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sowelu

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  • Gender
    Male
  • Location
    Ukraine
  • Interests
    Crypto

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  1. Found old code. Have fixed some errors. Seems working now. public List<Vector3> GetPathFromXml(string path) { List<Vector3> xpath = new List<Vector3>(); try { FileStream fs = new FileStream(path, FileMode.Open); StreamReader stream = new StreamReader(fs, Encoding.UTF8); string content = stream.ReadToEnd(); XmlDocument doc = new XmlDocument(); doc.LoadXml(content); var result = doc.GetElementsByTagName("Vectors3"); var item = result.Item(0); foreach (XmlNode n in item.ChildNodes) { var X = n.Attributes[0].Value; var Y = n.Attributes[1].Value; var Z = n.Attributes[2].Value; string type = n.Attributes.Count == 3 ? "None" : n.Attributes[3].Value; Vector3 v3 = new Vector3(float.Parse(X), float.Parse(Y), float.Parse(Z), type); xpath.Add(v3); } Logging.WriteError(" Xml file parsed !" + path); } catch (Exception e) { Logging.WriteError(e.ToString()); } if (xpath.Count == 0) Logging.WriteError("No points in path"); return xpath; }
  2. I think there should be function for .xml path parsing.
  3. I need it with C# code for plugin.
  4. I want get list of Vecror3 points from file. File have been recorded with Gatherer.
  5. How to get saved path from code?
  6. Im very interesting about it too. Keep in touch.
  7. Is there possible somehow force disconnect and then login again? I googled for a while, network classes is too complicated for me unfortunately
  8. I still have a problem with understanding how to properly use . If I have one project and I build plugin.dll , all fine. But if I build one dll (simplyTestLib.dll)) and then creating another project (simplyPlugin.dll) which uses simplyTestLib.dll and I build it, I have error. I cant use simplyPlugin.dll, because when I starting bot with this plugin it crashes. Debugger says assembly simplyTestLib.dll cant be loaded. My main question is how to setup environment to developing a bunch of simply plugins, or maybe not simply. I think I should create library with useful classes and use this from Plugin.dll, like I use wManager. But I cant due error. Maybe is there another way or am I missing something important point. I have experienced only with Unity3d so some basic things could be missed.
  9. Yes, I have put to /wrobot /bin and /plugins, nothing, but also, all my plugins have .cs extension, not .dll UPD I have put Xtest.dll, (not .cs) to /plugins and it seems fine! And sorry for my stupid questions.
  10. Bump, any idea how to solve it?
  11. http://rgho.st/6Pch4qZ4R
  12. Maybe I dont understand something important. I just want to use my own classes in plugin.
  13. Just for test. namespace Wmod { public class Xhelpers { public int ss = 10; } }
  14. Bum, dont leave me guys
  15. Hey, i have built dll (with test class),target framework .Net 4. How can I use it from plugin? using Wmod; => The type or namespace name 'Wmod' could not be found (are you missing a using directive or an assembly reference?)
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