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Posts posted by sowelu
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I think there should be function for .xml path parsing.
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I need it with C# code for plugin.
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I want get list of Vecror3 points from file. File have been recorded with Gatherer.
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How to get saved path from code?
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Im very interesting about it too. Keep in touch.
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Is there possible somehow force disconnect and then login again? I googled for a while, network classes is too complicated for me unfortunately
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I still have a problem with understanding how to properly use . If I have one project and I build plugin.dll , all fine. But if I build one dll (simplyTestLib.dll)) and then creating another project (simplyPlugin.dll) which uses simplyTestLib.dll and I build it, I have error. I cant use simplyPlugin.dll, because when I starting bot with this plugin it crashes. Debugger says assembly simplyTestLib.dll cant be loaded. My main question is how to setup environment to developing a bunch of simply plugins, or maybe not simply. I think I should create library with useful classes and use this from Plugin.dll, like I use wManager. But I cant due error. Maybe is there another way or am I missing something important point. I have experienced only with Unity3d so some basic things could be missed.
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8 hours ago, Droidz said:
Do you have put Wmod dll in same folder than your plugin dll
Yes, I have put to /wrobot /bin and /plugins, nothing, but also, all my plugins have .cs extension, not .dll
UPD I have put Xtest.dll, (not .cs) to /plugins and it seems fine! And sorry for my stupid questions.
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Bump, any idea how to solve it?
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1 hour ago, Droidz said:
please share all code (or sample code with this problem)
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Maybe I dont understand something important. I just want to use my own classes in plugin.
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3 hours ago, Droidz said:
Hello, why do you use namespace Wmod?
Just for test.
namespace Wmod { public class Xhelpers { public int ss = 10; } }
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Bum, dont leave me guys
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Hey, i have built dll (with test class),target framework .Net 4. How can I use it from plugin?
using Wmod; => The type or namespace name 'Wmod' could not be found (are you missing a using directive or an assembly reference?)
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Hello, I downloaded autoit dll and registred it via regsvr, then i added reference to visual studio and added directive to my plugin
using AutoItX3Lib;
but i have compilation error when I start bot - missing directive or assembly reference
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Helpplease with Radar3D.add_OnDrawEvent and Radar3D.remove_OnDrawEvent , because if i restart bot previous point will appear. I have problem with understendig those handlers and delegates:(
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Also, how can I get time between framerates or do something every framerate
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Some kind of sucsess on BC
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Dont work in my code, so , is there no way to inplement swift rotation from code ? Key rotation too slow.
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Look what I have when rotate character while moving. Any idea how can it be fixed?
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Shiet, I'm so weak in math, can you help me please adapt it to get an angle value between -180 to 180 depend on where target is. (-90 left, 0 facing, 90 right)
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A bit laggy, but working fine, thanks.
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I want to draw cirlces and lines, I have this
public void Draw() { Radar3D.DrawLine(_nearestPoint, ObjectManager.Me.Position, Color.Red); _path.ForEach(i => Radar3D.DrawCircle(i, 2f, Color.Green)); }
If I call it every 17ms from loop, there is nothing good in my Wow window, tell me how to use it correctly.
Load path.xml to List<Vector3>
in Developers assistance
Posted
Found old code. Have fixed some errors. Seems working now.