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stigger

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Posts posted by stigger

  1. I just use the "fight class creator" so i don't do the whole long lua code.   I get how to use lua within the creater, that's easy enough, but i have no idea where to find what lua command is for "consume shadows".  also, a condition that would be nice would be like "player eating or drinking".  so then the pet can regen when i'm regening.  if that makes sense.

     

    can you tell me the lua command for consume?  or at least where to find it?  on http://wow.gamepedia.com/World_of_Warcraft_API#Pet_Functions there's really not much there.

    thanks

    ---Stigger

  2. I am making a warlock fight class and when I try lifetap, it only works when the bot is within 5 yards of the target.  I set my fightclass distance to 20, so he's never in the 5 yard range.  the debug report says life tap not good distance.

    Am i doing something wrong?  it'll work within 5 yards of a mob (because it's set for that distance).  I've tried casting spell on player, and on "none" but neither have worked.

    Help plz!

  3. Thanks Droidz, i almost have it!  I pick up the quest, and retalk to the npc and she puts me on a dragon to go out and kill stuff, but right now the dragon just sits there and wants to go back to her.  I tried to make a different "quest" that's the same quest, but named something different and to pulse that, but it doesn't work.

     

    Also, is there a way to do multiple quests at once, while you're doing quest a, it also does quest b and c?  is that the "pulseallinone"?  but  then there's no option to select multiple quests. 

    Thanks a lot, you're the best!

  4. Making a quester profile and to do the quest, u need to talk to quest giver, accept quest, then talk to quest giver again to ride drake and start killing things.  how do I set it up to puck up quest, talk to npc, THEN pulse quest?

    If it matters, the quest i'm referring to specifically is "Aces HIgh", id# 13413 if that helps at all.

     

    Thanks

  5. Got it figured out.  seems to be working now kinda.  thanks Droidz.  The thing is with it though, there's no spell condition for "target buff stack".  so if i cast lifebloom on target, it will keep casting lifebloom unless I have 3 stacks on ME.  is there a way to code that in?

     

    Also, Innervate wasn't working either, the debug said:  

    [D] 12:38:00 - [FightClass] Innervate - NeedToRun = false - inCombatOnly
    [D] 12:38:00 - [FightClass] Innervate - NeedToRun time to execute: 0

     

    but I WAS in combat when that was happening.  

     

    Also, swiftmend didn't seem to work, but i didn't run debug on that.  I'll post a debug report on swiftmend when I can.

  6. here's debug error thing.  am i doing something wrong? or does lifebloom just not work or what?

    D] 22:32:30 - [FightClass] Lifebloom - NeedToRun time to execute: 0
    [D] 22:32:30 - [FightClass] Lifebloom - NeedToRun = false - robotManager.Products.Products.InPause
    [D] 22:32:30 - [FightClass] Lifebloom - NeedToRun time to execute: 0
    [D] 22:32:30 - [FightClass] Lifebloom - NeedToRun = false - robotManager.Products.Products.InPause
     

     

    i have it set to health of lessthan or = 95%, and the buff of less than 3 lifeblooms.  i'll attach the lifebloom fightclass thing i have up.  any help would be greatly appreciated.

     

     

    lifebloom.png

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