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Bug Report Comments posted by TheSmokie
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Message: [string "Odaiti.lua"]:33: stack overflow (table too big to unpack)
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i think this error is coming from EventsLua.AttachEventLua tbh.
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@Droidz i am getting Table to big to unpack errors in my product. i do not use a single table besides my grab info from rdf frame (note i do not have this open added yet.)
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Interesting, I didn’t know you could use strings.
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2 hours ago, Droidz said:
Hey, if you speak about https://wrobot.eu/bugtracker/bug-ingame-error-stack-overflow-r1392/?tab=comments#comment-6332 I have already replied to you by private message and I do not find any problem in WRobot. You are the only one to report this problem I think it is a configuration / plugin / profile / fightclass problem.
im using completely different everything
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@Droidz mainly for other quests. do you by chance anyway to aim for Vehicles?
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@AndyMartinhey , be more respectful and maybe someone will help you, else your gonna get told to go f?&@ yourself
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also my client wrobot keeps freezing and i get disconnected.
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update Completely fresh install of wrobot + wow, i am still getting this error
Message: [string "Chuahoe.lua"]:33: stack overflow (table too big to unpack)
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Downloaded client from Dalaran-wow (was using warmanes client). Update soon!
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update : still error with a completely fresh install of wrobot.
Gonna download a new client.
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@Droidz Can you add the same function for picking up quests?
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5 hours ago, Droidz said:
Hi, with easy fightclass editor?
I am using c# dll fight class with normal settings GUI
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@Droidz can you a gold check before going to buy food?
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[D] 00:42:27 - [Blacklist] Added, 0 uniques Npcs, 0 Blackspots and 0 Npcs types (Training dummy ignored = True). 00:42:31 - [FightClass] No Fight Class selected 00:42:31 - [Quester] Started [D] 00:42:31 - [Quester] RunCode[0]: var npcVendor = new wManager.Wow.Class.Npc { ContinentId = wManager.Wow.Enums.ContinentId.Kalimdor, Entry = 6091, Faction = wManager.Wow.Class.Npc.FactionType.Alliance, Name = "Dellylah", Position = new Vector3(10450.2, 779.858, 1322.67), CanFlyTo = false, Type = wManager.Wow.Class.Npc.NpcType.Vendor, }; NpcDB.ListNpc.Clear(); if (!NpcDB.ListNpc.Contains(npcVendor)) NpcDB.AddNpc(npcVendor, true); NpcDB.Save(); 00:42:34 - You have forcing bot at go to town. 00:42:36 - [ToTown] Go to town: force go to town enabled [D] 00:42:36 - [ToTown] MailBox not found - Vendor/repair: Vendor (Food) - Dellylah 00:42:36 - [ToTown] Go to vendor Dellylah (Vendor) 00:42:40 - [ToTown] Vendor found Dellylah 00:42:40 - [ToTown] Buy drink and food 00:43:43 - [Quester] Stopped 00:43:43 - Session statistics: Elapsed time: 00h:01m:12s XP/HR: 0 - 0 min Kills: 0 (0/hr) Deaths: 0 (0/hr) Stucks: 0 (0/hr) Farms: 0 (0/hr) Loots: 0 (0/hr) Money/HR: 0 G 00 S 00 C (0 G 00 S 00 C) [D] 00:46:08 - [Blacklist] Added, 0 uniques Npcs, 0 Blackspots and 0 Npcs types (Training dummy ignored = True). 00:46:12 - [FightClass] No Fight Class selected 00:46:12 - [Quester] Started [D] 00:46:12 - [Quester] RunCode[0]: var npcVendor = new wManager.Wow.Class.Npc { ContinentId = wManager.Wow.Enums.ContinentId.Kalimdor, Entry = 6091, Faction = wManager.Wow.Class.Npc.FactionType.Alliance, Name = "Dellylah", Position = new Vector3(10450.2, 779.858, 1322.67), CanFlyTo = false, Type = wManager.Wow.Class.Npc.NpcType.Vendor, }; NpcDB.ListNpc.Clear(); if (!NpcDB.ListNpc.Contains(npcVendor)) NpcDB.AddNpc(npcVendor, true); NpcDB.Save(); 00:46:19 - You have forcing bot at go to town. 00:46:22 - [ToTown] Go to town: force go to town enabled [D] 00:46:22 - [ToTown] MailBox not found - Vendor/repair: Vendor (Food) - Dellylah 00:46:22 - [ToTown] Go to vendor Dellylah (Vendor) 00:46:29 - [ToTown] Vendor found Dellylah 00:46:29 - [ToTown] Buy drink and food 00:46:33 - [Quester] Stopped 00:46:33 - Session statistics: Elapsed time: 00h:00m:20s XP/HR: 0 - 0 min Kills: 0 (0/hr) Deaths: 0 (0/hr) Stucks: 0 (0/hr) Farms: 0 (0/hr) Loots: 0 (0/hr) Money/HR: 0 G 00 S 00 C (0 G 00 S 00 C) [D] 00:47:16 - [Blacklist] Added, 0 uniques Npcs, 0 Blackspots and 0 Npcs types (Training dummy ignored = True). [D] 00:47:27 - [Blacklist] Added, 0 uniques Npcs, 0 Blackspots and 0 Npcs types (Training dummy ignored = True). 00:47:30 - [FightClass] No Fight Class selected 00:47:30 - [Quester] Started [D] 00:47:30 - [Quester] RunCode[0]: var npcVendor = new wManager.Wow.Class.Npc { ContinentId = wManager.Wow.Enums.ContinentId.Kalimdor, Entry = 6091, Faction = wManager.Wow.Class.Npc.FactionType.Alliance, Name = "Dellylah", Position = new Vector3(10450.2, 779.858, 1322.67), CanFlyTo = false, Type = wManager.Wow.Class.Npc.NpcType.Vendor, }; NpcDB.ListNpc.Clear(); if (!NpcDB.ListNpc.Contains(npcVendor)) NpcDB.AddNpc(npcVendor, true); NpcDB.Save(); 00:47:33 - You have forcing bot at go to town. 00:47:35 - [ToTown] Go to town: force go to town enabled [D] 00:47:36 - [ToTown] MailBox not found - Vendor/repair: Vendor (Food) - Dellylah 00:47:36 - [ToTown] Go to vendor Dellylah (Vendor) 00:47:41 - [ToTown] Vendor found Dellylah 00:47:41 - [ToTown] Buy drink and food 00:47:46 - [Quester] Stopped 00:47:47 - Session statistics: Elapsed time: 00h:00m:16s XP/HR: 0 - 0 min Kills: 0 (0/hr) Deaths: 0 (0/hr) Stucks: 0 (0/hr) Farms: 0 (0/hr) Loots: 0 (0/hr) Money/HR: 0 G 00 S 00 C (0 G 00 S 00 C) [D] 00:51:57 - [Blacklist] Added, 0 uniques Npcs, 0 Blackspots and 0 Npcs types (Training dummy ignored = True).
logs
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i use this function to buy stuff from venders if it helps.
public static void BuyItem(string name, int amount) { Lua.LuaDoString(string.Format(@" local itemName = ""{0}"" local quantity = {1} for i=1, GetMerchantNumItems() do local name = GetMerchantItemInfo(i) if name and name == itemName then BuyMerchantItem(i, quantity) end end", name, amount)); }
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try something like this
public static class block { public static readonly List<string> Logs = new List<string> { "[FSM] State wManager.Wow.Bot.States.Idle already launched, ignore it.", "[FSM] State already launched, ignore it.", "[FSM] State wManager.Wow.Bot.States.Trainers already launched, ignore it.", "[FSM] State wManager.Wow.Bot.States.Talents already launched, ignore it.", "[FSM] State wManager.Wow.Bot.States.FlightMasterDiscoverState already launched, ignore it.", "[FSM] State wManager.Wow.Bot.States.ToTown already launched, ignore it.", "[FSM] State wManager.Wow.Bot.States.FlightMasterTakeTaxiState already launched, ignore it.", "[FSM] State wManager.Wow.Bot.States.ProspectingState already launched, ignore it.", "[FSM] State wManager.Wow.Bot.States.MillingState already launched, ignore it.", "[FSM] State wManager.Wow.Bot.States.Farming already launched, ignore it.", "[FSM] State wManager.Wow.Bot.States.Looting already launched, ignore it.", "[FSM] State wManager.Wow.Bot.States.Regeneration already launched, ignore it.", "[FSM] State wManager.Wow.Bot.States.FarmingRange already launched, ignore it.", "[FSM] State wManager.Wow.Bot.States.LootingRange already launched, ignore it.", "[FSM] State wManager.Wow.Bot.States.BattlePetState already launched, ignore it.", "[FSM] State wManager.Wow.Bot.States.IsAttacked already launched, ignore it.", "[FSM] State wManager.Wow.Bot.States.MyMacro already launched, ignore it.", "[FSM] State wManager.Wow.Bot.States.Resurrect already launched, ignore it.", "[FSM] State wManager.Wow.Bot.States.Pause already launched, ignore it.", "[FSM] State wManager.Wow.Bot.States.Relogger already launched, ignore it.", }; public static void CloseWrobot() { robotManager.Events.LoggingEvents.OnAddLog += delegate (Logging.Log log) { foreach (string errorlogs in Logs) { if (log.Text.Contains(errorlogs)) System.Diagnostics.Process.GetCurrentProcess().Kill(); } }; } }
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restart your bot.
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Didnt know about that !
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I dont think @Droidz would add this option, you can just use your blacklist manager to blacklist the area of the node.
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My Team got the code working and gonna add it to Project X with a big bug fixes with in a week.
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Avoid ground effects
in Bug Tracker
Posted
Can you see if you can support this?