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About pudge

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  1. Is it possible to perform such actions with a bot? cant find method how get WindowHandle value for wrobot application, if it works
  2. wManager.Wow.Helpers.SpellManager.UpdateSpellBook(); if(wManager.Wow.Helpers.SpellManager.ExistSpellBook("White Kodo")) { Logging.Write("Exist"); wManager.wManagerSetting.CurrentSetting.GroundMountName = "White Kodo"; } or use lua check if (Lua.LuaDoString<bool>(@"for i=1,GetNumCompanions('MOUNT') do _,creatureName = GetCompanionInfo('MOUNT', i) if creatureName == 'White Kodo' then return true end end")) { Logging.Write("Exist"); wManager.wManagerSetting.CurrentSetting.GroundMountName = "White Kodo"; } both should work
  3. try wManager.Wow.Helpers.SpellManager.ExistSpellBook("mount name");
  4. Hello! I don't quite understand if it's a bug or not ... Sometimes when a bot makes a quest with a click on an object, for example, a portal click from city 1 to city 2, it sometimes ignores the "Is complete condition" and continues to run somewhere further. For example: Quest: PortalFromDalaranToExodar. The code for this quest (only 1 line): wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithGameObject(new Vector3(5699.33, 735.217, 641.767), 191007); return true; Is complete condition for this quest: return !ObjectManager.Me.IsAlliance || Usefuls.MapZo
  5. pudge

    Skip underwater nodes

    Man....... this option aready exists but it seems it doesnt work.
  6. Hi! Is this option not working at all? Or is this a individual case?
  7. pudge


    Good. But what if I want to check that the enemy player is hitting me, but is not targeting me? Only using lua events? It's a headache ...
  8. pudge


    Hi! It seems this boolean doesn't return true if the enemy is attacking me but isn't targeting me (using aoe ability for example), or when the enemy is in combat with other npc/player but targeting me. In short: it returns true when enemy is in any kind of combat and targeting me, this is not entirely correct conditions for "is in combat with me".
  9. Hello! Please tell me the noob what is the difference between IsValid and != null. I've noticed that IsValid doesn't works correctly in some cases when I add check for objects/npcs/players, for example like this: var ganker = ObjectManager.GetObjectWoWPlayer().FirstOrDefault(g => g.IsAttackable && g.GetDistance < 150 && !g.IsDead); Thanks in advance for answers!
  10. Hi! I tried to add offmesh here, and it seemed like it even worked out, but in 50% of cases the bot runs back and forth through the portal, maybe because the bot does not have time to process it? I think there needs to be some kind of delay after he crosses the portal / approaches the desired position.
  11. @Droidz Sorry for the insolence, I would like to ask for help with a boolean to check when the window is minimized / maximized :)
  12. Parfait, Mr. Droidz! What would I do without you?!!! Number 4 for minimize :)
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