDead && Me.HaveBuff("Ghost")) { MovementManager.Go(PathFinder.FindPath(destination)); while (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && Me.Position.DistanceTo(destination) >= 2) { Thread.Sleep(500); } } MovementManager.MoveTo(direction); Thread.Sleep(500); Move.Forward(Move.MoveAction.PressKey, 5000); //Reenable(tmp); } private static async void Reenable(bool close) { await Task.Run(() => { Products.InPause = true; Thread.Sleep(5000); MovementManager.StopMove(); MovementManager.CurrentPath.Clear(); MovementManager.CurrentPathOrigine.Clear(); wManagerSetting.CurrentSetting.CloseIfPlayerTeleported = close; Products.InPause = false; TakingPortal = false; //Products.ProductRestart(); PluginLog.Log("Resetting path after port"); }); } }  
  22. Thanks
    Bambo reacted to Droidz in [TAURI] Wrobot detected   
    I found how they detect WRobot I'll fix it in next update
     
  23. Like
    Bambo reacted to Findeh in No navigation In Silithus ( cenarion hold )   
    I have no idea why is it a thing. As i sayd, it was reported for years. By me as well.

    And as i also said, previously private realms was a secondary project, now it's a main thing, so i guess it should be watched more, at least for those 3 years old bugs.
  24. Thanks
    Bambo reacted to FNV316 in No navigation In Silithus ( cenarion hold )   
    Took an unskilled programmer like me around four hours to fully automate entering Thorium Point, reach any NPC at Thorium Point and leaving Thorium Point, without my bot breaking his nose every other minute. Might be a dirty solution, but it works. Why exactly is this still a thing?
    Thorium Point - Default Path Finder VS Custom Path Plugin.mp4
  25. Like
    Bambo got a reaction from Meelko in No navigation In Silithus ( cenarion hold )   
    Same here with my profiles. And Thoradins Wall. I can help as well. @Droidz
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