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newkland

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  1. Still having issues with evasion. The bot definitely does not seem to stop attacking, even after many minutes of attacking and evading. Sometimes another mob will walk by and aggro, so bot switches to that target, then back to evading target in an endless loop. It would be fine if I could blacklist them, but so many mobs are evading it seems, even in different areas. It always happens eventually.
  2. Interesting, okay. I thought that it was attacking same mob for 10+ minutes, maybe I am wrong. I blacklisted the mob and it has run smoothly since then, so I will just do that. Thanks.
  3. Thanks for the reply. #2: Unfortunately it was already unchecked. It's not a true "pet" as it's a summoned elementals from shaman, maybe that's why it's messing up. I turned the elementals totally off but would like to use them in the future if it gets fixed. #3: Thanks. For what it's worth, I've made a temporary hotfix myself by allowing healing in-combat at a relatively high percentage (like 70%), that way my bot will cast self-heals while in combat and never once has gone into resting mode since then. The problem with this of course is that it's less optimal and slower to be healing mid-battle rather than after.
  4. If you could program new way to detect Evading mobs, it would also fix this problem. If Cast a few spells, or If start combat >5 seconds ago, and TargetHealthPercentage = 100%, then add target to blacklist
  5. Target not in line of sight. Bot does not recognize this, keeps trying to cast spells forever. I attached the log. 26 Dec 2014 09H08.log.html
  6. Hi, Love the program so far. here are a couple issues I'm having: 1. Bot permanently attacks minions who are evading. I can't seem to find a way for protection against this, but it happens more frequently than I expected. This is a big problem since It's very obvious to anyone walking by. 2. When a minion attacks my pet, the bot does not think it is under attack, so it pulls another mob. This causes deaths. 3. When my bot accidentally pulls many minions and gets low health, it will go into "resting" mode even though I have healing set up in my class profile below certain health. I tried to fix this by putting in a spell into "food" but it only casts it once. I shouldn't have to go into "resting" at all, because my class has healing. Can I disable it? Or change health percentage when it goes into resting? Right now my healing is this: <FightClassSpell> <SpellName>Healing Surge</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>75</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> </FightClassConditions> <Priority>999</Priority> <CombatOnly>false</CombatOnly> </FightClassSpell>
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