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Found 67 results

  1. Version 1.0.0

    944 downloads

    Hello, I want to share my fight class for Rogue, WOTLK expansion (level 1-80) It works very good for an hybrid spec Subtlety / Assassination, this is the spec I always use and I suggest to you: Red Circles: Mandatory Talents (Damage from bleedings, Energy Regeneration, Combo Points) Yellow Circles: Optional Talents that benefit each other (Ghostly Strike, Setup) very good specially when you have evasion up. It's focused on doing damage by bleedings/physical attacks and surviving by dodging a lot, you don't want to eat food after every single kill everytime (You may need a lot of food anyway since you don't have Recuperate), and you definitely don't want to be bothered with weapon poisoning. So that's why you go mainly on Sub tree. At least this is what I found more confortable with. I think this is the best spec for leveling, specially when you just grind mobs and gear drops are awful (that's why I totally ignored the Combat tree). If you can buy heirloom, get the weapons first, without thinking twice. Obviously you can put talents in Assassination and play the classic specialization Mutilate + Envenom, but that requires you to pay attention on your poisons, so it's up to you. *Features* - Always choose best combo point builder (Sinister Strike until Hemorrhage / Mutilate) - Auto Stealth - Garrote / Cheap Shot (with StopAttack function that reduces the chances to break stealth with autoattacks) - Every Man for Himself on Stuns (if Human) - Will of the Forsaken on Fears (if Undead) - Auto Interrupt Casts with Kick (not istant bot-like) - Additional Cast Interrupt with Kidney / Blind / Gouge - Smart Evasion - Sprint - Preparation - Cloak of Shadows on Spells not Interruptable - Compatible with both Subtlety and Assassination specs: Premeditation, Ghostly Strike, Cold Blood, Envenom Feel free to try it and see how it works for you. If you have any suggestions or problem, contact me. IMPORTANT: As a leveling profile, remember to restart WRobot each time you learn new spells (such as Garrote/Hemorrhage/Ghostly Strike/Mutilate...) Have Fun
  2. Version 1.1.0

    984 downloads

    Hello, I want to share my fight class for Shadow Priest, WOTLK expansion (level 1-80) I tried my best to figure out the settings for each spells, considering how it goes oom pretty fast even with good gear and good rotation/talents. So for example if the target is at 20% health, it will cast only important spells, no need to waste mana on a Devouring Plague that will tick maybe once. *Features* - Auto Buff Shadowform, Vampiric Embrace, Inner Fire, Spirit - Auto Buff Stamina (If enough mana) (Didn't bother to add Shadow Protection because it is a pve leveling profile) - Smite until Mind Flay is learned - Holy Fire until Vampiric Touch is learned - Intelligent spells like Shadow Word: Death, Devouring Plague, Shadow Word: Pain... (only if target has enough health and it's not too many levels below, in both case it would be just a waste of mana since the mob would die anyway with just a Mind Flay, for example) - Shadowfiend to recuperate mana (You will keep the target clean from DoTs since you want more ticks as possible from Shadowfiend) - Hymn of Hope combined with Shadowfiend to maximize the mana gain - Intelligent Mind Blast (Used only for Repleninshment with Vampiric Touch, or used everytime if Vampiric Touch is not yet learned) - Dispersion - Self Healing (First levels Lesser Heal, then Flash Heal) - Power Word: Shield - Renew - Auto Dispel Magics on you - Auto Cure/Abolish Diseases on you - Psychic Scream (2 or more Enemies near) - Shoot with wand Feel free to try it and see how it works for you. If you have any suggestions or problem, contact me. IMPORTANT: As a leveling profile, remember to restart WRobot each time you learn new spells (such as Mind Flay, Vampiric Embrace, Dispersion...) Have Fun
  3. Version 1.0.2

    739 downloads

    Fight Class for Fury Warrior 1-80 (Beta) [3.3.5a] Rotation: Battle Stance (On/Off-Setting) Berserker Stance (On/Off-Setting) - Charge (On/Off-Setting) (Pull) - Charge (On/Off-Setting) (switches out of fight to Battle Stance) - Bloodthirst - Bloodthirst - Rend - Whirlwind - Sunder Armor (On/Off-Setting) - Heroic Strike (More then 40 Rage) - Slam (if Bloodsurge proc)(On/Off-Setting) - Cleave (+2 Targets) (More then 40 Rage) - Heroic Strike (More then 40 Rage) (Main before Bloodthirst) - Victory Rush - Cleave (+2 Targets) (More then 40 Rage) - Intercept (On/Off-Setting) - Victory Rush - Pummel (Interrupt) (On/Off-Setting) - Overpower - Execute - Pummel (Interrupt) (On/Off-Setting) (switches to Berserker Stance and back) - Slam (if Bloodsurge proc)(On/Off-Setting) - Execute Buffs : - Racials (Blood Fury, Berserking) (+2 Targets) (Boss fight) - Battle Shout (On/Off-Setting) - Death Wish (Boss fight) - Demoralizing Shout (+2 Targets) - Bloodrage (<15 Rage) This Fight Class is still in Beta. Please help me to improve it and comment. Have Fun Chiper
  4. Version 1.0.4

    1818 downloads

    Hello, I want to share my fight class for Feral Druid, WOTLK expansion (level 1-80) Tested with grinder/automaton features (zero quests), doing the job pretty good even with gray gear. The rotation doesn't do Stealth/Pounce/Maim/Savage Roar, I didn't feel the need to use these spells but I may add them in a future. Be sure to train the important spells at least every 5 levels! I recommend this plugin for gearing up and other cool stuff: Butler by Stauffenberg Feel free to try it and see how it works for you. If you have any suggestions or problem, contact me. IMPORTANT: As a leveling profile, remember to restart WRobot each time you learn new spells (such as Cat Form/Rejuvenation/Regrowth/Barkskin...). You can also use this profile for the first levels with no problems, it will cast Balance spells until you learn Cat Form. Have Fun Watch it in action (LV 51 druid killing LV 56 mobs with LV 20 gray gear!): https://www.youtube.com/watch?v=xkgsJBWiTcI
  5. Version 1.0.0

    2162 downloads

    This is my WIP hunter fight class. I've slowly added to this class as I have botted up my Character. Feel free to ask any questions! This profile will work with low level beast mastery Hunters and 1-80 marksmanship hunters. Features: - Doesn't use disengage [Stops bot from pulling extra mobs in it's immediate vicinity] - Every spell works/is in use - Hunter Pet revived when dead - Arcane, Serpent Sting working - Hunters Mark casted 35-100 range from target - Casts mongoose, raptors strike etc in melee range Fully functional for Marksmanship hunters level 1-80. Not yet incorporated all of Beast Mastery talents. Enjoy!
  6. Hello everybody is there a recommendation For Warrior Fight-class PAID (Vanilla Server ) To Buy Thanks
  7. I have been creating my own fight class for a rogue, & then testing it in game to work out any kinks/errors -I'm having trouble applying some of the Spell Conditions successfully, for example: Trying to prevent the bot from Spamming [Sinister Strike], I tried adding the Condition: Combo Point to the spell [Eviscerate] to Equal & 5, I have also tried to use other conditions to prevent this, such as adding a Timer to [Sinister Strike] & lowering the Priority -Is the Combo Point condition working? or perhaps I'm missing something - any help is appreciated
  8. Version 1.0.6

    427 downloads

    INTRODUCTION: Thanks for downloading my WRobot Fight Class - Apexx Protection Warrior! This is my very first contribution to the WRobot community. This fight class is intended for levels 1-46. This fight class is a work in progress and I do expect issues. Feel free to leave comments with your problems, concerns, and or ideas for future improvements as I will be modifying as I level further. I am open to all critique. Please leave feedback if you have a moment! It would really help me out, thank you! TALENTS: Because this is a protection warrior fight class, you should really focus more of your talent points in the appropriate abilities that I have coded. Here is a link to my current talent build if you would like to reference it. Apexx Protection Warrior - Talents GLYPHS: Glyphs are optional of course, but these are the Glyphs I currently have assigned: Major: Glyph of Last Stand Major: Glyph of Heroic Strike Minor: Glyph of Battle ABILITIES - PULL, SURVIVAL, and COOL DOWNS WARNING Please make sure that you check the settings for my fight class and read the descriptions before using. This rotation is designed for survivability first, cool downs, AoE, and finally the offensive abilities. I tried to allow you [the user] to adjust variables in order to fit your needs inside the settings. While this fight class is specifically designed for protection warriors, I have coded a few abilities for Battle Stance if you so choose to use it. Key * = Battle Stance Taunt/Charge* + Challenging Shout If you are playing solo: Will use either ability to pull hostile unit depending on your stance. If you are playing in group: It will check Settings if you would like to taunt the hostile unit that may be attacking a party member. If this option in Settings is true and Taunt is on cool down OR the number of hostile units not attacking you is greater than 1, it will use Challenging Shout. Shield Bash Will use Shield Bash to interrupt spell casting at a random interval of target's cast time. This will behave more human-like as opposed to interrupting at specific time every time. (Note: Sometimes the latency will effect the interrupt and will not make it in time) Concussion Blow Will use Concussion Blow to interrupt spell casting when Shield Bash is on cooldown. Demoralizing Shout Will cast if the target does not have the debuff. Hamstring* If enabled inside the Settings, this will check if the target is humanoid and is either at or below 35% health or is fleeing. This will help prevent your target from running into other units causing problems. Disarm If enabled in the settings, this will do exactly what it says, and try and disarm humanoid targets. Shield Block Will cast when your health percent is at or drops below your specified amount inside Settings. Shield Wall Will cast Shield Wall if your health percent is at or drops below 25% OR the hostile unit count is greater than or equal to the amount you set inside Settings. Last Stand Will cast when your health percent is at or drops below the value you specify inside Settings. Berserker Rage Will cast when combat starts to generate Rage. Bloodrage Will cast when you are not moving, your rage is less than 30, and your target health percent is greater than 50%. I may play around with this more as I get into higher levels. Right now, it's a waste to use if the hostile unit I am attacking is less than 50% health and will die in the next few abilities. Blood Fury [Orc Racial] Will cast when you are not moving (in case you intend on running through hostile units) and in combat. Cleave If you are playing solo: Will cast when you are in combat and hostile units attacking you are greater than 1. If you are in group: Will check for any stunned units within 5 yards. If none, will cast if hostile units attacking are greater than 1. Thunder Clap If you are playing solo: Will cast if your target does not have the debuff OR hostile units attacking you is greater than 1. If attacking multiple hostile units, it will cast every time the ability is off cooldown. If you are playing in group: Will check if there are any stunned units within 8 yards. If there are stunned units within range, it will simply skip the cast. If you have it set in Settings to check for missing Thunder Clap debuff, it will try and reapply the debuff to those missing it (this will help keep your threat up). If you do not wish to check for missing debuff on targets in 8 yards, it will simply check for stunned units and keep the debuff on your target. ABILITIES - COMBAT The following abilities will be used as described. I run each ability through a few checks before hand: If you are not mounted If you know the spell If the spell is usable If the spell distance is good If the target is alive If the target is attack-able If the target is in line of sight Rend Will cast if the target does not have the debuff. Overpower* Will cast if the ability is usable. Execute* Will cast if the target health percent is less than or equal to 20% Revenge Will cast if the ability is usable. Mocking Blow Will check inside Settings if you would like to include this ability into your normal rotation. Can help with threat management. Will cast if the ability is usable. Victory Rush* Will cast if the ability is usable. Shield Slam Will cast when the ability is available. Slam* Will cast if your Rage is greater than or equal to your defined rage value inside Settings. This works with Defensive Stance as well Heroic Strike Will cast if your Rage is greater than or equal to your defined rage value inside Settings. KNOWN ISSUES: If you are attacking hostile units well above your own level and Demoralizing Shout is set to True in Settings and it misses multiple times consecutively, it looks a bit bot-ish.
  9. Hello there, im new here. Beforehand sorry if this post is in the wrong forum. I've been doing some fight classes for feral druids, fury, prot and arms warriors. I just use the Fight Class Editor tool and it is pretty neat and complete, im just wondering if theres any way to know how much a spell/ability cost(mana, energy, rage)? Im doing some advanced stuff like situationally use heals and dispells as a druid and stance dance with warriors. Mostly need it for my feral fight class, for example: If im in combat (cat form) and my hp is below 40%, it uses Regrowth and changes back to Cat form. The thing is sometimes it doesnt have the necesary mana to switch back to cat form. The things is, I use mana conditionals: if (cost of Regrowth + cost of Cat form)>Current mana, (I put these values manually) but these values scales with lvl(Cat form cost) and spell/ability range n.(or the warrior spells with cost reduction talents) Theres any way to know spell costs?
  10. Version 1.0.1

    1602 downloads

    Hello, I want to share my fight class for Retribution Paladin, WOTLK expansion (level 1-80) First levels can be a bit hard, you may need a lot of water and food. I did tests with Seal of Wisdom and Judgement of Wisdom but didn't see much difference, I still had to drink very often before "The Art of War" and the Judgement talent giving you mana back, so I removed those spells and went for an offensive rotation that is slighty better and faster (Seal of Righteousness + Blessing of Might + Judgement of Light instead of Seal of Wisdom + Blessing of Wisdom + Judgement of Wisdom) *Features* - Auto Buff Blessing of Might, Sacred Shield - Devotion Aura until Retribution Aura is learned - Auto Crusader Aura if Mounted - Seal of Wisdom until Seal of Righteousness is learned - Seal of Righteousness until Seal of Vengeance is learned - Seal of Command for multiple targets - Auto Purify/Cleanse Magics, Poisons, Diseases on you - Avenging Wrath only if target is 2+ level above your character (you can change the value if you prefer, or remove it) - Hand of Freedom if stunned - Divine Plea - Divine Protection / Divine Shield / Lay on Hands - Intelligent pull with Hand of Reckoning - Holy Wrath (only vs Undeads and Demons) - Hammer of Justice (for stop cast only) - Different Flash of Light for healing (normal, and another for "The Art of War" buff) - Different Exorcism (normal, and another for "The Art of War" buff) - Good dps rotation: Hammer of Wrath, Judgement, Crusader Strike, Divine Storm, Consecration (if 2+ enemies attacking near), Exorcism - Self Healing even without "The Art of War" Feel free to try it and see how it works for you. If you have any suggestions or problem, contact me. IMPORTANT: As a leveling profile, remember to restart WRobot each time you learn new spells (such as Divine Shield, Crusader Strike, Divine Storm...) Have Fun
  11. I have tried to script the druid ability Shred while stealth and behind target. WRotation always toggles Auto-Attack and never allows time to cast Shred. It looks so bad when I pop out of stealth for auto-attack. Any solution to this behavior?
  12. Is there a way to feed my hunter pet "X" food after "x" amount of time, or "x" number of monsters killed? If this isn't possible with fight class/lua in fight class could someone make a plugin that does this?
  13. Made a custom fight class using the fight class creator, but it won't use Overpower no matter what I try. Any thoughts? mywarriorfightclass.xml
  14. Version 1.0.1

    633 downloads

    Hello, I want to share my fight class for Death Knight, WOTLK expansion (level 55-80) This is mainly designed for a full Blood Specialization but it works also with Unholy, or mixed Blood/Unholy. Can be used on Battlegrounds too. Features: - Chains of Ice/Icy touch (Chains PvP, Icy Touch PvE) - Anti-Magic Shell - Icebound Fortitude - Death Strike/Scourge Strike - Mark of Blood - Blood Tap - Gargoyle - Summon pet - Death Pact - Corpse Explosion - Pestilence (You need to buy the glyph since it is used to refresh the diseases) Tested with grinder/automaton features (zero quests), doing the job pretty good. Be sure to train the important spells at least every 5 levels! Feel free to try it and see how it works for you. If you have any suggestions or problem, contact me. IMPORTANT: As a leveling profile, remember to restart WRobot each time you learn new spells. Have Fun
  15. Ok, this is a MASSIVE subject that cant be done justice in an 8 minute youtube video... but this should get some people started.
  16. Hi Guys, i´m looking for a strong FC for my warlock should be useable for all levels. i am ofcourse willing to pay, if anyone have some good stuff. /Hit me!
  17. Version 1.0.0

    1065 downloads

    Hello, I want to share my fight class for Arms Warrior, WOTLK expansion (level 1-80) Tested it with grinder profile until level 80, arms tree. Didn't put talents in Mortal Strike (too much rage cost, has cooldown, kinda useless in pve), instead I put talents in Improved Slam (2/2) (low rage cost, no cooldown) *Features* - Auto Buff Battle Shout - Charge - Victory Rush - Interrupt Casts (not istant bot-like) - Berserker Rage if Feared - Sweeping Strikes - Retaliation - Bladestorm - Slam (On/Off in settings, default: ON) - Rotation (Rend, Heroic Strike, Overpower..) Feel free to try it and see how it works for you. If you have any suggestions or problem, contact me. IMPORTANT: As a leveling profile, remember to restart WRobot each time you learn new spells (such as Bloodrage, Sweeping Strikes, Retaliation...) Have Fun
  18. Version 1.0.0

    83 downloads

    Hey all, Here's my warrior fight class I used up until about level 35 on vanilla. Should work beyond that too. Enjoy :) birgppawarr.xml
  19. I'm interested in learning how one would go about cancelling a buff/aura within a c# fightclass, specifically within the LUA frame of vanilla wow. Obviously to check and buff the character something simple like this would do: public Spell arcaneInt = new Spell("Arcane Intellect"); public void buffPlayer(){ if(arcaneInt.KnownSpell && !ObjectManager.Me.HaveBuff("Arcane Intellect")){ arcaneInt.Launch(); } } but since I can't find docs for the wRobot API anywhere I'm unsure if there's a method to remove a buff or if I would need to write one myself.
  20. Version 1.0

    402 downloads

    Hello friends! I downloaded all of the demolock fight classes but never found something I liked. I have used this one in PvP for a little while now, so let me know what you think. If you have any changes to it, let me know! TheBlo0d.
  21. Version 1.0.0

    379 downloads

    I've been putting this together as I'm currently leveling on a WotLK private server. Works pretty well with the WRotation product option. Details: Bloodthirst + Whirlwind priority, dump with Heroic Strike at 45 Rage(currently no cleave) Casts Slam only when Slam! procs Casts Victory Rush when possible Will use Bloodrage, Berserker Rage and Battle Shout respectively If anything, you can use it during dungeons and your party won't tell the difference looking at your DPS. Hope it's useful!
  22. Hi, quick questions regarding this method to CheckPet() inside my fight class. The code below is somewhat a derivative from converting the Fight Class Editor into C#. The mana required to use the spell "Revive Pet" varies based on level, If the player does not have enough mana, It will just keep spamming the ability until their is enough. Is there a way to keep this from happening? I also am noticing the issue that when I mount or dismount, it will try and cast the Call Pet ability in that brief moment of getting on the mount, or jumping off every single time (This also includes taxis). It even gets so bad that when I mount up and try to ride off, it dismounts me to use the ability, call pet again! So far I have had to comment this sort of thing out of my fight class all together as it was just more of hassle than to worry about it. I do believe it is important though if I plan on using any portion of the bot like Grinder, Quester, Automaton, etc... Any help with the simple Pet Management would be greatly appreciated! Thanks! internal void CheckPet() { if (ObjectManager.Me.IsDeadMe || Me.IsMounted || Me.IsStunned || Me.Pacified || Me.GetMove) return; if (!ObjectManager.Pet.IsValid) { _callPet.Launch(); // Call Pet } if (!ObjectManager.Pet.IsValid || ObjectManager.Pet.IsDead) { //if (Me.Mana >= 1040) _revivePet.Launch(true); // Revive Pet } }
  23. Hi thanks for reading this thread post. I was wondering if Me.IsCast works for channeled spells like, Volley. My goal is to throw a while loop in my fight class, if I am casting Volley to run a Thread.Sleep(10) until cast time is diminished. Also, a question in regards to checks like, Me.Pacified. What exactly does Pacify mean here? Is there an ultimate check if the player is completely incapable of casting spells? I have added a few like, Me.HaveBuff("Sleep") etc, but the list would be huge for every spell that renders the player unable to perform attacks. The idea is to stop the bot from trying to cast spells while under those types of spell debuffs. Thanks everyone!
  24. Hello, any ideas how to make bot run forward or backward according to some conditions, for example if more than 2 hostile units in 5 yards make 6 steps backward? Also I have turned on "loot chests" but bot do not loot any of them, any ideas why? And another question, how to make bot to not spam many times skills that are "next melee" like Heroic Strike.
  25. I have seen this issue proposed all over the forums, but have yet to see an actual fix or comment regarding a possible workaround. Hunter's use Auto Shot as a good chunk of damage output, but WRobot likes to use "Attack" on its own, which causes conflicts, interrupting Auto Shot. Here's a quick .gif I put together showing just the issue. It looks extremely bot-ish. It would be great to see some light shed on this subject.
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