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Posts
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Reputation Activity
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TheSmokie got a reaction from lsitic for a bug report, Avoid ground effects
Hello,
Can you add a way for the bot to move out of fire or AOE ground effects?
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TheSmokie reacted to Pudge for a bug report, Relogger, random working schedule From and To
Hello, if it is not difficult, add this feature please.
I would like to add some random to start and end farm time, something like this:
Thank you very much in advance.
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TheSmokie reacted to maukor for a bug report, Relogger Schedule by Pc Time
Hey @Droidz Is there any way you can Add schedule for Relogger, not run/wait specific amount of time, but Run only if Time is for example : 10:00 - 18:00, i found another topic where guy asked the same, but you didnt respond for his second post.
Relogger quickstart with windows setup schedule may work, but when you wanna add 4 groups by 6 hours a day in sequence with 1 relogger it wont work that way. or maybe it's hard to setup.
Back in days i used something like Run 360 , wait 1080 and second group where Wait 360 / run 360 / wait another missing part from waiting before, but when you add new account, everytihng is fked that way, and if you wanna fullfill whole pc with 10 accounts, you need to be sure that all other wows that are not in correct time group should be offed.
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TheSmokie reacted to Zan for a bug report, LuaEventsId.PLAYER_LEVEL_UP Not triggering
The following code using a c# fightclass in dll is not triggering when leveling up.
public void Initialize() { EventsLua.AttachEventLua(LuaEventsId.PLAYER_LEVEL_UP, m => SpellBookUpdate()); } private void SpellBookUpdate() { Logging.Write("Updating Spell Book!", Logging.LogType.Normal, Color.Crimson); SpellManager.UpdateSpellBook(); CustomClass.ResetCustomClass(); }
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TheSmokie got a reaction from Pudge for a bug report, Wizard's Sanctum Mesh (Stormwind)
Hello @Droidz, Can you add mesh to go threw the portal?
-9019.261f, 888.1429f, 29.62084f First
-9020.968f, 890.6682f, 29.62069f 2nd
offmesh not working :
var Mash = new List<OffMeshConnection> { new OffMeshConnection(new List<Vector3> { new Vector3(-9019.261f, 888.1429f, 29.62084f), new Vector3(-9020.968f, 890.6682f, 29.62069f) }, (int)ContinentId.Azeroth), }; OffMeshConnections.MeshConnection.AddRange(Mash);
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TheSmokie reacted to Ordush for a bug report, Quester Parallels - Combine Target Entry
I love the feature for paralleling quests, and I do it all the time.
However, a really nice feature would be if you could add the target entry from all the quests in the parallel list while the specific quest is not complete.
Example:
I have these three parallel quests:
VanquishtheBetrayersSailors
VanquishtheBetrayersMarine
VanquishtheBetrayersBoss
Say it need 3/8 Sailors, 3/12 Marine and the boss.
When the It often runs right through sailors to get to marines if it's on the Marine quest in the parallel.
Is it possible to make it also target Sailors while until they are 8/8 (That quest is complete).
This would really help on the issue with the bot running directly into packs of mobs getting itself killed. Especially on gather quests.
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TheSmokie got a reaction from AndreasMelius for a bug report, Vehicle options
Hello @Droidz
I have been stuck on end to all things death knight quest and I am unable to get aiming the dragon to work while flying. Is there anyway you can add more vehicle api to wrobot?
quest : https://www.wowhead.com/quest=12779/an-end-to-all-things
I am able to get it to fly around but not aim and shot while moving. It’s just idk ice tried everything and out of ideas.
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TheSmokie got a reaction from Varan for a bug report, Vehicle options
Hello @Droidz
I have been stuck on end to all things death knight quest and I am unable to get aiming the dragon to work while flying. Is there anyway you can add more vehicle api to wrobot?
quest : https://www.wowhead.com/quest=12779/an-end-to-all-things
I am able to get it to fly around but not aim and shot while moving. It’s just idk ice tried everything and out of ideas.
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TheSmokie got a reaction from TheYeet for a bug report, Vehicle options
Hello @Droidz
I have been stuck on end to all things death knight quest and I am unable to get aiming the dragon to work while flying. Is there anyway you can add more vehicle api to wrobot?
quest : https://www.wowhead.com/quest=12779/an-end-to-all-things
I am able to get it to fly around but not aim and shot while moving. It’s just idk ice tried everything and out of ideas.
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TheSmokie got a reaction from bio33 for a bug report, Vehicle options
Hello @Droidz
I have been stuck on end to all things death knight quest and I am unable to get aiming the dragon to work while flying. Is there anyway you can add more vehicle api to wrobot?
quest : https://www.wowhead.com/quest=12779/an-end-to-all-things
I am able to get it to fly around but not aim and shot while moving. It’s just idk ice tried everything and out of ideas.
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TheSmokie reacted to Marsbar for a bug report, MovementManager.CurrentMoveTo.Type
MovementManager.CurrentMoveTo.Type is always none?
I have a path that goes underwater when dead, the points have the "Swimming" type in the list of vectors but when checking MovementManager.CurrentMoveTo.Type the type is "None".
I think this is probably why it isn't going underwater? and if not it would still be useful to have MovementManager.CurrentMoveTo.Type set so that I can add a MovementManager.GoUnderWater(); when the type is "Swimming".
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TheSmokie got a reaction from Pudge for a bug report, Vehicle options
Hello @Droidz
I have been stuck on end to all things death knight quest and I am unable to get aiming the dragon to work while flying. Is there anyway you can add more vehicle api to wrobot?
quest : https://www.wowhead.com/quest=12779/an-end-to-all-things
I am able to get it to fly around but not aim and shot while moving. It’s just idk ice tried everything and out of ideas.
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TheSmokie reacted to Matenia for a bug report, Make CustomClass Thread public
Hey @Droidz,
I am working on my own product atm and need to pause the fightclass during regeneration, so that it doesn't interrupt eating/drinking.
I don't want to unload/reload custom class all the time. It's ineffective and for some developers probably would even create memory leakes because they do not dispose correctly.
I'd like to access this thread so I can sleep it manually.
For now, I think I will have to use reflection.
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TheSmokie reacted to Matenia for a bug report, PathFinder.ReportArea missing ContintentId parameter
hey @Droidz,
when my products starts up, I am trying to add road and water vectors.
This method is missing a parameter to tell the pathfinder which continentId to use:
athFinder.ReportArea(arathiRoad.Position.ToVector3(), arathiRoad.Radius, arathiRoad.AreaType, true); For water it is easy, I can just use blacklist like this:
wManagerSetting.AddBlackListZone(water.Position.ToVector3(), water.Radius, ContinentId.PVPZone04, water.AreaType, true); But please add a parameter so I don't have to blacklist anything and I can use pathfinder properly.
Thank you
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TheSmokie reacted to Matenia for a bug report, Lock Frame never unlocking on Win10
Hi Droidz,
I use Windows 8.1 when I use
Memory.WowMemory.LockFrame();
Memory.WowMemory.UnlockFrame();
in my fightclass it works just fine.
When I send the fightclass to my friends with Win10, it never unfreezes.
In one log, it showed one freeze taking 45 seconds. Can't reproduce it on my own machine, unfortunately.
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TheSmokie reacted to Bambo for a bug report, ObjectManager.Me.Race
I reported wotlk problem with race check about female draenei a few days ago. Today again I had false negatives as undead male on wotlk. It first happened to a customer. then i reproduced it.
http://prntscr.com/nmhrvq
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TheSmokie reacted to Matenia for a bug report, Deeprun Tram broken pathfinding
Pathing broken between the current position (right at the entrace of Stormwind for Deeprun Tram) and coords you can see in screenshot:
MovementManager.Go(PathFinder.FindPath(new Vector3(-18.46492, 2490.451, -4.296321)))