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Archaeology - Solving/Surveying not in digsite

  • Product: WRobot General
  • Type: Bug
  • Status: Fixed

Currently having these problems.

Say I'm flying to a Digsite, then the timer for solving hits. It cycles through the races and solves what can be solved (unfortanetly keystones aren't included). Then WRobot forgets it isn't at a digsite then lands to try and survey three or four times before it remounts and starts flying to the digsite it was headed toward before it started solving.

I have seen it land in the middle of a gianormus amount of mobs and got itself killed, and chain died until I intervened to corpse hop until I could mount to get away. This is very discomforting as it not only wastes time but forces me to keep an eye on it or my repair bill will be huge.

Here is another thought.

I have it to solve every 5 minutes since I'm rolling with the Mantid Artifact Sonic Locator (basically makes all new digsites in Pandaria Mantid digsites). Since I'm only picking up Mantid fragments could we have an option to only solve Mantid artifacts? (might throw in to check Mogu as well since the Ancient Haunt drops Mogu fragments and keystones)

Another problem with solving.

It will only solve another artifact from the same race if the artifact was the same as the previous solved, thus not solving all it can during the time solving was called.

I'll post my latest log that should have most of these problems in it.


User Feedback

Recommended Comments

creativextent

Elite user

Yes, to use stones that is manually. but if you save them you can sell them for gold anyways XD

 

There is settings in your General settings that allow you to not get near hostile anything if you so desire, you must set it up though.

 

Also, you can change the coordinated for the dig sites so it lands where you want it to.

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