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prestonjacobs

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Everything posted by prestonjacobs

  1. I dont use "attack before being attacked", so the only time the bot has to search is for lootable mobs. The server that I play on it sometimes still show mobs I've AOE looted as lootable, so the bot runs back through the instance trying to loot a mob that doesnt have any loot. Is it possible to increase the blacklist timer for AOE looted mobs?
  2. possible to make it check 3d? if it doesnt check Z axis, most of my dungeon profiles are worthless since its spends so much time running through entire instance to loot mobs it alrdy looted, cause AOE loot is buggy.
  3. [N] 12:54:49 - [Path-Finding] FindPath from -405,8111 ; -595,4749 ; 1,025143 ; "None" to -415,9894 ; -595,5316 ; 72,69058 ; "None" (DrakTheronKeep) [N] 12:54:49 - [Path-Finding] Path Count: 44 (773,6609y)
  4. Another example 13:57:44 - [Looting] Loot Darkweb Recluse [N] 13:57:44 - [Path-Finding] FindPath from -283,5313 ; -702,7404 ; 101,7761 ; "None" to -282,2986 ; -709,7983 ; 27,29189 ; "None" (DrakTheronKeep) [N] 13:57:44 - [Path-Finding] Path Count: 38 (734,7675y)
  5. Search distance is set to 12yrds yet this happens; 14:00:53 - [Looting] Loot Drakkari Guardian [N] 14:00:53 - [Path-Finding] FindPath from -356,5656 ; -592,5488 ; 5,109683 ; "None" to -351,052 ; -597,4797 ; 72,60866 ; "None" (DrakTheronKeep) [N] 14:00:54 - [Path-Finding] Path Count: 47 (806,0964y)
  6. Door outside of Karazhan, and the one right inside
  7. The problem is, it can open the door just fine with the code i already have, but the questbot goes to next step, and sometimes it is not fast enough to move through the door before it closes again, and it just continues to pulse the path and keeps running into the door
  8. So I have a dung profile, but there is a door at the entrance, and sometimes it closes too fast for bot to path through, this is what I have atm. RunCode > wManager.wManagerSetting.CurrentSetting.ListHarvest.Add(183450); Pulse > path1 Is there any way to make it open the door again, if it closes too fast?
  9. I figured out what was causing it, somehow using a custom config for ultra low graphics made CTM not work
  10. pm'd you log, had too much personal info so i'd rather not post in public I cant even use CTM properly without the bot open.
  11. playing on a priv server and CTM isnt working anymore, it just runs straight forward whenever you or the bot tries to move.
  12. ye it crashes A LOT more frequently than it used to. Used to be able to run it upwards of 13hours per client before they started to crash, now they start crashing after an hour or two. 5.4.8 MoP btw.
  13. I don't have any more crashes in the first minute, only been running for 10mins so far but no problems as of yet.
  14. Btw, is it possible to make the wrobot client shut down after its attached WoW client crashes? the wrobot clients use 20-40% of my cpu when their wow has crashed, which completely screws with my cpu. they usually max out at 5-6% of cpu when they are active. Logs seem to get spammed when the attached wow crashes, can you fix this somehow? I think it might be related to why the CPU usage rises so much. It even lags my notepad when I view the damn logs. 2 maj 2018 01H16 - Wwov.log.html 2 maj 2018 01H16.log.html
  15. tried just now, launched my 10 wows and 3 gave wow error after 1min
  16. So I made a Halls of Lightning endless farm profile, but when bot dies on rare occassions, disconnects etc.. the bot is unable to run back to instance, it flies 60 or so yards above the portal, instead of flying through it, is it possible to fix that? I'm not sure if I can fix it on my side since I think it has to do with wrobots pathfinding. these are the correct coordinates to enter the dungeon. X="9190.552" Y="-1391.676" Z="1110.21" Thanks in advance!
  17. Is this something new? cause I really do not wanna pay for 9 different keys for all my vms.
  18. ye i have the same issue and its fucking annoying, possible to reroll back to old version?
  19. Made a profile to run gundrak endlessly but once every 15-30kills the bot starts pulsing a followpath thats inside Gundrak, when its in northrend. I tried making the Can condition "return (wManager.Wow.Helpers.Usefuls.ContinentId == (int)wManager.Wow.Enums.ContinentId.Northrend);" but it doesnt seem to do anything, even if i set it to Gundrak, the bot still pulses it while inside Gundrak. Any help would be appreciated, profile attached Gundrak.xml
  20. works perfectly thanks, got another question, is there any way to make bot loot 1 specific mob and nothing else
  21. Alright so I'm trying to make a quester profile to run Gundrak and I need to click on an altar after each boss to unlock path to last boss. Here is one of 3 objects I need to click on to unlock path Altar of Slad'ran Entry 192518 Pos 1775.3 ; 679.7 ; 129.2 I really have no idea on how to make quester interact with an object so any help would be appreciated.
  22. Sry but how do i phrase it? as it is now it just gives me compiler errors when i start it 2HoL.xml
  23. Ok I got it working almost perfectly now, it vendors and can run it endlessly, but on the rare occassion that the bot dies, it can't figure out how to navigate back into the instance. So my question is, is there a way to make a runpath in quest order that executes when the player is dead? Edit; I guess you can make it pulse a runpath that has "Can Condition" set to death, but im not sure what exactly to write to make it happen.
  24. Alright I got it working to the point where it can farm it forever, but I'm having trouble making it go to town, got a mammoth, looked at other ppls dungeon profiles and tried to mimic their quest order. But still it just goes inside instead of mounting up and selling. { RunCode > wManager.wManagerSetting.CurrentSetting.MinFreeBagSlotsToGoToTown = 200; Wait > 3000 RunCode > wManager.wManagerSetting.CurrentSetting.MinFreeBagSlotsToGoToTown = 2; } it does the code after exiting, but its not selling it just waits the 3000ms and goes back in HoL.xml
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