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Darkknight799

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  1. <?xml version="1.0" encoding="utf-16"?> <FightClass xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <FightClassGeneralSettings> <FightClassName>Fight config name</FightClassName> <Range>35</Range> <FramePerSecond>25</FramePerSecond> </FightClassGeneralSettings> <FightClassSpells> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>BuffCastedByMe</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>power word: fortitude</Name> </Param> </FightClassCondition> </FightClassConditions> <SpellName>power word: fortitude</SpellName> <Priority>11</Priority> <IsBuff>true</IsBuff> <TargetFriends>true</TargetFriends> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>TargetTargetingMe</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <SpellName>Fade</SpellName> <Priority>10</Priority> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>TargetHealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>Smaller</Type> <Value>97</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>renew</Name> </Param> </FightClassCondition> </FightClassConditions> <SpellName>Renew</SpellName> <Priority>9</Priority> <CombatOnly>false</CombatOnly> <TargetFriends>true</TargetFriends> <DescriptionSpell>on Party</DescriptionSpell> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>Smaller</Type> <Value>97</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>renew</Name> </Param> </FightClassCondition> </FightClassConditions> <SpellName>Renew</SpellName> <Priority>8</Priority> <CombatOnly>false</CombatOnly> <DescriptionSpell>on self</DescriptionSpell> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>80</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>weakened soul</Name> </Param> </FightClassCondition> </FightClassConditions> <SpellName>Power Word: Shield</SpellName> <Priority>7</Priority> <IsBuff>true</IsBuff> <TargetFriends>true</TargetFriends> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Surge of Light</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetHealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>Smaller</Type> <Value>95</Value> </Param> </FightClassCondition> </FightClassConditions> <SpellName>Flash Heal</SpellName> <Priority>6</Priority> <CombatOnly>false</CombatOnly> <TargetFriends>true</TargetFriends> <DescriptionSpell>on party when proc'd</DescriptionSpell> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>Smaller</Type> <Value>40</Value> </Param> </FightClassCondition> </FightClassConditions> <SpellName>Flash Heal</SpellName> <CombatOnly>false</CombatOnly> <DescriptionSpell>on self</DescriptionSpell> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>TargetHealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>Smaller</Type> <Value>40</Value> </Param> </FightClassCondition> </FightClassConditions> <SpellName>Heal</SpellName> <Priority>4</Priority> <CombatOnly>false</CombatOnly> <TargetFriends>true</TargetFriends> <DescriptionSpell>on Party</DescriptionSpell> </FightClassSpell> <FightClassSpell> <FightClassConditions /> <SpellName>Holy Word: Chastise</SpellName> <Priority>3</Priority> <AddToSettings>true</AddToSettings> <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault> </FightClassSpell> <FightClassSpell> <FightClassConditions /> <SpellName>Holy Fire</SpellName> <Priority>2</Priority> <AddToSettings>true</AddToSettings> <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault> </FightClassSpell> <FightClassSpell> <FightClassConditions /> <SpellName>Shoot</SpellName> <Priority>1</Priority> <AddToSettings>true</AddToSettings> <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault> <Timer>2</Timer> </FightClassSpell> </FightClassSpells> </FightClass>
  2. Party bot help So my bot cant seem to notice the buff conditions on other players. It just spams renew once i meet the health requirement. it wont check buff to see if its there. Also i cant get it to scan the party for power word: fortitude any help?
  3. So should my file look like this?? RunMacroText("/petattack"); RunMacroText("/cast Hunter's Mark(Rank 2)"); RunMacroText("/cast Berserking(Racial)"); RunMacroText("/cast Rapid Fire"); <?xml version="1.0" encoding="utf-16"?> <FightClass xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <FightClassGeneralSettings> <FightClassName>Hunter</FightClassName> <Range>37</Range> <FramePerSecond>25</FramePerSecond> </FightClassGeneralSettings> <FightClassSpells> <FightClassSpell> <FightClassConditions /> <SpellName>pet</SpellName> <Priority>7</Priority> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>TargetBuff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>serpent sting</Name> </Param> </FightClassCondition> </FightClassConditions> <SpellName>serpent sting</SpellName> <Priority>6</Priority> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>Focus</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>BiggerOrEqual</Type> <Value>30</Value> </Param> </FightClassCondition> </FightClassConditions> <SpellName>kill command</SpellName> </FightClassSpell> <FightClassSpell> <FightClassConditions /> <SpellName>arcane shot</SpellName> <Priority>4</Priority> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>PetHealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>50</Value> </Param> </FightClassCondition> </FightClassConditions> <SpellName>mend pet</SpellName> <Priority>3</Priority> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>UnitAttackPlayerNear</ContionType> <Param xsi:type="FightClassConditionUnitNear"> <Number>2</Number> <Type>SmallerOrEqual</Type> <Radius>8</Radius> </Param> </FightClassCondition> </FightClassConditions> <SpellName>multi shot</SpellName> <Priority>2</Priority> </FightClassSpell> <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Value>10</Value> </Param> </FightClassCondition> </FightClassConditions> <SpellName>feign death</SpellName> <Priority>1</Priority> </FightClassSpell> </FightClassSpells> </FightClass>
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