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Darkknight799

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Posts posted by Darkknight799

  1. <?xml version="1.0" encoding="utf-16"?>
    <FightClass xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
      <FightClassGeneralSettings>
        <FightClassName>Fight config name</FightClassName>
        <Range>35</Range>
        <FramePerSecond>25</FramePerSecond>
      </FightClassGeneralSettings>
      <FightClassSpells>
        <FightClassSpell>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>BuffCastedByMe</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>power word: fortitude</Name>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <SpellName>power word: fortitude</SpellName>
          <Priority>11</Priority>
          <IsBuff>true</IsBuff>
          <TargetFriends>true</TargetFriends>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>TargetTargetingMe</ContionType>
              <Param xsi:type="FightClassConditionBool">
                <Value>true</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <SpellName>Fade</SpellName>
          <Priority>10</Priority>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>TargetHealthPercent</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>Smaller</Type>
                <Value>97</Value>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>Buff</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>renew</Name>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <SpellName>Renew</SpellName>
          <Priority>9</Priority>
          <CombatOnly>false</CombatOnly>
          <TargetFriends>true</TargetFriends>
          <DescriptionSpell>on Party</DescriptionSpell>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>HealthPercent</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>Smaller</Type>
                <Value>97</Value>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>Buff</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>renew</Name>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <SpellName>Renew</SpellName>
          <Priority>8</Priority>
          <CombatOnly>false</CombatOnly>
          <DescriptionSpell>on self</DescriptionSpell>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>HealthPercent</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>SmallerOrEqual</Type>
                <Value>80</Value>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>Buff</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>weakened soul</Name>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <SpellName>Power Word: Shield</SpellName>
          <Priority>7</Priority>
          <IsBuff>true</IsBuff>
          <TargetFriends>true</TargetFriends>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>Buff</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>Surge of Light</Name>
                <Need>true</Need>
              </Param>
            </FightClassCondition>
            <FightClassCondition>
              <ContionType>TargetHealthPercent</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>Smaller</Type>
                <Value>95</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <SpellName>Flash Heal</SpellName>
          <Priority>6</Priority>
          <CombatOnly>false</CombatOnly>
          <TargetFriends>true</TargetFriends>
          <DescriptionSpell>on party when proc'd</DescriptionSpell>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>HealthPercent</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>Smaller</Type>
                <Value>40</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <SpellName>Flash Heal</SpellName>
          <CombatOnly>false</CombatOnly>
          <DescriptionSpell>on self</DescriptionSpell>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>TargetHealthPercent</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>Smaller</Type>
                <Value>40</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <SpellName>Heal</SpellName>
          <Priority>4</Priority>
          <CombatOnly>false</CombatOnly>
          <TargetFriends>true</TargetFriends>
          <DescriptionSpell>on Party</DescriptionSpell>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions />
          <SpellName>Holy Word: Chastise</SpellName>
          <Priority>3</Priority>
          <AddToSettings>true</AddToSettings>
          <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions />
          <SpellName>Holy Fire</SpellName>
          <Priority>2</Priority>
          <AddToSettings>true</AddToSettings>
          <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions />
          <SpellName>Shoot</SpellName>
          <Priority>1</Priority>
          <AddToSettings>true</AddToSettings>
          <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault>
          <Timer>2</Timer>
        </FightClassSpell>
      </FightClassSpells>
    </FightClass>

  2. So should my file look like this??
     
    RunMacroText("/petattack");
    RunMacroText("/cast Hunter's Mark(Rank 2)");
    RunMacroText("/cast Berserking(Racial)");
    RunMacroText("/cast Rapid Fire");
     
    <?xml version="1.0" encoding="utf-16"?>
      <FightClassGeneralSettings>
        <FightClassName>Hunter</FightClassName>
        <Range>37</Range>
        <FramePerSecond>25</FramePerSecond>
      </FightClassGeneralSettings>
      <FightClassSpells>
        <FightClassSpell>
          <FightClassConditions />
          <SpellName>pet</SpellName>
          <Priority>7</Priority>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>TargetBuff</ContionType>
              <Param xsi:type="FightClassConditionStringBool">
                <Name>serpent sting</Name>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <SpellName>serpent sting</SpellName>
          <Priority>6</Priority>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>Focus</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>BiggerOrEqual</Type>
                <Value>30</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <SpellName>kill command</SpellName>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions />
          <SpellName>arcane shot</SpellName>
          <Priority>4</Priority>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>PetHealthPercent</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Type>SmallerOrEqual</Type>
                <Value>50</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <SpellName>mend pet</SpellName>
          <Priority>3</Priority>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>UnitAttackPlayerNear</ContionType>
              <Param xsi:type="FightClassConditionUnitNear">
                <Number>2</Number>
                <Type>SmallerOrEqual</Type>
                <Radius>8</Radius>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <SpellName>multi shot</SpellName>
          <Priority>2</Priority>
        </FightClassSpell>
        <FightClassSpell>
          <FightClassConditions>
            <FightClassCondition>
              <ContionType>HealthPercent</ContionType>
              <Param xsi:type="FightClassConditionNumber">
                <Value>10</Value>
              </Param>
            </FightClassCondition>
          </FightClassConditions>
          <SpellName>feign death</SpellName>
          <Priority>1</Priority>
        </FightClassSpell>
      </FightClassSpells>
    </FightClass>
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