Jump to content

char kills enemy (quest) and then he stay there .. sor for bad english


dafuqlol

Recommended Posts

hi ... my char does quest 1 and quest 2 (kill witchmother) ... but after killing witchmother, he just stand near her corpse and jumps. can anyone help me please?

 

<?xml version="1.0" encoding="utf-16"?>
<EasyQuestProfile xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <QuestsSorted>
    <QuestsSorted Action="PickUp" NameClass="ArchdruidofLore" />
    <QuestsSorted Action="TurnIn" NameClass="ArchdruidofLore" />
    <QuestsSorted Action="PickUp" NameClass="SolidasaRock" />
    <QuestsSorted Action="PickUp" NameClass="DeathtotheWitchmother" />
    <QuestsSorted Action="Pulse" NameClass="SolidasaRock" />
    <QuestsSorted Action="Pulse" NameClass="DeathtotheWitchmother" />
    <QuestsSorted Action="TurnIn" NameClass="SolidasaRock" />
    <QuestsSorted Action="TurnIn" NameClass="DeathtotheWitchmother" />
  </QuestsSorted>
  <NpcQuest>
    <NPCQuest Id="94179" Name="Aranelle" GameObject="false">
      <PickUpQuests>
        <int>44106</int>
      </PickUpQuests>
      <TurnInQuests />
      <Position X="2262.594" Y="6609.824" Z="137.9407" Type="Flying" />
    </NPCQuest>
    <NPCQuest Id="91066" Name="Elothir" GameObject="false">
      <PickUpQuests />
      <TurnInQuests>
        <int>44106</int>
      </TurnInQuests>
      <Position X="2386.075" Y="6914.492" Z="110.4473" Type="Flying" />
    </NPCQuest>
    <NPCQuest Id="91066" Name="Elothir" GameObject="false">
      <PickUpQuests>
        <int>38235</int>
        <int>38225</int>
      </PickUpQuests>
      <TurnInQuests>
        <int>38235</int>
        <int>38225</int>
      </TurnInQuests>
      <Position X="2386.075" Y="6914.492" Z="110.4474" Type="Flying" />
    </NPCQuest>
  </NpcQuest>
  <Npc />
  <Blackspots />
  <BlackGuids />
  <EasyQuests>
    <EasyQuest>
      <Name>Archdruid of Lore</Name>
      <QuestId>
        <int>44106</int>
      </QuestId>
      <QuestType>InteractWithNpc</QuestType>
      <QuestClass xsi:type="InteractWithNpcEasyQuestClass">
        <HotSpots />
        <GossipOptionNpcInteractWith>1</GossipOptionNpcInteractWith>
        <Macro />
        <IgnoreIfDead>false</IgnoreIfDead>
        <EntryIdTarget />
        <Range>4.5</Range>
      </QuestClass>
      <ObjectiveCount1>0</ObjectiveCount1>
      <ObjectiveCount2>0</ObjectiveCount2>
      <ObjectiveCount3>0</ObjectiveCount3>
      <ObjectiveCount4>0</ObjectiveCount4>
      <ObjectiveCount5>0</ObjectiveCount5>
      <ObjectiveCount6>0</ObjectiveCount6>
      <ObjectiveCount7>0</ObjectiveCount7>
      <ObjectiveCount8>0</ObjectiveCount8>
      <ObjectiveCount9>0</ObjectiveCount9>
      <ObjectiveCount10>0</ObjectiveCount10>
      <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1>
      <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2>
      <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3>
      <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4>
      <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5>
      <AutoDetectObjectiveCount6>false</AutoDetectObjectiveCount6>
      <AutoDetectObjectiveCount7>false</AutoDetectObjectiveCount7>
      <AutoDetectObjectiveCount8>false</AutoDetectObjectiveCount8>
      <AutoDetectObjectiveCount9>false</AutoDetectObjectiveCount9>
      <AutoDetectObjectiveCount10>false</AutoDetectObjectiveCount10>
      <CanCondition />
      <IsCompleteCondition />
      <RepeatableQuest>false</RepeatableQuest>
      <NotRequiredInQuestLog>false</NotRequiredInQuestLog>
      <PickUpQuestOnItem>false</PickUpQuestOnItem>
      <PickUpQuestOnItemID>0</PickUpQuestOnItemID>
      <Comment />
      <GossipOptionRewardItem>1</GossipOptionRewardItem>
      <RequiredQuest>0</RequiredQuest>
      <MaxLevel>999</MaxLevel>
      <MinLevel>0</MinLevel>
      <WoWClass>None</WoWClass>
    </EasyQuest>
    <EasyQuest>
      <Name>Solid as a Rock</Name>
      <QuestId>
        <int>38235</int>
      </QuestId>
      <QuestType>InteractWithNpc</QuestType>
      <QuestClass xsi:type="InteractWithNpcEasyQuestClass">
        <HotSpots>
          <Vector3 X="2198.757" Y="7193.32" Z="57.77021" />
          <Vector3 X="2157.769" Y="7033.619" Z="71.09662" />
          <Vector3 X="2385.297" Y="7193.228" Z="71.2608" />
        </HotSpots>
        <GossipOptionNpcInteractWith>1</GossipOptionNpcInteractWith>
        <Macro />
        <IgnoreIfDead>false</IgnoreIfDead>
        <EntryIdTarget>
          <int>93644</int>
          <int>93640</int>
          <int>93602</int>
        </EntryIdTarget>
        <Range>4.5</Range>
      </QuestClass>
      <ObjectiveCount1>1</ObjectiveCount1>
      <ObjectiveCount2>1</ObjectiveCount2>
      <ObjectiveCount3>1</ObjectiveCount3>
      <ObjectiveCount4>0</ObjectiveCount4>
      <ObjectiveCount5>0</ObjectiveCount5>
      <ObjectiveCount6>0</ObjectiveCount6>
      <ObjectiveCount7>0</ObjectiveCount7>
      <ObjectiveCount8>0</ObjectiveCount8>
      <ObjectiveCount9>0</ObjectiveCount9>
      <ObjectiveCount10>0</ObjectiveCount10>
      <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1>
      <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2>
      <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3>
      <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4>
      <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5>
      <AutoDetectObjectiveCount6>false</AutoDetectObjectiveCount6>
      <AutoDetectObjectiveCount7>false</AutoDetectObjectiveCount7>
      <AutoDetectObjectiveCount8>false</AutoDetectObjectiveCount8>
      <AutoDetectObjectiveCount9>false</AutoDetectObjectiveCount9>
      <AutoDetectObjectiveCount10>false</AutoDetectObjectiveCount10>
      <CanCondition />
      <IsCompleteCondition />
      <RepeatableQuest>false</RepeatableQuest>
      <NotRequiredInQuestLog>false</NotRequiredInQuestLog>
      <PickUpQuestOnItem>false</PickUpQuestOnItem>
      <PickUpQuestOnItemID>0</PickUpQuestOnItemID>
      <Comment />
      <GossipOptionRewardItem>1</GossipOptionRewardItem>
      <RequiredQuest>0</RequiredQuest>
      <MaxLevel>999</MaxLevel>
      <MinLevel>0</MinLevel>
      <WoWClass>None</WoWClass>
    </EasyQuest>
    <EasyQuest>
      <Name>Death to the Witchmother</Name>
      <QuestId>
        <int>38225</int>
      </QuestId>
      <QuestType>KillAndLoot</QuestType>
      <QuestClass xsi:type="KillAndLootEasyQuestClass">
        <HotSpots>
          <Vector3 X="2105.945" Y="7083.521" Z="63.80593" />
        </HotSpots>
        <EntryTarget>
          <int>91130</int>
        </EntryTarget>
        <IsGrinderNotQuest>false</IsGrinderNotQuest>
      </QuestClass>
      <ObjectiveCount1>1</ObjectiveCount1>
      <ObjectiveCount2>0</ObjectiveCount2>
      <ObjectiveCount3>0</ObjectiveCount3>
      <ObjectiveCount4>0</ObjectiveCount4>
      <ObjectiveCount5>0</ObjectiveCount5>
      <ObjectiveCount6>0</ObjectiveCount6>
      <ObjectiveCount7>0</ObjectiveCount7>
      <ObjectiveCount8>0</ObjectiveCount8>
      <ObjectiveCount9>0</ObjectiveCount9>
      <ObjectiveCount10>0</ObjectiveCount10>
      <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1>
      <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2>
      <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3>
      <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4>
      <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5>
      <AutoDetectObjectiveCount6>false</AutoDetectObjectiveCount6>
      <AutoDetectObjectiveCount7>false</AutoDetectObjectiveCount7>
      <AutoDetectObjectiveCount8>false</AutoDetectObjectiveCount8>
      <AutoDetectObjectiveCount9>false</AutoDetectObjectiveCount9>
      <AutoDetectObjectiveCount10>false</AutoDetectObjectiveCount10>
      <CanCondition />
      <IsCompleteCondition />
      <RepeatableQuest>false</RepeatableQuest>
      <NotRequiredInQuestLog>false</NotRequiredInQuestLog>
      <PickUpQuestOnItem>false</PickUpQuestOnItem>
      <PickUpQuestOnItemID>0</PickUpQuestOnItemID>
      <Comment />
      <GossipOptionRewardItem>1</GossipOptionRewardItem>
      <RequiredQuest>0</RequiredQuest>
      <MaxLevel>999</MaxLevel>
      <MinLevel>0</MinLevel>
      <WoWClass>None</WoWClass>
    </EasyQuest>
  </EasyQuests>
  <Script>
public class MyCustomScript
{
    static MyCustomScript()
    {
        // You can put here code to run when bot start, you can also add methods and classes.
    }
}
</Script>
  <OffMeshConnections />
</EasyQuestProfile>

 

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...