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Panda955

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Posts posted by Panda955

  1. 6 hours ago, Droidz said:

    Do you have activated product setting "Randomise path"? If yes disable this option

    That fixed it thank you! I had it on with Randomise max distance of 1. so I wont use it anymore.

    But isn't it very detectable to always run the exact same path over and over?

  2. 2 hours ago, Droidz said:

    Do you have try to run wow without addons and wrobot without plugins, can you share your profile pelase

    I did that, the issue still occured (again on a slope). 
    The output log just spawns Navigation messages:

    [N] 22:24:20 - [Path-Finding] Path Count: 2 (1,826085y)
    [N] 22:24:20 - [Path-Finding] FindPath from 3635,616 ; 2710,509 ; 363,5723 ; "None" to 3635,69 ; 2710,182 ; 361,7773 ; "None" (Troll Raid)
    [N] 22:24:20 - [Path-Finding] Path Count: 2 (1,826085y)
    [N] 22:24:20 - [Path-Finding] FindPath from 3635,616 ; 2710,509 ; 363,5723 ; "None" to 3635,69 ; 2710,182 ; 361,7773 ; "None" (Troll Raid)
    [N] 22:24:20 - [Path-Finding] Path Count: 2 (1,826085y)
    [N] 22:24:21 - [Path-Finding] FindPath from 3635,616 ; 2710,509 ; 363,5723 ; "None" to 3635,69 ; 2710,182 ; 361,7773 ; "None" (Troll Raid)
    [N] 22:24:21 - [Path-Finding] Path Count: 2 (1,826085y)
    [N] 22:24:21 - [Path-Finding] FindPath from 3635,616 ; 2710,509 ; 363,5723 ; "None" to 3635,69 ; 2710,182 ; 361,7773 ; "None" (Troll Raid)

    etc....

     

    I have another question that could temporary solve the problem.
    Can I somehow restart the current running Task from the Schedule product in C#? I cant restart the product because it will restart the entire schedule.

  3. I attempted to write a plugin that uses the OnMovementStop and OnMovementLoop events to check if im standing still for longer than 3 minutes and then I would restart the product.
    But apprantly, loop and stop are constantly called after eachother (when this issue occurs). Even though the player is not moving at all.

    I also doesnt occur on a specific point or time, it seems random.

    maybe this information is helpful.

     

    Edit: I ran it for a couple of times to see if there are any consistentsies and I found out that it always seems to happen when my character is on a slope (see image below).
    However, its not always the same slope and not always at the same point in time.

     

    I1TpcoD.png

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