Yes and no (I don't want impose at all an specific technique),   I have added possibility to launch a lua script before launching pet ability. For switch pet after first hit your can use this lua code:   local PetAlly = 1; local PetEnemy = 2; local activePetEnemy = C_PetBattles.GetActivePet(PetEnemy); local typePetEnemy = C_PetBattles.GetPetType(PetEnemy, activePetEnemy); local activePetAlly = C_PetBattles.GetActivePet(PetAlly); local typePetAlly = C_PetBattles.GetPetType(PetAlly, activePetAll