for example blockeed random wall ( path ) and can not target the enemy quickly
what the problem is class fight or profile battleground ?
Log:
Spoiler
[N] xx:xx:xx - Path Count: 2
[N] xx:xx:xx - Failure No polyref found for start
[N] xx:xx:xx - Failure No polyref found for end
[N] xx:xx:xx - InvalidParam, Failure FindPath failed, start: 0 end: 0
[E] xx:xx:xx - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: STV_Mine_BG - InGame: STV_Mine_BG - ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
at cuSBgsJdqfNoOqDDHc.pTKTFP2ggmw91q6v4f.qKP93iNL1p(Vector3 , Vector3 , Boolean& )
[N] xx:xx:xx - Failure No polyref found for start
[N] xx:xx:xx - Failure No polyref found for end
[N] xx:xx:xx - InvalidParam, Failure FindPath failed, start: 0 end: 0
[E] xx:xx:xx - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: STV_Mine_BG - InGame: STV_Mine_BG - ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
at cuSBgsJdqfNoOqDDHc.pTKTFP2ggmw91q6v4f.qKP93iNL1p(Vector3 , Vector3 , Boolean& )
[N] xx:xx:xx - Path Count: 2
[N] xx:xx:xx - Failure No polyref found for start
[ASK] error class fight or profile?
in WRobot for Wow Mists of Pandaria - Help and support
Posted
hello dear
i have a problem with the battleground .
I think there is something wrong with my toon
for example blockeed random wall ( path ) and can not target the enemy quickly
what the problem is class fight or profile battleground ?
Log:
[N] xx:xx:xx - Path Count: 2
[N] xx:xx:xx - Failure No polyref found for start
[N] xx:xx:xx - Failure No polyref found for end
[N] xx:xx:xx - InvalidParam, Failure FindPath failed, start: 0 end: 0
[E] xx:xx:xx - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: STV_Mine_BG - InGame: STV_Mine_BG - ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
at cuSBgsJdqfNoOqDDHc.pTKTFP2ggmw91q6v4f.qKP93iNL1p(Vector3 , Vector3 , Boolean& )
[N] xx:xx:xx - Failure No polyref found for start
[N] xx:xx:xx - Failure No polyref found for end
[N] xx:xx:xx - InvalidParam, Failure FindPath failed, start: 0 end: 0
[E] xx:xx:xx - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: STV_Mine_BG - InGame: STV_Mine_BG - ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
at cuSBgsJdqfNoOqDDHc.pTKTFP2ggmw91q6v4f.qKP93iNL1p(Vector3 , Vector3 , Boolean& )
[N] xx:xx:xx - Path Count: 2
[N] xx:xx:xx - Failure No polyref found for start