Hostile unit near (Steatlh) in WRobot for Wow Mists of Pandaria - Help and support Posted July 3, 2017 Good time. I have a problem with rogue stealth. Condition "Hostile Unit Near" with "Stealth" not working. This condition perfect works in WRotation mode only. Thanks advance. Code "Stealth" ability. Spoiler <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>MeIsFlying</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Stealth</Name> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HostileUnitNear</ContionType> <Param xsi:type="FightClassConditionUnitNear"> <Type>Bigger</Type> <Radius>30</Radius> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> </FightClassConditions> <SpellName>Stealth</SpellName> <Priority>22</Priority> <CombatOnly>false</CombatOnly> <CastIfMounted>true</CastIfMounted> <CheckIfKnow>false</CheckIfKnow> <CheckIfSpellUsable>false</CheckIfSpellUsable> <CheckSpellDistance>false</CheckSpellDistance> <CheckIfView>false</CheckIfView> <AddToSettings>true</AddToSettings> <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault> <CanMoveDuringCast>Yes</CanMoveDuringCast> </FightClassSpell>
Hostile unit near (Steatlh)
in WRobot for Wow Mists of Pandaria - Help and support
Posted
Good time. I have a problem with rogue stealth. Condition "Hostile Unit Near" with "Stealth" not working. This condition perfect works in WRotation mode only.
Thanks advance.
Code "Stealth" ability.
<FightClassSpell>
<FightClassConditions>
<FightClassCondition>
<ContionType>MeIsFlying</ContionType>
<Param xsi:type="FightClassConditionBool" />
</FightClassCondition>
<FightClassCondition>
<ContionType>Buff</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Stealth</Name>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>HostileUnitNear</ContionType>
<Param xsi:type="FightClassConditionUnitNear">
<Type>Bigger</Type>
<Radius>30</Radius>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>MeInCombat</ContionType>
<Param xsi:type="FightClassConditionBool" />
</FightClassCondition>
</FightClassConditions>
<SpellName>Stealth</SpellName>
<Priority>22</Priority>
<CombatOnly>false</CombatOnly>
<CastIfMounted>true</CastIfMounted>
<CheckIfKnow>false</CheckIfKnow>
<CheckIfSpellUsable>false</CheckIfSpellUsable>
<CheckSpellDistance>false</CheckSpellDistance>
<CheckIfView>false</CheckIfView>
<AddToSettings>true</AddToSettings>
<AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault>
<CanMoveDuringCast>Yes</CanMoveDuringCast>
</FightClassSpell>