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TheSmokie

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Bug Report Comments posted by TheSmokie

  1. [D] 00:42:27 - [Blacklist] Added, 0 uniques Npcs, 0 Blackspots and 0 Npcs types (Training dummy ignored = True).
    00:42:31 - [FightClass] No Fight Class selected
    00:42:31 - [Quester] Started
    [D] 00:42:31 - [Quester] RunCode[0]: var npcVendor = new wManager.Wow.Class.Npc
          {
           ContinentId = wManager.Wow.Enums.ContinentId.Kalimdor,
           Entry = 6091,
           Faction = wManager.Wow.Class.Npc.FactionType.Alliance,
           Name = "Dellylah",
           Position = new Vector3(10450.2, 779.858, 1322.67),
           CanFlyTo = false,
           Type = wManager.Wow.Class.Npc.NpcType.Vendor,
          };
          NpcDB.ListNpc.Clear();
          if (!NpcDB.ListNpc.Contains(npcVendor))
           NpcDB.AddNpc(npcVendor, true);
          NpcDB.Save();
    00:42:34 - You have forcing bot at go to town.
    00:42:36 - [ToTown] Go to town: force go to town enabled
    [D] 00:42:36 - [ToTown] MailBox not found - Vendor/repair: Vendor (Food) - Dellylah
    00:42:36 - [ToTown] Go to vendor Dellylah (Vendor)
    00:42:40 - [ToTown] Vendor found Dellylah
    00:42:40 - [ToTown] Buy drink and food
    00:43:43 - [Quester] Stopped
    00:43:43 - Session statistics:
    Elapsed time: 00h:01m:12s
    XP/HR: 0 - 0 min
    Kills: 0 (0/hr)
    Deaths: 0 (0/hr)
    Stucks: 0 (0/hr)
    Farms: 0 (0/hr)
    Loots: 0 (0/hr)
    Money/HR: 0 G 00 S 00 C (0 G 00 S 00 C)
    [D] 00:46:08 - [Blacklist] Added, 0 uniques Npcs, 0 Blackspots and 0 Npcs types (Training dummy ignored = True).
    00:46:12 - [FightClass] No Fight Class selected
    00:46:12 - [Quester] Started
    [D] 00:46:12 - [Quester] RunCode[0]: var npcVendor = new wManager.Wow.Class.Npc
          {
           ContinentId = wManager.Wow.Enums.ContinentId.Kalimdor,
           Entry = 6091,
           Faction = wManager.Wow.Class.Npc.FactionType.Alliance,
           Name = "Dellylah",
           Position = new Vector3(10450.2, 779.858, 1322.67),
           CanFlyTo = false,
           Type = wManager.Wow.Class.Npc.NpcType.Vendor,
          };
          NpcDB.ListNpc.Clear();
          if (!NpcDB.ListNpc.Contains(npcVendor))
           NpcDB.AddNpc(npcVendor, true);
          NpcDB.Save();
    00:46:19 - You have forcing bot at go to town.
    00:46:22 - [ToTown] Go to town: force go to town enabled
    [D] 00:46:22 - [ToTown] MailBox not found - Vendor/repair: Vendor (Food) - Dellylah
    00:46:22 - [ToTown] Go to vendor Dellylah (Vendor)
    00:46:29 - [ToTown] Vendor found Dellylah
    00:46:29 - [ToTown] Buy drink and food
    00:46:33 - [Quester] Stopped
    00:46:33 - Session statistics:
    Elapsed time: 00h:00m:20s
    XP/HR: 0 - 0 min
    Kills: 0 (0/hr)
    Deaths: 0 (0/hr)
    Stucks: 0 (0/hr)
    Farms: 0 (0/hr)
    Loots: 0 (0/hr)
    Money/HR: 0 G 00 S 00 C (0 G 00 S 00 C)
    [D] 00:47:16 - [Blacklist] Added, 0 uniques Npcs, 0 Blackspots and 0 Npcs types (Training dummy ignored = True).
    [D] 00:47:27 - [Blacklist] Added, 0 uniques Npcs, 0 Blackspots and 0 Npcs types (Training dummy ignored = True).
    00:47:30 - [FightClass] No Fight Class selected
    00:47:30 - [Quester] Started
    [D] 00:47:30 - [Quester] RunCode[0]: var npcVendor = new wManager.Wow.Class.Npc
          {
           ContinentId = wManager.Wow.Enums.ContinentId.Kalimdor,
           Entry = 6091,
           Faction = wManager.Wow.Class.Npc.FactionType.Alliance,
           Name = "Dellylah",
           Position = new Vector3(10450.2, 779.858, 1322.67),
           CanFlyTo = false,
           Type = wManager.Wow.Class.Npc.NpcType.Vendor,
          };
          NpcDB.ListNpc.Clear();
          if (!NpcDB.ListNpc.Contains(npcVendor))
           NpcDB.AddNpc(npcVendor, true);
          NpcDB.Save();
    00:47:33 - You have forcing bot at go to town.
    00:47:35 - [ToTown] Go to town: force go to town enabled
    [D] 00:47:36 - [ToTown] MailBox not found - Vendor/repair: Vendor (Food) - Dellylah
    00:47:36 - [ToTown] Go to vendor Dellylah (Vendor)
    00:47:41 - [ToTown] Vendor found Dellylah
    00:47:41 - [ToTown] Buy drink and food
    00:47:46 - [Quester] Stopped
    00:47:47 - Session statistics:
    Elapsed time: 00h:00m:16s
    XP/HR: 0 - 0 min
    Kills: 0 (0/hr)
    Deaths: 0 (0/hr)
    Stucks: 0 (0/hr)
    Farms: 0 (0/hr)
    Loots: 0 (0/hr)
    Money/HR: 0 G 00 S 00 C (0 G 00 S 00 C)
    [D] 00:51:57 - [Blacklist] Added, 0 uniques Npcs, 0 Blackspots and 0 Npcs types (Training dummy ignored = True).

    logs

     

  2. i use this function to buy stuff from venders if it helps. 

    public static void BuyItem(string name, int amount)
        {
            Lua.LuaDoString(string.Format(@"
            local itemName = ""{0}""
            local quantity = {1}
            for i=1, GetMerchantNumItems() do
                local name = GetMerchantItemInfo(i)
                if name and name == itemName then 
                    BuyMerchantItem(i, quantity)
                end
            end", name, amount));
        }

     

  3. try something like this

    public static class block
    {
    	public static readonly List<string> Logs = new List<string>
    	{
    		"[FSM] State wManager.Wow.Bot.States.Idle already launched, ignore it.",
    		"[FSM] State   already launched, ignore it.",
    		"[FSM] State wManager.Wow.Bot.States.Trainers already launched, ignore it.",
    		"[FSM] State wManager.Wow.Bot.States.Talents already launched, ignore it.",
    		"[FSM] State wManager.Wow.Bot.States.FlightMasterDiscoverState already launched, ignore it.",
    		"[FSM] State wManager.Wow.Bot.States.ToTown already launched, ignore it.",
    		"[FSM] State wManager.Wow.Bot.States.FlightMasterTakeTaxiState already launched, ignore it.",
    		"[FSM] State wManager.Wow.Bot.States.ProspectingState already launched, ignore it.",
    		"[FSM] State wManager.Wow.Bot.States.MillingState already launched, ignore it.",
    		"[FSM] State wManager.Wow.Bot.States.Farming already launched, ignore it.",
    		"[FSM] State wManager.Wow.Bot.States.Looting already launched, ignore it.",
    		"[FSM] State wManager.Wow.Bot.States.Regeneration already launched, ignore it.",
    		"[FSM] State wManager.Wow.Bot.States.FarmingRange already launched, ignore it.",
    		"[FSM] State wManager.Wow.Bot.States.LootingRange already launched, ignore it.",
    		"[FSM] State wManager.Wow.Bot.States.BattlePetState already launched, ignore it.",
    		"[FSM] State wManager.Wow.Bot.States.IsAttacked already launched, ignore it.",
    		"[FSM] State wManager.Wow.Bot.States.MyMacro already launched, ignore it.",
    		"[FSM] State wManager.Wow.Bot.States.Resurrect already launched, ignore it.",
    		"[FSM] State wManager.Wow.Bot.States.Pause already launched, ignore it.",
    		"[FSM] State wManager.Wow.Bot.States.Relogger already launched, ignore it.",
    
    	};
    
    	public static void CloseWrobot()
    	{
    		robotManager.Events.LoggingEvents.OnAddLog += delegate (Logging.Log log)
    		{
    			foreach (string errorlogs in Logs)
    			{
    				if (log.Text.Contains(errorlogs))
    					System.Diagnostics.Process.GetCurrentProcess().Kill();
    			}
    
    		};
    	}
    }

     

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