dafuqlol 2 Posted April 22, 2017 Share Posted April 22, 2017 hi ... my char does quest 1 and quest 2 (kill witchmother) ... but after killing witchmother, he just stand near her corpse and jumps. can anyone help me please? <?xml version="1.0" encoding="utf-16"?> <EasyQuestProfile xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <QuestsSorted> <QuestsSorted Action="PickUp" NameClass="ArchdruidofLore" /> <QuestsSorted Action="TurnIn" NameClass="ArchdruidofLore" /> <QuestsSorted Action="PickUp" NameClass="SolidasaRock" /> <QuestsSorted Action="PickUp" NameClass="DeathtotheWitchmother" /> <QuestsSorted Action="Pulse" NameClass="SolidasaRock" /> <QuestsSorted Action="Pulse" NameClass="DeathtotheWitchmother" /> <QuestsSorted Action="TurnIn" NameClass="SolidasaRock" /> <QuestsSorted Action="TurnIn" NameClass="DeathtotheWitchmother" /> </QuestsSorted> <NpcQuest> <NPCQuest Id="94179" Name="Aranelle" GameObject="false"> <PickUpQuests> <int>44106</int> </PickUpQuests> <TurnInQuests /> <Position X="2262.594" Y="6609.824" Z="137.9407" Type="Flying" /> </NPCQuest> <NPCQuest Id="91066" Name="Elothir" GameObject="false"> <PickUpQuests /> <TurnInQuests> <int>44106</int> </TurnInQuests> <Position X="2386.075" Y="6914.492" Z="110.4473" Type="Flying" /> </NPCQuest> <NPCQuest Id="91066" Name="Elothir" GameObject="false"> <PickUpQuests> <int>38235</int> <int>38225</int> </PickUpQuests> <TurnInQuests> <int>38235</int> <int>38225</int> </TurnInQuests> <Position X="2386.075" Y="6914.492" Z="110.4474" Type="Flying" /> </NPCQuest> </NpcQuest> <Npc /> <Blackspots /> <BlackGuids /> <EasyQuests> <EasyQuest> <Name>Archdruid of Lore</Name> <QuestId> <int>44106</int> </QuestId> <QuestType>InteractWithNpc</QuestType> <QuestClass xsi:type="InteractWithNpcEasyQuestClass"> <HotSpots /> <GossipOptionNpcInteractWith>1</GossipOptionNpcInteractWith> <Macro /> <IgnoreIfDead>false</IgnoreIfDead> <EntryIdTarget /> <Range>4.5</Range> </QuestClass> <ObjectiveCount1>0</ObjectiveCount1> <ObjectiveCount2>0</ObjectiveCount2> <ObjectiveCount3>0</ObjectiveCount3> <ObjectiveCount4>0</ObjectiveCount4> <ObjectiveCount5>0</ObjectiveCount5> <ObjectiveCount6>0</ObjectiveCount6> <ObjectiveCount7>0</ObjectiveCount7> <ObjectiveCount8>0</ObjectiveCount8> <ObjectiveCount9>0</ObjectiveCount9> <ObjectiveCount10>0</ObjectiveCount10> <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1> <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2> <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3> <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4> <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5> <AutoDetectObjectiveCount6>false</AutoDetectObjectiveCount6> <AutoDetectObjectiveCount7>false</AutoDetectObjectiveCount7> <AutoDetectObjectiveCount8>false</AutoDetectObjectiveCount8> <AutoDetectObjectiveCount9>false</AutoDetectObjectiveCount9> <AutoDetectObjectiveCount10>false</AutoDetectObjectiveCount10> <CanCondition /> <IsCompleteCondition /> <RepeatableQuest>false</RepeatableQuest> <NotRequiredInQuestLog>false</NotRequiredInQuestLog> <PickUpQuestOnItem>false</PickUpQuestOnItem> <PickUpQuestOnItemID>0</PickUpQuestOnItemID> <Comment /> <GossipOptionRewardItem>1</GossipOptionRewardItem> <RequiredQuest>0</RequiredQuest> <MaxLevel>999</MaxLevel> <MinLevel>0</MinLevel> <WoWClass>None</WoWClass> </EasyQuest> <EasyQuest> <Name>Solid as a Rock</Name> <QuestId> <int>38235</int> </QuestId> <QuestType>InteractWithNpc</QuestType> <QuestClass xsi:type="InteractWithNpcEasyQuestClass"> <HotSpots> <Vector3 X="2198.757" Y="7193.32" Z="57.77021" /> <Vector3 X="2157.769" Y="7033.619" Z="71.09662" /> <Vector3 X="2385.297" Y="7193.228" Z="71.2608" /> </HotSpots> <GossipOptionNpcInteractWith>1</GossipOptionNpcInteractWith> <Macro /> <IgnoreIfDead>false</IgnoreIfDead> <EntryIdTarget> <int>93644</int> <int>93640</int> <int>93602</int> </EntryIdTarget> <Range>4.5</Range> </QuestClass> <ObjectiveCount1>1</ObjectiveCount1> <ObjectiveCount2>1</ObjectiveCount2> <ObjectiveCount3>1</ObjectiveCount3> <ObjectiveCount4>0</ObjectiveCount4> <ObjectiveCount5>0</ObjectiveCount5> <ObjectiveCount6>0</ObjectiveCount6> <ObjectiveCount7>0</ObjectiveCount7> <ObjectiveCount8>0</ObjectiveCount8> <ObjectiveCount9>0</ObjectiveCount9> <ObjectiveCount10>0</ObjectiveCount10> <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1> <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2> <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3> <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4> <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5> <AutoDetectObjectiveCount6>false</AutoDetectObjectiveCount6> <AutoDetectObjectiveCount7>false</AutoDetectObjectiveCount7> <AutoDetectObjectiveCount8>false</AutoDetectObjectiveCount8> <AutoDetectObjectiveCount9>false</AutoDetectObjectiveCount9> <AutoDetectObjectiveCount10>false</AutoDetectObjectiveCount10> <CanCondition /> <IsCompleteCondition /> <RepeatableQuest>false</RepeatableQuest> <NotRequiredInQuestLog>false</NotRequiredInQuestLog> <PickUpQuestOnItem>false</PickUpQuestOnItem> <PickUpQuestOnItemID>0</PickUpQuestOnItemID> <Comment /> <GossipOptionRewardItem>1</GossipOptionRewardItem> <RequiredQuest>0</RequiredQuest> <MaxLevel>999</MaxLevel> <MinLevel>0</MinLevel> <WoWClass>None</WoWClass> </EasyQuest> <EasyQuest> <Name>Death to the Witchmother</Name> <QuestId> <int>38225</int> </QuestId> <QuestType>KillAndLoot</QuestType> <QuestClass xsi:type="KillAndLootEasyQuestClass"> <HotSpots> <Vector3 X="2105.945" Y="7083.521" Z="63.80593" /> </HotSpots> <EntryTarget> <int>91130</int> </EntryTarget> <IsGrinderNotQuest>false</IsGrinderNotQuest> </QuestClass> <ObjectiveCount1>1</ObjectiveCount1> <ObjectiveCount2>0</ObjectiveCount2> <ObjectiveCount3>0</ObjectiveCount3> <ObjectiveCount4>0</ObjectiveCount4> <ObjectiveCount5>0</ObjectiveCount5> <ObjectiveCount6>0</ObjectiveCount6> <ObjectiveCount7>0</ObjectiveCount7> <ObjectiveCount8>0</ObjectiveCount8> <ObjectiveCount9>0</ObjectiveCount9> <ObjectiveCount10>0</ObjectiveCount10> <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1> <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2> <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3> <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4> <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5> <AutoDetectObjectiveCount6>false</AutoDetectObjectiveCount6> <AutoDetectObjectiveCount7>false</AutoDetectObjectiveCount7> <AutoDetectObjectiveCount8>false</AutoDetectObjectiveCount8> <AutoDetectObjectiveCount9>false</AutoDetectObjectiveCount9> <AutoDetectObjectiveCount10>false</AutoDetectObjectiveCount10> <CanCondition /> <IsCompleteCondition /> <RepeatableQuest>false</RepeatableQuest> <NotRequiredInQuestLog>false</NotRequiredInQuestLog> <PickUpQuestOnItem>false</PickUpQuestOnItem> <PickUpQuestOnItemID>0</PickUpQuestOnItemID> <Comment /> <GossipOptionRewardItem>1</GossipOptionRewardItem> <RequiredQuest>0</RequiredQuest> <MaxLevel>999</MaxLevel> <MinLevel>0</MinLevel> <WoWClass>None</WoWClass> </EasyQuest> </EasyQuests> <Script> public class MyCustomScript { static MyCustomScript() { // You can put here code to run when bot start, you can also add methods and classes. } } </Script> <OffMeshConnections /> </EasyQuestProfile> Link to comment https://wrobot.eu/forums/topic/5744-char-kills-enemy-quest-and-then-he-stay-there-sor-for-bad-english/ Share on other sites More sharing options...
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