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parcok

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Posts posted by parcok

  1. hello dear

    i have a problem with the battleground .

    I think there is something wrong with my toon

    for example blockeed random wall ( path ) and can not target the enemy quickly

    what the problem is class fight or profile battleground ?


    Log:

    Spoiler

     

    [N] xx:xx:xx - Path Count: 2
    [N] xx:xx:xx - Failure No polyref found for start
    [N] xx:xx:xx - Failure No polyref found for end
    [N] xx:xx:xx - InvalidParam, Failure FindPath failed, start: 0 end: 0
    [E] xx:xx:xx - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: STV_Mine_BG - InGame: STV_Mine_BG -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
       at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
       at cuSBgsJdqfNoOqDDHc.pTKTFP2ggmw91q6v4f.qKP93iNL1p(Vector3  , Vector3  , Boolean&  )

    [N] xx:xx:xx - Failure No polyref found for start
    [N] xx:xx:xx - Failure No polyref found for end
    [N] xx:xx:xx - InvalidParam, Failure FindPath failed, start: 0 end: 0
    [E] xx:xx:xx - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: STV_Mine_BG - InGame: STV_Mine_BG -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
       at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
       at cuSBgsJdqfNoOqDDHc.pTKTFP2ggmw91q6v4f.qKP93iNL1p(Vector3  , Vector3  , Boolean&  )

    [N] xx:xx:xx - Path Count: 2
    [N] xx:xx:xx - Failure No polyref found for start

     

     

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