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About Marsbar

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  1. its free now, just download it from the download button
  2. Marsbar

    c# itemlink wotlk

    Getting the itemLink of an item via C# is incorrect if it is an item with potentially random stats, example below: I assume this isn't correct behaviour?
  3. Exactly what I was looking for, thank you.
  4. Does anyone know how the RunCode class works? I want to be able to let a user enter some C# similar to the quester runcode step. The RunCode class has some Compile methods but none for running that I could decifer. Any help would be appreciated ❤️
  5. Try running the fightclass with WRotation, if it doesn't disconnect you then the fightclass isn't the problem
  6. Was just typing out a message lol. One can also use Environment.NewLine in C# if that's easier.
  7. That's not the problem really, I've played on that server myself quite a bit (including creating fightclasses that cater for classless chars) that's why I thought it'd be fine but then I went on to check and the Lua for returning pet happiness doesn't return a value, everything else should work fine.
  8. No it isn't. Edit: Nevermind I was wrong - it is the fault of the server.
  9. If I do Logging.Write(MovementManager.CurrentPath.Find(x => x == MovementManager.CurrentMoveTo).ToStringNewVector()); I get the Swimming type but MovementManager.CurrentMoveTo doesn't have it.
  10. Marsbar


    Ah gotcha, good to know
  11. Marsbar


    Nah some ruski server that some of my testers are on called wowcircle A lot of broken things on it so wouldn't be surprised if it was the server
  12. Great contribution. Clearly a lot of work went into this.
  13. Marsbar


    It's strange, I'm getting this intermittently. I think I have found a different way of doing what I wanted to not involving clearing the target though.
  14. MovementManager.CurrentMoveTo.Type is always none? I have a path that goes underwater when dead, the points have the "Swimming" type in the list of vectors but when checking MovementManager.CurrentMoveTo.Type the type is "None". I think this is probably why it isn't going underwater? and if not it would still be useful to have MovementManager.CurrentMoveTo.Type set so that I can add a MovementManager.GoUnderWater(); when the type is "Swimming".
  15. Marsbar


    Hi Droidz, For some reason doing a Lua.LuaDoString("ClearTarget()"); works the first time but then doesn't anymore. This is on WotLK.
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