Rogue poisons later turned into a buff, on 3.3.5 they're an item that applies to a weapon and the weapon is displayed as the buff, how do you modify the fight class to compensate for this?
Hello All,
I stumbled upon this and found that it didn't have a solution.
It turns out you just have to put multiple lines of "RunMacroText" in the same "Not spell, is lua script"
RunMacroText("/use Instant Poison")
RunMacroText("/use 16")
The problem I'm running into is getting the bot to identify the buff - I've tried many things and it just wants to cast the darn thing over and over.
Thanks,