Jump to content

Виктор

Members
  • Posts

    17
  • Joined

  • Last visited

Bug Report Comments posted by Виктор

  1. cool, its working thanks !)  i hawe new problem with  macro : RunMacroText("/Use Potion of luck") its not working , timer 20 mins, trying  do 1000ms, 4000 , 10000 and real time - 1200000 ms , but its not working , Plundered Treasured - is opening , macro is working ....  Potion of luck dont using, so what is problem - can you helm me pleace?

    1. Make sure you start wow in 32-bit.
    2. Make sure do you use WRobot on administrator Windows session.
    3. Try to disable your antivirus/firewall.
    4. Delete completely WRobot folder,  again and install it again.
    5. Reinstall Framework 4.0DirectX 9, DirectX 11, Redistributable Visual C + + 2010  (X86) and SlimDX (4.0 X86).
    6. If the bot does not work at all, that WRobot freeze, change the version of DirectX that wow uses (do not forget to restart Wow).
    7. Reset key bindings Wow (the bot uses Forward, Backward, Jump, Sit / Stand, strafe right and left, but I suggest you reset everything).
    8. Some wow addon can cause problems, so disable all.
    9. Close Windows program like Teamviewer, teamspeak (these programs can cause problems at WRobot).
    10. is not helped, my druid runing with target and fight melee auto attack
  2. <?xml version="1.0" encoding="utf-8"?>
      <FightClassGeneralSettings>
        <FightClassName>Fight config name</FightClassName>
        <Range>30</Range>
      </FightClassGeneralSettings>
      <FightClassSpells>
        <FightClassSpell>
          <SpellName>Moonkin Form</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>Buff</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Moonkin Form</Name>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>15</Priority>
          <CheckIfKnowUsableDistance>false</CheckIfKnowUsableDistance>
          <CheckIfView>false</CheckIfView>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>Mark of the Wild</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>Buff</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Mark of the Wild</Name>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>14</Priority>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>Moonfire</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>TargetBuff</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Moonfire</Name>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>13</Priority>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>Barkskin</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>IsSpellUsable</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Barkskin</Name>
                <Need>true</Need>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>12</Priority>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>Rejuvenation</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>HealthPercent</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>Smaller</Type>
                <Value>75</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>11</Priority>
          <IsBuff>true</IsBuff>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>Nature's Vigil</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>IsSpellUsable</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Nature's Vigil</Name>
                <Need>true</Need>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>10</Priority>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>Celestial Alignment</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>IsSpellUsable</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Celestial Alignment</Name>
                <Need>true</Need>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>9</Priority>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>Starfall</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>IsSpellUsable</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Starfall</Name>
                <Need>true</Need>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>8</Priority>
          <IsBuff>true</IsBuff>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>Starsurge</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>Buff</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Shooting Stars</Name>
                <Need>true</Need>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>7</Priority>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>Sunfire</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>TargetBuff</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Sunfire</Name>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>6</Priority>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>Renewal</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>HealthPercent</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>Smaller</Type>
                <Value>35</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>Wrath</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>LuaScript</ContionType>
              <Param xsi:type="FightClassConditionLua">
                <LuaScript>power = UnitPower("player" , 8);
    if power &lt; 0 then 
    retV = 1
    else 
    retV = 0
    end</LuaScript>
                <VarRet>retV</VarRet>
                <ValueRet>1</ValueRet>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>Buff</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Eclipse (Lunar)</Name>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>4</Priority>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>Starfire</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>LuaScript</ContionType>
              <Param xsi:type="FightClassConditionLua">
                <LuaScript>power = UnitPower("player" , 8);
    if power &gt; 0 then 
    retV = 1
    else 
    retV = 0
    end</LuaScript>
                <VarRet>retV</VarRet>
                <ValueRet>1</ValueRet>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>Buff</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Eclipse (Solar)</Name>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>3</Priority>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>Wrath</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>Buff</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Eclipse (Solar)</Name>
                <Need>true</Need>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>2</Priority>
        </FightClassSpell>
        <FightClassSpell>
          <SpellName>Starfire</SpellName>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>Buff</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Eclipse (Lunar)</Name>
                <Need>true</Need>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <Priority>1</Priority>
        </FightClassSpell>
      </FightClassSpells>
    </FightClass>
×
×
  • Create New...